MACROMUNDA
Allegiance
Adepta Sororitas Order Of The Argent Shroud
Codex / Legendary Names
Codex · Adepta Sororitas

Legendary Names3

Celestine In Flight leader

XP cost (random): 12

XP cost (chosen): 18

Celestine-in-Flight is the Living Saint of the Sisterhood as the Silent Order knows her — Acts of Faith made flesh, carried on jets, a blade of the Emperor that descends and rises and descends again. A Leader may take this name.

Once per battle, when Celestine-in-Flight would be taken Out of Action, she instead makes an immediate 8" jump move and stands again on a single Wound — the risen Saint, borne up on her wings. While she stands, every friendly jump-capable fighter within 6" wards the first hit against it each round on a 5+.

But the Saint does not descend to hold ground. Celestine-in-Flight may never end a round in control of an objective — another fighter must hold what she takes — and if she is ever the last friendly fighter standing, the gang must immediately treat the battle as lost. She is a blade, not an anchor, and she was never meant to be the one left behind.

The Silent champion

XP cost (random): 9

XP cost (chosen): 14

The Silent is a Seraphim strike-leader known not by her face but by her absence — the empty firing position, the sentry who simply is not there. A Champion may take this name.

After the Silent takes an enemy Out of Action, she may immediately make a free jump move of up to 6", and she may not be targeted by reaction fire during it — struck, and gone, in one motion.

Renown without boast cuts both ways. The Silent earns the gang no Reputation for the enemies she takes Out of Action, only for the objectives she personally claims. She is measured by the ground she takes, never by the bodies she leaves — and a gang that fields her to kill is fielding her wrong.

The Veilbearer champion

XP cost (random): 8

XP cost (chosen): 13

The Veilbearer is the Sister entrusted with the Argent Veil, and through her the whole host learns to disappear. A Champion may take this name.

Once per round, the Veilbearer may extend the Veil's silence to herself and all friendly jump-capable fighters within 3", counting them as being in partial cover until the start of her next activation. The Order pulls its shroud around itself, and the volley finds nothing solid.

But the Veil answers only to stealth. The Veilbearer gains no benefit from the relic in any round in which she made a Charge or took an enemy Out of Action in melee — the moment she becomes loud, the silence that protects the host goes with her.