MACROMUNDA
Allegiance
Adepta Sororitas Order Of The Argent Shroud
Codex / Fighters
Codex · Order Of The Argent Shroud

Fighters 11 shown

Every fighter this House may recruit, with the full statline slate, save, special rules, skill access, starting gear, complete equipment list and flavour. Hover a highlighted rule or weapon for its codex entry; select it to open that entry.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Canoness leads the Silent Order from its sharpest edge — a warrior-saint who strikes and is gone before the answer forms. In the Argent Shroud she takes the Canoness Seraphim aspect: the Argent Veil relic jump pack at her back, an inferno pistol and power sword in hand, the Emperor's Grace on her lips. She commands not from a rampart but from the descent, and her rosarius turns aside the blow that a mortal frame could not.* **Special Rules** - **Acts of Faith:** this fighter may call any Act of Faith from the gang's shared pool. - **The Emperor's Grace:** once per battle this fighter projects the litany, and friendly fighters within 6" re-roll a failed Act of Faith and a failed Nerve test until the next round. - **Shield of Faith:** an innate 6+ invulnerable save, raised to 4+ while the rosarius is borne. - **Zealotry:** the steadied nerve of the faithful improves this fighter's resolve against fear.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 6 codex citations.

Canoness Leader 260CREDITS
MWSBSSTWIALdClWilInt
5"2+2+3333+34+4+3+5+
Save 3+
Special RulesActs of Faith (may call any Act of Faith from the pool)The Emperor's Grace (projects the Grace once per battle)The Shield of Faith (innate 6+ ward, 4+ with the rosarius)Zealotry (steadied nerve of the faithful)see Special Rules
PrimaryAgilityCunningLeadershipShootingSignature
SecondaryBrawnCombatFerocitySavagery
Starting GearPower Armour
Free SkillHeroine Of Faith
Equipment List
Pistol
  • Bolt Pistol45credits
  • Silvanas Inferno Pistols60credits
  • Inferno Pistol90credits
Special
  • Combi Weapon90credits
Close-Combat
  • Chainsword25credits
  • Power Maul35credits
  • Power Sword45credits
  • Blessed Blade55creditsBuilt from a power-sword blade re-forged with reliquary bone and a litany-etched fuller — a lesser sanctified relic blade (Codex: Adepta Sororitas — sacred weapons).
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Rosarius75credits
  • Power Armourincluded Power 3+ mark — priced into the naked base; non-purchasable
Wargear
  • Jump Pack40credits

The Canoness leads the Silent Order from its sharpest edge — a warrior-saint who strikes and is gone before the answer forms. In the Argent Shroud she takes the Canoness Seraphim aspect: the Argent Veil relic jump pack at her back, an inferno pistol and power sword in hand, the Emperor's Grace on her lips. She commands not from a rampart but from the descent, and her rosarius turns aside the blow that a mortal frame could not.

Special Rules

  • Acts of Faith: this fighter may call any Act of Faith from the gang's shared pool.
  • The Emperor's Grace: once per battle this fighter projects the litany, and friendly fighters within 6" re-roll a failed Act of Faith and a failed Nerve test until the next round.
  • Shield of Faith: an innate 6+ invulnerable save, raised to 4+ while the rosarius is borne.
  • Zealotry: the steadied nerve of the faithful improves this fighter's resolve against fear.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Sister Superior takes the Celestian aspect in the Argent Shroud — the veteran screen that holds while the jump line repositions. Two wounds of disciplined power armour, bolt pistol and power sword, she is the anvil to the silent hammer: she plants the objective, steadies the base, and projects the Emperor's Grace over the sisters who must stand and hold when the Seraphim have gone. Where the strike leaves, she remains, and the ground the Order took stays taken.* **Special Rules** - **Acts of Faith:** this fighter may call any Act of Faith from the gang's shared pool. - **The Emperor's Grace:** once per battle this fighter projects the litany, and friendly fighters within 6" re-roll a failed Act of Faith and a failed Nerve test until the next round. - **Shield of Faith:** an innate 6+ invulnerable save wards this fighter against any wound. - **Zealotry:** the steadied nerve of the faithful improves this fighter's resolve against fear. - **The Silent Order:** this fighter is the veteran screen that holds the ground while the jump line repositions.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 6 codex citations.

Sister Superior Champion 110CREDITS
MWSBSSTWIALdClWilInt
5"3+3+3323+25+4+4+6+
Save 3+
Special RulesActs of Faith (may call any Act of Faith from the pool)The Emperor's Grace (projects the Grace once per battle)The Shield of Faith (innate 6+ ward)Zealotry (steadied nerve of the faithful)The Silent Order (the veteran screen that holds while the jump line repositions)see Special Rules
PrimaryAgilityCombatCunningShootingSignature
SecondaryBrawnFerocityLeadershipSavagery
Starting GearPower Armour
Free SkillBeacon Of Faith
Equipment List
Basic
  • Boltgun55credits
  • Storm Bolter65credits
Pistol
  • Bolt Pistol45credits
Special
  • Combi Weapon90credits
  • Meltagun135credits
Close-Combat
  • Chainsword25credits
  • Power Maul35credits
  • Power Sword45credits
  • Blessed Blade55creditsBuilt from a power-sword blade re-forged with reliquary bone and a litany-etched fuller — a lesser sanctified relic blade (Codex: Adepta Sororitas — sacred weapons).
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Power Armourincluded Power 3+ mark — priced into the naked base; non-purchasable

The Sister Superior takes the Celestian aspect in the Argent Shroud — the veteran screen that holds while the jump line repositions. Two wounds of disciplined power armour, bolt pistol and power sword, she is the anvil to the silent hammer: she plants the objective, steadies the base, and projects the Emperor's Grace over the sisters who must stand and hold when the Seraphim have gone. Where the strike leaves, she remains, and the ground the Order took stays taken.

Special Rules

  • Acts of Faith: this fighter may call any Act of Faith from the gang's shared pool.
  • The Emperor's Grace: once per battle this fighter projects the litany, and friendly fighters within 6" re-roll a failed Act of Faith and a failed Nerve test until the next round.
  • Shield of Faith: an innate 6+ invulnerable save wards this fighter against any wound.
  • Zealotry: the steadied nerve of the faithful improves this fighter's resolve against fear.
  • The Silent Order: this fighter is the veteran screen that holds the ground while the jump line repositions.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The specialist Champion carries the Order's smaller graces — Hospitaller, Dialogus, Imagifier or Dogmata, each a two-wound veteran with a single sacred office. The Hospitaller mends the strike-troops between raids; the Dialogus bears the Litany of the Unanswered; the Imagifier tends the Simulacrum that wrings a scarce miracle from a Faith-starved host; the Dogmata's brazier steels the screen. Boltgun and chainsword to hand, she is the utility spine that lets the silent line strike and endure.* **Special Rules** - **Acts of Faith:** this fighter may call any Act of Faith from the gang's shared pool. - **Shield of Faith:** an innate 6+ invulnerable save wards this fighter against any wound. - **Zealotry:** the steadied nerve of the faithful improves this fighter's resolve against fear.

Priced at a firm credit cost.

Derived from 6 codex citations.

Specialist Champion Champion 120CREDITS
MWSBSSTWIALdClWilInt
5"3+3+3323+15+4+4+5+
Save 3+
Special RulesActs of Faith (may call any Act of Faith from the pool)The Shield of Faith (innate 6+ ward)Zealotry (steadied nerve of the faithful)see Special Rules
PrimaryCunningSavagerySignature
SecondaryAgilityFerocityLeadershipShooting
Starting GearPower Armour
Free SkillBeacon Of Faith
Equipment List
Basic
  • Boltgun55credits
Pistol
  • Bolt Pistol45credits
Close-Combat
  • Chainsword25credits
  • Power Maul35credits
Grenade
  • Frag Grenade30credits
Armour
  • Power Armourincluded Power 3+ mark — priced into the naked base; non-purchasable
Personal
  • Chirurgeons Tools30credits
Status
  • Cherub30credits
  • Book Of St Lucius40credits
  • Sacred Banner40credits
  • Litany Of The UnansweredA signature Order relic — granted to a Dialogus, not separately purchased.

The specialist Champion carries the Order's smaller graces — Hospitaller, Dialogus, Imagifier or Dogmata, each a two-wound veteran with a single sacred office. The Hospitaller mends the strike-troops between raids; the Dialogus bears the Litany of the Unanswered; the Imagifier tends the Simulacrum that wrings a scarce miracle from a Faith-starved host; the Dogmata's brazier steels the screen. Boltgun and chainsword to hand, she is the utility spine that lets the silent line strike and endure.

Special Rules

  • Acts of Faith: this fighter may call any Act of Faith from the gang's shared pool.
  • Shield of Faith: an innate 6+ invulnerable save wards this fighter against any wound.
  • Zealotry: the steadied nerve of the faithful improves this fighter's resolve against fear.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Battle Sister is the trained heart of the Order's line — a soldier of the Emperor in power armour, boltgun shouldered, who plants the ground from which the jump troops strike. Where the Seraphim vanish, she remains: the holding screen that fixes an objective and lets the silent host come and go around it. Above the common soldiery, well short of the transhuman, she is faith and discipline in equal measure.* **Special Rules** - **Acts of Faith:** this fighter may call an Act of Faith drawn from the gang's shared pool. - **Shield of Faith:** an innate 6+ invulnerable save wards this fighter against any wound. - **Zealotry:** the steadied nerve of the faithful improves this fighter's resolve against fear. - **Holy Trinity:** trained in the three sacred patterns — bolter, melta and flame.

Priced at a firm credit cost.

Derived from 4 codex citations.

Battle Sister Ganger 80CREDITS
MWSBSSTWIALdClWilInt
5"3+3+3314+16+5+4+6+
Save 3+
Special RulesActs of Faith (may call an Act of Faith from the pool)The Shield of Faith (innate 6+ ward)Zealotry (steadied nerve of the faithful)The Holy Trinity — mastery of bolter, melta and flame (trained on bolter, melta and flame)see Special Rules
PrimaryCunningShootingSignature
SecondaryAgilityBrawnCombatFerocitySavagery
Starting GearPower Armour
Equipment List
Basic
  • Boltgun55credits
  • Storm Bolter65credits
Pistol
  • Bolt Pistol45credits
Special
  • Condemnor Boltgun70credits
  • Meltagun135credits
  • Flamer140credits
Close-Combat
  • Chainsword25credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Power Armourincluded Power 3+ mark — priced into the naked base; non-purchasable
Accessory
  • Condemnor Stakes20credits
  • Preysight25credits

The Battle Sister is the trained heart of the Order's line — a soldier of the Emperor in power armour, boltgun shouldered, who plants the ground from which the jump troops strike. Where the Seraphim vanish, she remains: the holding screen that fixes an objective and lets the silent host come and go around it. Above the common soldiery, well short of the transhuman, she is faith and discipline in equal measure.

Special Rules

  • Acts of Faith: this fighter may call an Act of Faith drawn from the gang's shared pool.
  • Shield of Faith: an innate 6+ invulnerable save wards this fighter against any wound.
  • Zealotry: the steadied nerve of the faithful improves this fighter's resolve against fear.
  • Holy Trinity: trained in the three sacred patterns — bolter, melta and flame.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Retributor is the heavy hand of the Sisterhood — a Battle Sister trained to the heavy bolter, multi-melta and heavy flamer, the weight of fire the line brings to bear. In the Silent Order she is present but seldom leaned upon: the static firebase is the Martyred Lady's calling, and a gang built on the descent and the vanish rarely wants a fighter rooted behind a heavy weapon. Where she is fielded, she anchors the screen and covers the ground the jump troops leave open.* **Special Rules** - **Acts of Faith:** this fighter may call an Act of Faith from the gang's shared pool. - **Shield of Faith:** an innate 6+ invulnerable save wards this fighter against any wound. - **Zealotry:** the steadied nerve of the faithful improves this fighter's resolve against fear. - **Holy Trinity:** trained in the three sacred patterns — bolter, melta and flame.

Priced at a firm credit cost.

Derived from 4 codex citations.

Retributor Ganger 119CREDITS
MWSBSSTWIALdClWilInt
5"3+3+3314+16+5+4+6+
Save 3+
Special RulesActs of Faith (may call an Act of Faith from the pool)The Shield of Faith (innate 6+ ward)Zealotry (steadied nerve of the faithful)The Holy Trinity — mastery of bolter, melta and flame (trained on bolter, melta and flame)see Special Rules
PrimaryBrawnCunningShooting
SecondaryFerocitySavagerySignature
Starting GearPower Armour
Equipment List
Basic
  • Boltgun55credits
Pistol
  • Bolt Pistol45credits
Heavy
  • Heavy Bolter160credits
  • Multi Melta165credits
  • Heavy Flamer195credits
Close-Combat
  • Chainsword25credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Power Armourincluded Power 3+ mark — priced into the naked base; non-purchasable
Accessory
  • Preysight25credits

The Retributor is the heavy hand of the Sisterhood — a Battle Sister trained to the heavy bolter, multi-melta and heavy flamer, the weight of fire the line brings to bear. In the Silent Order she is present but seldom leaned upon: the static firebase is the Martyred Lady's calling, and a gang built on the descent and the vanish rarely wants a fighter rooted behind a heavy weapon. Where she is fielded, she anchors the screen and covers the ground the jump troops leave open.

Special Rules

  • Acts of Faith: this fighter may call an Act of Faith from the gang's shared pool.
  • Shield of Faith: an innate 6+ invulnerable save wards this fighter against any wound.
  • Zealotry: the steadied nerve of the faithful improves this fighter's resolve against fear.
  • Holy Trinity: trained in the three sacred patterns — bolter, melta and flame.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Seraphim is the Silent Order made flesh — the leaned signature body that appears, strikes, and is gone. Jump pack roaring, she drops from the dark on Fly, empties paired pistols into a target's back, and is gone to the high ground before the bodies fall. Bolt, inferno or hand-flamer sidearms fire two-at-once on the strike: the Holy Trinity read as the twin-pistol descent. A T3, single-wound soldier, she buys her life not with plate but with the strike no one is left to answer.* **Special Rules** - **Acts of Faith:** this fighter may call an Act of Faith from the gang's shared pool. - **Shield of Faith:** an innate 6+ invulnerable save wards this fighter against any wound. - **Zealotry:** the steadied nerve of the faithful improves this fighter's resolve against fear. - **Holy Trinity:** the twin-pistol, inferno and hand-flamer strike of the descending host. - **The Silent Order:** this fighter is the leaned jump strike — appear, strike, gone; she carries Strike and Fade, the free fall-back move after she shoots or fights.

Priced at a firm credit cost.

Derived from 6 codex citations.

Seraphim Ganger 105CREDITS
MWSBSSTWIALdClWilInt
5"3+3+3313+16+5+4+6+
Save 3+
Special RulesActs of Faith (may call an Act of Faith from the pool)The Shield of Faith (innate 6+ ward)Zealotry (steadied nerve of the faithful)The Holy Trinity — mastery of bolter, melta and flame (the twin-pistol / inferno / hand-flamer strike)The Silent Order (the leaned signature jump strike — appear, strike, gone)see Special Rules
PrimaryAgilityCombatCunningShootingSignature
SecondaryBrawnFerocitySavagery
Starting GearPower Armour
Free SkillStrike And Fade
Equipment List
Pistol
  • Bolt Pistol45credits
  • Hand Flamer75credits
  • Inferno Pistol90credits
Close-Combat
  • Chainsword25credits
  • Power Sword45credits
  • Twin Blades Of Mortifray55credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Power Armourincluded Power 3+ mark — priced into the naked base; non-purchasable
Wargear
  • Jump Pack40credits
  • Silent Order Grav Chutes40credits

The Seraphim is the Silent Order made flesh — the leaned signature body that appears, strikes, and is gone. Jump pack roaring, she drops from the dark on Fly, empties paired pistols into a target's back, and is gone to the high ground before the bodies fall. Bolt, inferno or hand-flamer sidearms fire two-at-once on the strike: the Holy Trinity read as the twin-pistol descent. A T3, single-wound soldier, she buys her life not with plate but with the strike no one is left to answer.

Special Rules

  • Acts of Faith: this fighter may call an Act of Faith from the gang's shared pool.
  • Shield of Faith: an innate 6+ invulnerable save wards this fighter against any wound.
  • Zealotry: the steadied nerve of the faithful improves this fighter's resolve against fear.
  • Holy Trinity: the twin-pistol, inferno and hand-flamer strike of the descending host.
  • The Silent Order: this fighter is the leaned jump strike — appear, strike, gone; she carries Strike and Fade, the free fall-back move after she shoots or fights.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Sister Repentia has cast off her armour to seek absolution in death — a two-handed eviscerator, no plate, and the Shield of Faith her only cover. She is glass and fury, present in the roster but leaned away here: the Silent Order does not feed a martyrdom engine it built its whole doctrine to avoid. The Repentia's road is the grinding charge, and this gang wins by never being caught in one. Fielded, she is a blade thrown at a throat the strike-troops would rather simply pass.* **Special Rules** - **Acts of Faith:** this fighter may call an Act of Faith from the gang's shared pool. - **Shield of Faith:** the innate 6+ invulnerable save is this fighter's only save. - **Zealotry:** the penitent is beyond fear.

Priced at a firm credit cost.

Derived from 3 codex citations.

Repentia Ganger 109CREDITS
MWSBSSTWIALdClWilInt
6"3+3313+26+4+4+7+
Save
Special RulesActs of Faith (may call an Act of Faith from the pool)The Shield of Faith (the innate 6+ ward is her ONLY save)Zealotry (the penitent is beyond fear)see Special Rules
PrimaryBrawnCombatFerocity
SecondaryAgilitySignature
Starting GearEviscerator
Equipment List
Close-Combat
  • Neural Whip20credits
  • Eviscerator50credits
Grenade
  • Frag Grenade30credits

The Sister Repentia has cast off her armour to seek absolution in death — a two-handed eviscerator, no plate, and the Shield of Faith her only cover. She is glass and fury, present in the roster but leaned away here: the Silent Order does not feed a martyrdom engine it built its whole doctrine to avoid. The Repentia's road is the grinding charge, and this gang wins by never being caught in one. Fielded, she is a blade thrown at a throat the strike-troops would rather simply pass.

Special Rules

  • Acts of Faith: this fighter may call an Act of Faith from the gang's shared pool.
  • Shield of Faith: the innate 6+ invulnerable save is this fighter's only save.
  • Zealotry: the penitent is beyond fear.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Novitiate is the un-blooded initiate — carapace and flak, not yet the plate of a full Sister, a boltgun and a death-wish she has not yet earned the right to spend. Cheap and plentiful, she pads the holding screen and swells the base the jump troops strike from, learning the Order's silence by keeping it. Her faith is real if untempered, and even the initiate carries the ward every daughter of the Emperor is born to.* **Special Rules** - **Acts of Faith:** this fighter may call an Act of Faith from the gang's shared pool. - **Shield of Faith:** an innate 6+ invulnerable save wards this fighter against any wound. - **Zealotry:** the steadied nerve of the faithful improves this fighter's resolve against fear.

Priced at a firm credit cost.

Derived from 4 codex citations.

Novitiate Juve 56CREDITS
MWSBSSTWIALdClWilInt
5"4+4+3314+17+5+5+6+
Save 4+
Special RulesActs of Faith (may call an Act of Faith from the pool)The Shield of Faith (innate 6+ ward)Zealotry (steadied nerve of the faithful)see Special Rules
PrimaryAgilityCunning
SecondaryBrawnCombatFerocityShootingSignature
Starting GearCarapace Flak
Equipment List
Basic
  • Boltgun55credits
Pistol
  • Bolt Pistol45credits
Special
  • Flamer140credits
Close-Combat
  • Chainsword25credits
Grenade
  • Frag Grenade30credits
Armour
  • Carapace Flakincluded Carapace 4+ mark — priced into the naked base; non-purchasable

The Novitiate is the un-blooded initiate — carapace and flak, not yet the plate of a full Sister, a boltgun and a death-wish she has not yet earned the right to spend. Cheap and plentiful, she pads the holding screen and swells the base the jump troops strike from, learning the Order's silence by keeping it. Her faith is real if untempered, and even the initiate carries the ward every daughter of the Emperor is born to.

Special Rules

  • Acts of Faith: this fighter may call an Act of Faith from the gang's shared pool.
  • Shield of Faith: an innate 6+ invulnerable save wards this fighter against any wound.
  • Zealotry: the steadied nerve of the faithful improves this fighter's resolve against fear.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Penitent Engine is a condemned soul chained into a walking hull — buzz-blades and a heavy weapon, T6 and four wounds of iron penance driven forward by a mind past all fear. It is the Order's lone Brute, and a sparse one: a slow walker sits ill with a host that wins by speed and the empty firing position. Where it lumbers into a battle, it is a battering ram to fix a foe the swift line will strike around, never the engine of the gang.* **Special Rules** - **Zealotry:** the chained penitent is beyond fear.

Priced at a firm credit cost.

Derived from 2 codex citations.

Penitent Engine Brute 250CREDITS
MWSBSSTWIALdClWilInt
6"3+4+6643+47+5+5+8+
Save 4+
Special RulesZealotry (the chained penitent is beyond fear)see Special Rules
PrimaryBrawnCombatFerocity
SecondaryShooting
Equipment List
Heavy
  • Multi Melta165credits
  • Heavy Flamer195credits
Close-Combat
  • Eviscerator50credits
Grenade
  • Krak Grenade45credits

The Penitent Engine is a condemned soul chained into a walking hull — buzz-blades and a heavy weapon, T6 and four wounds of iron penance driven forward by a mind past all fear. It is the Order's lone Brute, and a sparse one: a slow walker sits ill with a host that wins by speed and the empty firing position. Where it lumbers into a battle, it is a battering ram to fix a foe the swift line will strike around, never the engine of the gang.

Special Rules

  • Zealotry: the chained penitent is beyond fear.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Paragon Warsuit is a command-grade Sister mech-suit — a fighter, not a vehicle, its pilot armoured to a 2+ save behind multi-melta and war-blade. It is the heaviest frame the Sisterhood field on foot, and the Silent Order leaves it in the reliquary: a slow, ponderous command walker is the antithesis of a gang that never stands where the answer lands. Present in the roster, rarely fielded — its weight belongs to the Orders that hold and command, not to the strike that vanishes.* **Special Rules** - **Acts of Faith:** the Sister within may call an Act of Faith from the gang's shared pool. - **Shield of Faith:** the piloting Sister keeps her innate 6+ invulnerable save. - **Zealotry:** the steadied nerve of the faithful improves this fighter's resolve against fear.

Priced at a firm credit cost.

Derived from 3 codex citations.

Paragon Warsuit Brute 540CREDITS
MWSBSSTWIALdClWilInt
6"3+3+6653+45+4+3+7+
Save 2+
Special RulesActs of Faith (the Sister within may call an Act of Faith)The Shield of Faith (the piloting Sister keeps her innate 6+ ward)Zealotry (steadied nerve of the faithful)see Special Rules
PrimaryBrawnCombatFerocityLeadershipShooting
SecondaryAgilityCunningSavagery
Equipment List
Heavy
  • Multi Melta165credits
  • Heavy Flamer195credits
Close-Combat
  • Power Sword45credits

The Paragon Warsuit is a command-grade Sister mech-suit — a fighter, not a vehicle, its pilot armoured to a 2+ save behind multi-melta and war-blade. It is the heaviest frame the Sisterhood field on foot, and the Silent Order leaves it in the reliquary: a slow, ponderous command walker is the antithesis of a gang that never stands where the answer lands. Present in the roster, rarely fielded — its weight belongs to the Orders that hold and command, not to the strike that vanishes.

Special Rules

  • Acts of Faith: the Sister within may call an Act of Faith from the gang's shared pool.
  • Shield of Faith: the piloting Sister keeps her innate 6+ invulnerable save.
  • Zealotry: the steadied nerve of the faithful improves this fighter's resolve against fear.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Exorcist and its swifter sister the Immolator are the Order's armour — a vehicle, not a fighter, T7 and five wounds of consecrated hull. The Silent Order leans the Immolator: a fast flamer-melta transport-tank whose speed suits the tempo of the strike, running the line up and clearing a hold before the enemy can set. The Exorcist's stationary missile artillery is off-theme for a gang that never plants its feet; where the Order fields the wheeled saint, it is the Immolator's fast support it wants.*

Priced at a firm credit cost.

Derived from 2 codex citations.

Exorcist Brute 400CREDITS
MWSBSSTWIALdClWilInt
6"5+3+6751
Save 3+
PrimaryShooting
SecondaryCunning
Equipment List
Heavy
  • Multi Melta165credits
  • Heavy Flamer195credits
Grenade
  • Krak Grenade45credits

The Exorcist and its swifter sister the Immolator are the Order's armour — a vehicle, not a fighter, T7 and five wounds of consecrated hull. The Silent Order leans the Immolator: a fast flamer-melta transport-tank whose speed suits the tempo of the strike, running the line up and clearing a hold before the enemy can set. The Exorcist's stationary missile artillery is off-theme for a gang that never plants its feet; where the Order fields the wheeled saint, it is the Immolator's fast support it wants.