MACROMUNDA
Allegiance
Adepta Sororitas Order Of The Argent Shroud
Codex / Skill Access
Codex · Adepta Sororitas

Skill Access11

Battle Sister
PrimaryCunningShootingSignature
SecondaryAgilityBrawnCombatFerocitySavagery

The Battle Sister advances toward the gun and the Faith. Cunning, Shooting and the Signature set are her Primary access — the guile to hold a firing line, the marksmanship of the Holy Trinity, and the miracles she may call. Agility, Brawn, Combat, Ferocity and Savagery sit Secondary. She is the disciplined base the strike is thrown from, not the strike itself.

Canoness
PrimaryAgilityCunningLeadershipShootingSignature
SecondaryBrawnCombatFerocitySavagery

The Canoness advances as the Order's whole doctrine in one fighter. Her Primary access spans Agility and Cunning for the descent and the disengage, Shooting for the strike, Leadership to steady the host, and the Signature set for the Faith she commands. Brawn, Combat, Ferocity and Savagery sit Secondary — the warrior-saint leads by position and miracle, not by the grind.

Exorcist
PrimaryShooting
SecondaryCunning

The Exorcist advances as a gun on wheels. Shooting is its Primary access — the fast tank exists to bring its consecrated weapon to bear — with Cunning Secondary for the siting of it. A vehicle learns no more than the war it was built to wage: arrive, fire, and carry the line forward.

Novitiate
PrimaryAgilityCunning
SecondaryBrawnCombatFerocityShootingSignature

The Novitiate advances first toward the Order's own virtues. Agility and Cunning are her Primary access — position and guile, the silence she must learn before the plate she is not yet given. Brawn, Combat, Ferocity, Shooting and the Signature set fall Secondary. She grows into the strike by keeping the ground, learning to move unseen before she is trusted to vanish.

Paragon Warsuit
PrimaryBrawnCombatFerocityLeadershipShooting
SecondaryAgilityCunningSavagery

The Paragon Warsuit advances as command-grade armour. Brawn, Combat, Ferocity, Leadership and Shooting are its Primary access — the mass, the war-blade, the fury, the authority and the heavy guns of a walking command. Agility, Cunning and Savagery sit Secondary. Its virtues are those of the heavy Orders; the Silent Order seldom calls on them.

Penitent Engine
PrimaryBrawnCombatFerocity
SecondaryShooting

The Penitent Engine advances as the battering thing it is. Brawn, Combat and Ferocity are its Primary access — raw strength, the grinding blades, and the fury of the soul chained within. Shooting sits Secondary. It learns nothing of guile or position; it is aimed and loosed, the slow hammer the swift line steers around.

Repentia
PrimaryBrawnCombatFerocity
SecondaryAgilitySignature

The Sister Repentia advances toward the charge and nothing else. Brawn, Combat and Ferocity are her Primary access — the strength, the swordwork and the fury of the penitent's road. Agility and the Signature set are Secondary. She learns only what carries her into the enemy; the Silent Order rarely fields her, and never to do more than break a throat.

Retributor
PrimaryBrawnCunningShooting
SecondaryFerocitySavagerySignature

The Retributor advances as a weapons-specialist. Brawn, Cunning and Shooting are her Primary access — the strength to handle a heavy weapon, the guile to site it, and the marksmanship to make it tell. Ferocity, Savagery and the Signature set are Secondary. Hers is the fixed firepower the Silent Order seldom leans on, honed for the moment it does.

Seraphim
PrimaryAgilityCombatCunningShootingSignature
SecondaryBrawnFerocitySavagery

The Seraphim advances as the fast, silent striker. Agility, Combat, Cunning and Shooting are her Primary access, alongside the Signature set — the leap and the disengage, the pistol strike and the jump-blade, and the Faith of the descent. Brawn, Ferocity and Savagery sit Secondary. Every road she learns leads to the same end: strike, and be elsewhere before the answer forms.

Sister Superior
PrimaryAgilityCombatCunningShootingSignature
SecondaryBrawnFerocityLeadershipSavagery

The Sister Superior draws Primary from Agility, Combat, Cunning and Shooting, and from the Signature set — a veteran equally fit to hold the line, work the flank, or fire it steady, with the Faith to spend on the held ground. Brawn, Ferocity, Leadership and Savagery are Secondary. She is the anvil that keeps its footing while the jump line strikes and repositions.

Specialist Champion
PrimaryCunningSavagerySignature
SecondaryAgilityFerocityLeadershipShooting

The specialist Champion advances into her office. Cunning, Savagery and the Signature set are her Primary access — the guile, the honed edge, and the Faith-work that make each Champion's calling tell. Agility, Ferocity, Leadership and Shooting fall Secondary. Hers is a supporting mastery: the mend, the litany, the icon, the brazier, tuned to keep the silent host striking and enduring.