MACROMUNDA
Allegiance
Adepta Sororitas Order Of The Argent Shroud
Codex / Favours
Codex · Adepta Sororitas

Favours11

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2A Single Jump Pack. The Convent spares little this time — a single jump pack, drawn from the reliquary-forge and loaned for the coming battle. Choose one fighter in your gang who is not already jump-capable; for this battle only, that fighter is fitted with a jump pack and gains Fly and a jump move. The pack is returned when the strike is done; the Order keeps nothing it is only lent.the Convent and the chamber militant of the Ordo Hereticus
3A Scout Of The Silent. One of the Silent has walked the ground ahead of you, and marked its empty places. For the coming battle, choose one fighter in your gang; that fighter may be set up in a hidden or forward position, deploying after all other fighters and outside the enemy's watch. The scout of the Silent shows you where the answer will not be looking.the Convent and the chamber militant of the Ordo Hereticus
4Grav Chutes. A set of Silent-Order grav-chutes is released to your gang for the battle. Choose one fighter; before the game begins, that fighter may make a free 6" reposition out of line of sight — the appear-from-silence deploy, sliding into the firing position no one thought to guard. The chutes are the Order's own art, lent for a single descent.the Convent and the chamber militant of the Ordo Hereticus
5A Seraphim On Loan. A Seraphim of a sister squad is seconded to your strike. For the coming battle your gang is joined by a single Seraphim — jump pack, paired pistols, and the descent — fighting under your command as though one of your own. She returns to her own host when the battle ends, but for its length she is another blade of the silent line.the Convent and the chamber militant of the Ordo Hereticus
6The Quiet Word. A quiet word reaches you before the battle — the disposition of the enemy, whispered through the Convent's own channels. For the coming battle you may re-roll the roll to determine deployment or scenario, and you choose which side deploys first if the mission would leave it to chance. Forewarned is half-vanished; the Order that knows the ground is the harder to catch upon it.the Convent and the chamber militant of the Ordo Hereticus
7The Canonesss Ear. Your deeds have reached the Canoness's ear, and her regard opens doors. Once during the coming battle you may re-roll a single failed Act of Faith for any fighter in your gang, the Convent's blessing carried on the strength of your name. The Order that earns the commander's notice earns the miracle it can least afford to see fail.the Convent and the chamber militant of the Ordo Hereticus
8Hand Of The Emperor. The Convent grants you a measure of the redeploy that defines your Order. Once during the coming battle, one of your fighters may make a free 6" redeploy Move — the Hand of the Emperor, given without cost to the Faith pool. Spend it as your Order always does: to be gone from the place the blow was struck before any answer can find it.the Convent and the chamber militant of the Ordo Hereticus
9Zephyrim Aid. A Zephyrim of the jump-melee is loaned to your strike. For the coming battle your gang is joined by a single Zephyrim — jump pack and paired power blades — fighting under your command. She descends, cuts, and disengages in the same breath, and when the battle ends she returns to her own squad. For its length she is the edge your line brings to a throat it means to pass.the Convent and the chamber militant of the Ordo Hereticus
10The Argent Veil. The relic Argent Veil is entrusted to you for a single battle. Choose one jump-capable fighter to bear it; for the coming battle, that fighter's redeploy reaches 8" instead of 6", and she cannot be Pinned on any turn she jumps. She descends untouchable and lifts away before the volley finds her. The Veil is returned to the reliquary when the strike is done — it is granted, never given.the Convent and the chamber militant of the Ordo Hereticus
11The Ordos Warrant. The Ordo Hereticus hands you a warrant, and names the one who must fall. Before the coming battle, mark a single enemy fighter as the warrant's target; every friendly fighter re-rolls failed Hits against that fighter, and taking it Out of Action banks additional Reputation for the deed. The Inquisition's sanction turns a raid into a sentence carried out — and the Silent Order carries it, then is gone.the Convent and the chamber militant of the Ordo Hereticus
12A Living Saints Descent. The greatest boon the Convent can grant: a Living Saint descends to fight beside you. For the coming battle your gang is joined by Saint Celestine — jump-mobile, Acts of Faith made flesh, her relic blade and her return from death both. She fights under your command and is a blade of the Emperor entire, not an anchor; when the battle ends she ascends again to the Convent's need. To strike beside a saint is a renown the sector does not forget.the Convent and the chamber militant of the Ordo Hereticus