MACROMUNDA
Allegiance
Adepta Sororitas Order Of The Bloody Rose
Codex / Composition
Codex · Adepta Sororitas

Composition4

Identity2

The Adepta Sororitas are the Emperor's zealots made flesh — a line of power-armoured women who answer their own dead with miracles. No Sister is superhuman. She stands a mortal three points of Toughness with a single wound to her name, and yet she holds ground others would abandon, because her survival was never meant to rest on her body. It rests on the innate Shield of Faith, a ward that turns the blade for the truly devout, and on the Faith the Sisterhood gathers each time one of its own is broken or falls. Endure the wound; answer with a miracle.

Every Battle Sister masters bolter, melta and flame, shoots with drilled precision, and runs toward death where others run from it. The three Orders Militant share this same faithful spine — one roster, one pool of Faith, one armoury — and lean it a different way: the disciplined gunline, the penitent charge, the silent hit-and-run. What unites them is the conviction that a Sister's death is not a loss but a coin, spent to buy the Emperor's grace on the field.

The Order of the Bloody Rose is the Sisterhood's wrath made a sacrament — the Order of the penitent charge, built on bodies made to be lost. Where a codex Order holds the line and fires, or strikes from the sky and is gone, the Bloody Rose runs headlong into the enemy and feeds on its own dead. Its Sister Repentia and Arco-flagellants fight without armour, the innate Shield of Faith their only ward; every penitent that falls in the Emperor's name feeds the Faith pool at its fullest, and that Faith is spent forward — on The Passion and the relentless advance, never on holding ground. This House draws more Faith than any other Order and dumps all of it into the charge, winning the close-quarters slaughter by striking first and growing stronger with every loss. Its counter is plain and real: the penitents are frail, no-save bodies, and a foe that out-shoots them before the charge lands, kites them, or refuses the melee bleeds them for nothing. Wrath and faith, paid in throwaway flesh and no armour — let them cut the penitents down; the blood is the miracle, and the miracle is the charge.

Gang Composition2

Credits1500
Leaders1
Champions2
Build Rules
  • Starting credits: 1500 (converter-wide default)
  • Exactly 1 Leader (Canoness)
  • 0-2 Sister Superiors / Celestians · 0-1 each specialist Champion (Hospitaller / Dialogus / Imagifier / Dogmata)
  • Battle Sisters + Retributors the bulk; Novitiates cheap and plentiful
  • 0-1 Penitent-Engine Brute · 0-1 super-Brute (Paragon Warsuit / Exorcist / Immolator)
  • Backbone: Gangers + Juves >= Leaders + Champions
  • Champion / specialist / Brute slots unlock with Reputation
  • No credit is spent to call a miracle — access to the Acts of Faith is inherent to every fighter, and the pool is earned in blood

A starting Sisterhood is built from 1,500 credits and led by exactly one Canoness — the warrior-saint whose command holds the force together. Beneath her the controlling player may field up to two Sister Superiors or Celestians, and no more than one of each specialist Champion: a Hospitaller, a Dialogus, an Imagifier or a Dogmata. Battle Sisters and Retributors form the bulk of the line, while Novitiates come cheap and plentiful. A single Penitent Engine may lumber alongside them as a Brute, and one super-Brute — a Paragon Warsuit, Exorcist or Immolator — may tower above the rest.

The faithful line must be kept full: Gangers and Juves together always at least equal the Leader and Champions, so the gang stays a line of Sisters and never collapses into a knot of officers. Champion, specialist and Brute slots open only as the force earns Reputation. No credit is ever spent to call a miracle — access to the Acts of Faith is inherent to every Sister, and the pool is earned in blood.

Credits1500
Leaders1
Champions2
Build Rules
  • Starting credits: 1500 (converter-wide default)
  • Exactly 1 Leader (Canoness — Repentia overseer)
  • 0-2 Sister Superiors / Celestians (overseers) · 0-1 each specialist Champion (Dogmata / Hospitaller / Dialogus / Imagifier)
  • Repentia + Arco-flagellant bulk (the penitent line) · Battle Sisters thin firing support · Novitiates cheap and plentiful
  • 0-2 Brutes (Penitent Engine / Mortifier — the Order's slot bonus: it may field a second penitent walker where other Orders cap at one) · 0-1 super-Brute (Paragon Warsuit / Exorcist / Immolator)
  • Backbone: Repentia + Arco + Battle Sisters + Novitiates >= Leaders + Champions
  • Built to die: the Repentia and Arco lines have no armour save and are cheap — they are meant to fall, and each fall feeds the Faith pool hardest; the Order leans its Faith spend into The Passion and the advance
  • Swap: the Order trades its shooting Holy Trinity skill for the melee Frenzied Assault, keeping Zealot
  • Champion / Dogmata / second-penitent-walker slots unlock with Reputation (The Redeemed — the gang grows by martyrdom)
  • The Faith pool is earned in blood, never bought — no credit is spent to call a miracle

A starting gang forms on 1500 credits around a single Canoness, the Repentia overseer who leads from the charge. Beneath her the controlling player may field up to two Sister Superiors or Celestians and one each of the specialist Champions — Dogmata, Hospitaller, Dialogus and Imagifier. The body of the gang is the penitent line: Sister Repentia and Arco-flagellants in bulk, a thin firing support of Battle Sisters, and cheap, plentiful Novitiates. These Gangers and Juves must together always number at least the Leader and Champions combined. The Order may field up to two Brutes — its slot bonus lets a second penitent walker take the field where other Orders cap at one — and up to one super-Brute. Champion and second-walker slots open only as the gang earns Reputation through the Roll of the Redeemed; the host grows by martyrdom, the fallen becoming the fuel of the next charge.