The Blood Shrine is a martyr's altar of dark stone, its floor stained with old offerings — the kind of ground the Order fights toward and the penitents long to die upon. It is a fixed point of faith in the middle of the killing.
A friendly fighter making a Charge that ends wholly within the Blood Shrine strikes with +1 Strength and +1 to hit for that combat, the sanctity of the ground driving the blow. The first time each battle a friendly penitent is taken Out of Action within the Shrine, the gang draws two Faith points at the rail's maximum — a death upon the altar is worth twice its weight in miracles. The Order wants this ground; the enemy should never let it have it.