MACROMUNDA
Allegiance
Adepta Sororitas Order Of Our Martyred Lady
Codex / Scenarios
Codex · Adepta Sororitas

Scenarios2

Hold The Sundered Ground scenario
Attackera faster, close-range aggressor gang forcing the fight
Defenderthe Martyred Lady gunline, dug in around its reliquary
Deploydefender sets up first, static, within 6" of the central reliquary/objective; attacker deploys along one or two board edges and takes the first turn
Objectivethe defender must still hold the consecrated ground when the game ends; the attacker must break the line and seize it
Victorydefender wins by controlling the reliquary at the end of the game with at least one Sister standing on it; attacker wins by controlling it or by breaking the gang
Rewardseach friendly Sister taken Out of Action while within 2" of the reliquary is inscribed on the Roll of Martyrs and banks additional Reputation; a decisive hold advances the Order's control of the world
Control Tracka defender hold pushes this House's control-track marker on the world up by one and denies the attacker's advance; an attacker win pushes the marker back toward the aggressor; a marginal result leaves the marker unchanged but banks the martyrs either way

The Martyred Lady plants its feet around a consecrated reliquary and dares a swifter foe to come and take it. This is the mission the Order wants: the attritional stand where the static line out-endures the opening rush.

ATTACKER AND DEFENDER The defender is the Martyred Lady gunline, dug in around its reliquary. The attacker is a faster, close-range aggressor forcing the fight, seeking to break the line before it can bleed the assault white.

BATTLEFIELD A single reliquary or holy objective stands at the centre of the board, the ground the Order has consecrated and will not yield.

DEPLOYMENT The defender sets up first and static, every fighter within 6" of the central reliquary. The attacker then deploys along one or two board edges and takes the first turn.

OBJECTIVE The defender must still hold the consecrated ground when the game ends. The attacker must break the line and seize it.

ENDING THE BATTLE AND VICTORY The battle ends by the campaign's standard length or when one gang bottles out. The defender wins by controlling the reliquary at game's end with at least one Sister standing upon it. The attacker wins by controlling the reliquary itself, or by breaking the defending gang.

REWARDS Each friendly Sister taken Out of Action while within 2" of the reliquary is inscribed on the Roll of Martyrs and banks additional Reputation. A decisive hold advances the Order's control of the world.

CONTROL TRACK A defender hold pushes this House's control-track marker on the world up by one step and denies the attacker's advance. An attacker win pushes the marker back toward the aggressor. A marginal result leaves the marker unchanged — but the martyrs are banked either way.

Reclaim The Roll scenario
Attackerthe Martyred Lady gunline, advancing to recover its dead
Defenderthe gang that took the Order's fighters or relic Out of Action last battle
Deploydefender holds the centre where the fallen Sister's body/relic lies as an objective; attacker deploys along one edge and advances by fire
Objectivethe attacker must recover the marked body or relic and carry it off its own board edge; the defender must deny it
Victorythe Martyred Lady wins by removing the recovered objective from the board via its own edge; the defender wins by holding the objective until the game ends
Rewardsrecovering the fallen closes the debt: the gang banks Reputation and may unlock a Martyred Lady signature relic; failure leaves the name unavenged and the Roll open
Control Tracka successful reclaim pushes this House's control-track marker up by one on the world where the body lies and lets the Order press the offending gang; a defender hold leaves the marker unchanged and the grudge unsettled

The Order advances to recover what was taken from it — a fallen Sister's body or a lost relic held by the gang that felled her. The Martyred Lady mourns its dead, and it does not leave them in enemy hands.

ATTACKER AND DEFENDER The attacker is the Martyred Lady gunline, advancing to recover its dead. The defender is the gang that took the Order's fighters or relic Out of Action in a previous battle, and now holds the prize.

BATTLEFIELD The fallen Sister's body or the lost relic lies at the centre of the board as a single objective.

DEPLOYMENT The defender holds the centre, deploying around the objective. The attacker deploys along one board edge and advances by fire.

OBJECTIVE The attacker must recover the marked body or relic and carry it off its own board edge. The defender must deny the recovery and hold the objective.

ENDING THE BATTLE AND VICTORY The Martyred Lady wins by removing the recovered objective from the board across its own edge. The defender wins by holding the objective until the game ends.

REWARDS Recovering the fallen closes the debt: the gang banks Reputation and may unlock a Martyred Lady signature relic. Failure leaves the name unavenged and the Roll open.

CONTROL TRACK A successful reclaim pushes this House's control-track marker up by one step on the world where the body lies, and lets the Order press the offending gang. A defender hold leaves the marker unchanged and the grudge unsettled.