MACROMUNDA
Allegiance
House— single House · faction-wide roster
Adeptus Custodes
Codex / Favours
Codex · Adeptus Custodes

Favours8

RollFavourPatron
2The Palace Armoury. The forges of Terra open their vaults to you. Before the next battle, one Custodian may take a single relic-grade weapon or a suit of master-worked plate at no cost, to be returned to the Armoury when the campaign ends — the Throne lends its finest to those who guard it.the Imperial Palace and the High Lords of Terra (the Ten Thousand answer no mercenary, only the Throne they guard)
3A Sister Seconded. The Silent Sisterhood spares you one of its own. For the next battle you may field one additional Sister of Silence beyond your usual limit, seconded from the Anathema — a null-maiden lent to the Watch where the warp runs too near the world.the Imperial Palace and the High Lords of Terra (the Ten Thousand answer no mercenary, only the Throne they guard)
4The Artificers Hand. A master artificer of the Palace tends your gear. Before the next battle you may repair one damaged relic or restore a Custodian's bionics at no cost, and one weapon gains Master-crafted for that battle — the hands that keep the Ten Thousand's armour bright and their blades keen.the Imperial Palace and the High Lords of Terra (the Ten Thousand answer no mercenary, only the Throne they guard)
5Inquisitorial Writ. A writ of the Ordos clears your path. For the next battle you may re-roll one failed roll of your choice, and the enemy may not call upon any hired reinforcement — the authority of the Throne overriding lesser powers wherever it is invoked.the Imperial Palace and the High Lords of Terra (the Ten Thousand answer no mercenary, only the Throne they guard)
7The Throne Provides. The High Lords grant what the Watch requires. Gain a bonus to your next post-battle income or Reputation, or heal one Lasting Injury on a Custodian — the Throne provides for those who stand between it and the dark, as it always has.the Imperial Palace and the High Lords of Terra (the Ten Thousand answer no mercenary, only the Throne they guard)
9Watchers In The Dark. The Sisterhood's agents mark the enemy for you. Before the next battle, learn one detail of the enemy's plan — choose to know their deployment or one of their reinforcements — and deploy after seeing it. These are the silent watchers who see what the witch would keep hidden.the Imperial Palace and the High Lords of Terra (the Ten Thousand answer no mercenary, only the Throne they guard)
11The Captain Generals Favour. The First Captain marks your service. For the next battle, once per round your gang may re-roll a failed Aegis guard on any Custodian, and your Leader gains +1 to its Leadership — the regard of the Captain-General steadying every blade of the Ten Thousand.the Imperial Palace and the High Lords of Terra (the Ten Thousand answer no mercenary, only the Throne they guard)
12The Emperors Regard. The highest honour the Throne can grant. For the next battle every Custodian in your gang re-rolls failed Aegis guards, and the first Custodian that would be taken Out of Action is instead Seriously Injured and fights on — the Emperor's own regard laid upon those who guard His seat.the Imperial Palace and the High Lords of Terra (the Ten Thousand answer no mercenary, only the Throne they guard)