MACROMUNDA
Allegiance
Adepta Sororitas Order Of The Bloody Rose
Codex / Legendary Names
Codex · Adepta Sororitas

Legendary Names3

Celestines Charge leader

XP cost (random): 12

XP cost (chosen): 18

Celestine's Charge is the Living Saint herself taken as the charge made flesh — Acts of Faith given a blade and set at the head of the host. Once per battle, when she takes an enemy Out of Action in melee, she immediately makes a free Charge move against the next nearest enemy, and if she had fallen that round she rises again on a single Wound. While she stands, every friendly penitent that Charges strikes with +1 Strength — the Saint's wrath is the whole host's wrath, doubled.

But the Saint is a charge and nothing else. Celestine's Charge may never make a Shoot action and may never end a round in control of an objective; another fighter must hold what her charge breaks open. And she rises only from a running engine: if the gang has generated no Faith this battle, she loses her once-per-battle return. The wrath must be burning for the Saint to rise from it.

The Redeemed any Sister Repentia or Arco-flagellant

XP cost (random): 6

XP cost (chosen): 10

The Redeemed is a penitent — a Sister Repentia or Arco-flagellant — who has embraced its own death as a sacrament and become famed for it. It gains +1 Strength on every Charge, automatically passes all Nerve tests, and when it is taken Out of Action the gang draws two Faith points at the rail's maximum. Its fall is the most valuable thing it can do, and it knows it.

A penitent this hungry for redemption cannot be held back. The Redeemed must always Charge the nearest enemy if it is able, may never retreat or take a backward step, and gains nothing in any round it fails to move toward an enemy. It is spending itself on purpose, and the Order lets it — a name written into legend by the manner of its dying.

The Repentia Mistress leader/champion

XP cost (random): 10

XP cost (chosen): 16

The Repentia Mistress is the driver of the penitent host, bearer of the Bleeding Petal — the overseer whose whole art is aiming the charge. While she is standing, all friendly penitents within 6" re-roll failed Charge distances and gain +1 to hit on the turn they Charge. She does not fight so much as point the host, and where she points, it lands.

But the Mistress drives from the front and can do nothing else. She must always Charge if there is a legal target and may never make a retreat move. Should she be taken Out of Action, the host loses the Bleeding Petal's benefit and the gang suffers a Reputation loss. The drive is only ever as safe as she is — and she is never safe.