The Martyred Lady plants its feet around a consecrated reliquary and dares a swifter foe to come and take it. This is the mission the Order wants: the attritional stand where the static line out-endures the opening rush.
ATTACKER AND DEFENDER The defender is the Martyred Lady gunline, dug in around its reliquary. The attacker is a faster, close-range aggressor forcing the fight, seeking to break the line before it can bleed the assault white.
BATTLEFIELD A single reliquary or holy objective stands at the centre of the board, the ground the Order has consecrated and will not yield.
DEPLOYMENT The defender sets up first and static, every fighter within 6" of the central reliquary. The attacker then deploys along one or two board edges and takes the first turn.
OBJECTIVE The defender must still hold the consecrated ground when the game ends. The attacker must break the line and seize it.
ENDING THE BATTLE AND VICTORY The battle ends by the campaign's standard length or when one gang bottles out. The defender wins by controlling the reliquary at game's end with at least one Sister standing upon it. The attacker wins by controlling the reliquary itself, or by breaking the defending gang.
REWARDS Each friendly Sister taken Out of Action while within 2" of the reliquary is inscribed on the Roll of Martyrs and banks additional Reputation. A decisive hold advances the Order's control of the world.
CONTROL TRACK A defender hold pushes this House's control-track marker on the world up by one step and denies the attacker's advance. An attacker win pushes the marker back toward the aggressor. A marginal result leaves the marker unchanged — but the martyrs are banked either way.