MACROMUNDA
Allegiance
House— single House · faction-wide roster
Adeptus Custodes
Codex / Fighters
Codex · Adeptus Custodes

Fighters 11 shown

Every fighter this House may recruit, with the full statline slate, save, special rules, skill access, starting gear, complete equipment list and flavour. Hover a highlighted rule or weapon for its codex entry; select it to open that entry.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Shield-Captain is the demigod commander and the single hardest fighter on any battlefield the gang will cross — Weapon and Ballistic Skill 2+, five Wounds, four Attacks, and a Leadership of 2+ that steadies the whole line. Under the Aegis it turns the first blow of every round; within No Custodian Fights Alone it anchors the brotherhood; and it begins already schooled in Martial Paragon, re-rolling missed strokes and killing on the perfect one. It carries a Castellan axe — a two-handed power axe with an integral firearm that fells a Brute in a single swing — and an adrathic devastator to burn armour away at range. This is the warrior a Custodes gang is founded on: one commander meant to win a duel no squad could, holding the centre while the Guard advance around it. It rarely misses, it does not break, and where the Shield-Captain stands the line does not give.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 5 codex citations.

Shield Captain Leader 430CREDITS
MWSBSSTWIALdClWilInt
6"2+2+5552+42+2+2+3+
Save 2+
Special RulesTalons of the Emperor (guards)No Custodian Fights Alone (brotherhood)see Special Rules
PrimaryBrawnCombatCunningFerocityLeadershipShootingCustodes Signature
SecondaryAgilitySavant
Starting GearAuramite Plate
Free SkillMartial Paragon
Equipment List
Basic
  • Guardian Spear90credits
  • Balistus Grenade Launcher100creditsA Balistus wrist grenade-launcher (Legio Custodes Dreadnought / Aquilon-Terminator wargear, Horus Heresy) mounted on a Custodian's vambrace - a ranged support arm the stock guardian spear lacks.
Pistol
  • Adrathic Devastator45credits
  • Bolt Pistol45credits
Close-Combat
  • Misericordia30credits
  • Praesidium Shield60credits
  • Castellan Axe120credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Auramite Plateincluded Auramite 2+ demigod plate - priced into the naked base; non-purchasable
Personal
  • Custodes Bionics30credits
Status
  • Vexilla30credits
  • Vexilla Magnifica45creditsThe Vexilla Magnifica - a grander standard of the Ten Thousand kitbashed from the Vexilla plus additional throne-iconography; a larger banner than the stock Vexilla.

The Shield-Captain is the demigod commander and the single hardest fighter on any battlefield the gang will cross — Weapon and Ballistic Skill 2+, five Wounds, four Attacks, and a Leadership of 2+ that steadies the whole line. Under the Aegis it turns the first blow of every round; within No Custodian Fights Alone it anchors the brotherhood; and it begins already schooled in Martial Paragon, re-rolling missed strokes and killing on the perfect one. It carries a Castellan axe — a two-handed power axe with an integral firearm that fells a Brute in a single swing — and an adrathic devastator to burn armour away at range. This is the warrior a Custodes gang is founded on: one commander meant to win a duel no squad could, holding the centre while the Guard advance around it. It rarely misses, it does not break, and where the Shield-Captain stands the line does not give.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Custodian Warden is the sub-commander of the Ten Thousand and the bearer of the Vexilla, the standard no son of the Emperor abandons. It shares the demigod chassis — Strength and Toughness 5, four Wounds, three Attacks, Weapon and Ballistic Skill 2+ beneath Auramite — and carries the same Aegis and brotherhood as the Guard, but its worth is the banner it raises: friendly fighters within 9" of the Warden auto-pass Nerve tests and may re-roll a failed Aegis guard once per battle. It begins already schooled in the Vexilla that projects that aura, and takes to the field with a guardian spear and a bolt pistol. As a Champion it is the second command body a gang leans on after the Shield-Captain, holding the demigods steady where the fighting is thickest. The banner has flown over ten thousand years of unbroken war; behind it the line does not waver, and the blow that would have landed is turned aside.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 6 codex citations.

Custodian Warden Champion 360CREDITS
MWSBSSTWIALdClWilInt
6"2+2+5542+33+3+2+4+
Save 2+
Special RulesTalons of the Emperor (guards)No Custodian Fights Alone (brotherhood)Vexilla of the Ten Thousand (projects)see Special Rules
PrimaryBrawnCombatCunningFerocityLeadershipShootingCustodes Signature
SecondaryAgilitySavant
Starting GearAuramite Plate
Free SkillVexilla
Equipment List
Basic
  • Guardian Spear90credits
  • Balistus Grenade Launcher100creditsA Balistus wrist grenade-launcher (Legio Custodes Dreadnought / Aquilon-Terminator wargear, Horus Heresy) mounted on a Custodian's vambrace - a ranged support arm the stock guardian spear lacks.
Pistol
  • Bolt Pistol45credits
  • Sentinel Blade70credits
Close-Combat
  • Misericordia30credits
  • Praesidium Shield60credits
  • Castellan Axe120credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Auramite Plateincluded Auramite 2+ demigod plate - priced into the naked base; non-purchasable
Status
  • Vexilla30credits
  • Vexilla Magnifica45creditsThe Vexilla Magnifica - a grander standard of the Ten Thousand kitbashed from the Vexilla plus additional throne-iconography; a larger banner than the stock Vexilla.

The Custodian Warden is the sub-commander of the Ten Thousand and the bearer of the Vexilla, the standard no son of the Emperor abandons. It shares the demigod chassis — Strength and Toughness 5, four Wounds, three Attacks, Weapon and Ballistic Skill 2+ beneath Auramite — and carries the same Aegis and brotherhood as the Guard, but its worth is the banner it raises: friendly fighters within 9" of the Warden auto-pass Nerve tests and may re-roll a failed Aegis guard once per battle. It begins already schooled in the Vexilla that projects that aura, and takes to the field with a guardian spear and a bolt pistol. As a Champion it is the second command body a gang leans on after the Shield-Captain, holding the demigods steady where the fighting is thickest. The banner has flown over ten thousand years of unbroken war; behind it the line does not waver, and the blow that would have landed is turned aside.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Knight-Centura is the officer of the Silent Sisterhood folded into the gang — a null-maiden commander far frailer than a Custodian, Strength and Toughness 3 and two Wounds under a 4+ carapace, but carrying a weapon no witch survives. She is a Pariah: while an enemy Psyker is within 9" it cannot use its Wyrd Powers, and she begins already schooled in Witch-Seeker, re-rolling failed Wounds against Psykers who may take no save against her. Her executioner greatblade is forged to behead witches, dealing +1 Damage to a Psyker, and she carries a bolt pistol for the approach. As a Champion she commands the Sisters sub-roster, leading the null-advance into a seer-council or witch-cult. She cannot trade blows with a demigod, but against a war-host that leans on its psykers she is worth more than any of them — the Silence smothers the witch's power, and the Knight-Centura ends the witch.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 5 codex citations.

Knight Centura Champion 135CREDITS
MWSBSSTWIALdClWilInt
6"3+3+3323+24+3+2+4+
Save 4+
Special RulesThe Silence (null-maiden)see Special Rules
PrimaryAgilityCombatCunningFerocityLeadershipSavantShootingCustodes Signature
SecondaryBrawn
Starting GearSisters Carapace
Free SkillWitch Seeker
Equipment List
Basic
  • Boltgun55credits
  • Umbra Ferrox Bolter75creditsAn Umbra-ferrox pattern bolter the Sisters of Silence carry in the Talons of the Emperor (Horus Heresy) - a heavier receiver kitbashed onto a Prosecutor's boltgun.
Pistol
  • Bolt Pistol45credits
Close-Combat
  • Executioner Greatblade55credits
Grenade
  • Psyk Out Grenade40credits
Armour
  • Sisters Carapaceincluded Sisters carapace 4+ - the null-maiden's inherent plate; priced into the naked base
Accessory
  • Auspex25credits

The Knight-Centura is the officer of the Silent Sisterhood folded into the gang — a null-maiden commander far frailer than a Custodian, Strength and Toughness 3 and two Wounds under a 4+ carapace, but carrying a weapon no witch survives. She is a Pariah: while an enemy Psyker is within 9" it cannot use its Wyrd Powers, and she begins already schooled in Witch-Seeker, re-rolling failed Wounds against Psykers who may take no save against her. Her executioner greatblade is forged to behead witches, dealing +1 Damage to a Psyker, and she carries a bolt pistol for the approach. As a Champion she commands the Sisters sub-roster, leading the null-advance into a seer-council or witch-cult. She cannot trade blows with a demigod, but against a war-host that leans on its psykers she is worth more than any of them — the Silence smothers the witch's power, and the Knight-Centura ends the witch.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Custodian Guard is the line demigod of the Ten Thousand and the body the whole gang is built around — Weapon and Ballistic Skill of 2+, Strength and Toughness 5, four Wounds beneath a 2+ Auramite plate, and three Attacks that end most fights in a single exchange. Every Guard carries the Aegis, turning aside the first blow of each round, and stands within the brotherhood of No Custodian Fights Alone, never left to fall unshielded. It takes no free skill and needs none; the demigod is already the finest warrior most enemies will ever face. The default build shoulders a guardian spear — a storm-bolter to open the range and a master-crafted blade to close it — though the same body fields equally as a sword-and-shield bulwark or an axe-armed executioner. Where other war-hosts muster a crowd, the Custodian Guard is worth a squad, and a wall of them advancing as one is the standard Custodes gang.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 6 codex citations.

Custodian Guard Ganger 267CREDITS
MWSBSSTWIALdClWilInt
6"2+2+5542+33+3+3+4+
Save 2+
Special RulesTalons of the Emperor (guards)No Custodian Fights Alone (brotherhood)see Special Rules
PrimaryBrawnCombatCunningFerocityShootingCustodes Signature
SecondaryAgilityLeadershipSavant
Starting GearAuramite Plate
Free Skill
Equipment List
Basic
  • Guardian Spear90credits
  • Balistus Grenade Launcher100creditsA Balistus wrist grenade-launcher (Legio Custodes Dreadnought / Aquilon-Terminator wargear, Horus Heresy) mounted on a Custodian's vambrace - a ranged support arm the stock guardian spear lacks.
Pistol
  • Adrathic Devastator45credits
  • Sentinel Blade70credits
Close-Combat
  • Misericordia30credits
  • Praesidium Shield60credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Auramite Plateincluded Auramite 2+ demigod plate - priced into the naked base; non-purchasable

The Custodian Guard is the line demigod of the Ten Thousand and the body the whole gang is built around — Weapon and Ballistic Skill of 2+, Strength and Toughness 5, four Wounds beneath a 2+ Auramite plate, and three Attacks that end most fights in a single exchange. Every Guard carries the Aegis, turning aside the first blow of each round, and stands within the brotherhood of No Custodian Fights Alone, never left to fall unshielded. It takes no free skill and needs none; the demigod is already the finest warrior most enemies will ever face. The default build shoulders a guardian spear — a storm-bolter to open the range and a master-crafted blade to close it — though the same body fields equally as a sword-and-shield bulwark or an axe-armed executioner. Where other war-hosts muster a crowd, the Custodian Guard is worth a squad, and a wall of them advancing as one is the standard Custodes gang.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Allarus Custodian is the anvil of the gang — Terminator-grade plate lifting Toughness to 6 and Wounds to 5 over the demigod's 2+ save, slower at 5" but built to arrive and never be moved. It deep-strikes into the fight, coming down where the enemy is weakest with an Adrastus bolt caliver to tear armour at range and a Castellan axe to break whatever it reaches. Like every Custodian it holds the Aegis and stands within No Custodian Fights Alone, turning the first blow and anchoring its brothers. It takes no free skill; the body is the point. Where the Guard advance, the Allarus lands — a heavy that shrugs off the fire other fighters fall to and holds the ground it takes. Once it is down it does not move, and nothing the enemy fields shifts it before it has finished its killing.

Priced at a firm credit cost.

Derived from 4 codex citations.

Allarus Ganger 498CREDITS
MWSBSSTWIALdClWilInt
5"2+2+5653+33+3+3+4+
Save 2+
Special RulesTalons of the Emperor (guards)No Custodian Fights Alone (brotherhood)see Special Rules
PrimaryBrawnCombatFerocityShootingCustodes Signature
SecondaryCunningLeadership
Starting GearAllarus Plate
Free Skill
Equipment List
Basic
  • Adrastus Bolt Caliver110credits
Close-Combat
  • Misericordia30credits
  • Castellan Axe120credits
Grenade
  • Krak Grenade45credits
Armour
  • Allarus Plateincluded Allarus/Aquilon Terminator plate 2+ - chassis-integral heavy grade; priced into the naked base

The Allarus Custodian is the anvil of the gang — Terminator-grade plate lifting Toughness to 6 and Wounds to 5 over the demigod's 2+ save, slower at 5" but built to arrive and never be moved. It deep-strikes into the fight, coming down where the enemy is weakest with an Adrastus bolt caliver to tear armour at range and a Castellan axe to break whatever it reaches. Like every Custodian it holds the Aegis and stands within No Custodian Fights Alone, turning the first blow and anchoring its brothers. It takes no free skill; the body is the point. Where the Guard advance, the Allarus lands — a heavy that shrugs off the fire other fighters fall to and holds the ground it takes. Once it is down it does not move, and nothing the enemy fields shifts it before it has finished its killing.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Vertus Praetor is the lone operative of the Ten Thousand, a demigod on a Dawneagle jetbike that crosses the board at 12" and strikes wherever the gang needs a fight ended. The mount lifts Toughness to 6 and Wounds to 5, and the rider keeps the Weapon and Ballistic Skill 2+ and three Attacks of its kind. It carries an interceptor lance — a reach weapon that bites hardest on the charge — and a salvo launcher to soften a target before the ride goes in. Like every Custodian it holds the Aegis and stands within the brotherhood, though its way of war is to fight alone, three riders striking three corners of the table at once. It takes no free skill. Fast, durable, and lethal on the charge, the Vertus closes distance no enemy thought it could reach and settles the duel before support arrives.

Priced at a firm credit cost.

Derived from 5 codex citations.

Vertus Praetor Ganger 535CREDITS
MWSBSSTWIALdClWilInt
12"2+2+5652+33+3+3+4+
Save 2+
Special RulesTalons of the Emperor (guards)No Custodian Fights Alone (brotherhood)see Special Rules
PrimaryAgilityBrawnCombatCunningFerocityShootingCustodes Signature
SecondarySavant
Starting GearAuramite Plate · Dawneagle Jetbike
Free Skill
Equipment List
Pistol
  • Bolt Pistol45credits
Heavy
  • Salvo Launcher130credits
Close-Combat
  • Misericordia30credits
  • Interceptor Lance70credits
Armour
  • Auramite Plateincluded Auramite 2+ demigod plate - priced into the naked base; non-purchasable
Wargear
  • Dawneagle Jetbikeincluded Dawneagle jetbike mount - chassis-integral fast lone-operative chassis; priced into the naked base

The Vertus Praetor is the lone operative of the Ten Thousand, a demigod on a Dawneagle jetbike that crosses the board at 12" and strikes wherever the gang needs a fight ended. The mount lifts Toughness to 6 and Wounds to 5, and the rider keeps the Weapon and Ballistic Skill 2+ and three Attacks of its kind. It carries an interceptor lance — a reach weapon that bites hardest on the charge — and a salvo launcher to soften a target before the ride goes in. Like every Custodian it holds the Aegis and stands within the brotherhood, though its way of war is to fight alone, three riders striking three corners of the table at once. It takes no free skill. Fast, durable, and lethal on the charge, the Vertus closes distance no enemy thought it could reach and settles the duel before support arrives.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Prosecutor is the ranged body of the Sisters of Silence — a soulless null-maiden with a boltgun, Strength and Toughness 3 and a single Wound under a 4+ carapace, cheap enough to bring the gang to five or six models. Her worth is not her frailty but what she carries with her: every Sister is a Pariah, and while an enemy Psyker is within 9" it cannot use its Wyrd Powers and risks Perils on any double it forces. She holds the firing line, a walking dead-zone advancing on the enemy's casters while the Custodians close. She takes no free skill and cannot stand in a demigod's fight, but she does not need to — the Silence she carries switches off a psyker war-host's finest weapon, and her bolts finish what the null-zone has already unmade.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 3 codex citations.

Prosecutor Ganger 80CREDITS
MWSBSSTWIALdClWilInt
6"3+3+3313+15+4+2+5+
Save 4+
Special RulesThe Silence (null-maiden)see Special Rules
PrimaryAgilityCunningSavantShooting
SecondaryCombatFerocityCustodes Signature
Starting GearSisters Carapace
Free Skill
Equipment List
Basic
  • Boltgun55credits
  • Umbra Ferrox Bolter75creditsAn Umbra-ferrox pattern bolter the Sisters of Silence carry in the Talons of the Emperor (Horus Heresy) - a heavier receiver kitbashed onto a Prosecutor's boltgun.
Pistol
  • Bolt Pistol45credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Sisters Carapaceincluded Sisters carapace 4+ - the null-maiden's inherent plate; priced into the naked base

The Prosecutor is the ranged body of the Sisters of Silence — a soulless null-maiden with a boltgun, Strength and Toughness 3 and a single Wound under a 4+ carapace, cheap enough to bring the gang to five or six models. Her worth is not her frailty but what she carries with her: every Sister is a Pariah, and while an enemy Psyker is within 9" it cannot use its Wyrd Powers and risks Perils on any double it forces. She holds the firing line, a walking dead-zone advancing on the enemy's casters while the Custodians close. She takes no free skill and cannot stand in a demigod's fight, but she does not need to — the Silence she carries switches off a psyker war-host's finest weapon, and her bolts finish what the null-zone has already unmade.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Vigilator is the executioner of the Sisters of Silence — the null-maiden who walks into the witch with an executioner greatblade and takes its head. Strength and Toughness 3 and a single Wound make her fragile, but she carries the Silence like all her sisters: an enemy Psyker within 9" cannot use its Wyrd Powers and suffers Perils on any double. Her two-handed blade is forged to behead witches, dealing +1 Damage to a Psyker, and her two Attacks are bent to one purpose — closing the distance and ending an enemy caster before it can act. She takes no free skill and no ranged weapon; her work is at the point of the blade. Where the Prosecutor holds the line, the Vigilator advances into it, the smothering quiet moving with her until she stands over the witch with the sword already falling.

Priced at a firm credit cost.

Derived from 3 codex citations.

Vigilator Ganger 100CREDITS
MWSBSSTWIALdClWilInt
6"3+3+3313+25+4+2+5+
Save 4+
Special RulesThe Silence (null-maiden)see Special Rules
PrimaryAgilityCombatCunningFerocitySavantCustodes Signature
SecondaryBrawnShooting
Starting GearSisters Carapace
Free Skill
Equipment List
Pistol
  • Bolt Pistol45credits
Close-Combat
  • Executioner Greatblade55credits
Grenade
  • Psyk Out Grenade40credits
Armour
  • Sisters Carapaceincluded Sisters carapace 4+ - the null-maiden's inherent plate; priced into the naked base

The Vigilator is the executioner of the Sisters of Silence — the null-maiden who walks into the witch with an executioner greatblade and takes its head. Strength and Toughness 3 and a single Wound make her fragile, but she carries the Silence like all her sisters: an enemy Psyker within 9" cannot use its Wyrd Powers and suffers Perils on any double. Her two-handed blade is forged to behead witches, dealing +1 Damage to a Psyker, and her two Attacks are bent to one purpose — closing the distance and ending an enemy caster before it can act. She takes no free skill and no ranged weapon; her work is at the point of the blade. Where the Prosecutor holds the line, the Vigilator advances into it, the smothering quiet moving with her until she stands over the witch with the sword already falling.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Witchseeker is the purging body of the Sisters of Silence — a null-maiden with a flamer, sweeping a Template of fire across the ground the enemy holds. Strength and Toughness 3 and a single Wound make her frail, but she carries the Silence as every Sister does: an enemy Psyker within 9" cannot use its Wyrd Powers and risks Perils on any double it forces. She takes no free skill. Her flamer answers the massed cheap bodies a Custodes gang is always outnumbered by, and the null-field walks with the fire — the psyker choking on a strangled power while the flame comes for its shield. She cannot fight a demigod's duel, and was never meant to; the Witchseeker burns the ground clear ahead of the Custodians and unmakes the witch's craft before it can be cast.

Priced at a firm credit cost.

Derived from 3 codex citations.

Witchseeker Ganger 63CREDITS
MWSBSSTWIALdClWilInt
6"3+3+3313+15+4+2+5+
Save 4+
Special RulesThe Silence (null-maiden)see Special Rules
PrimaryAgilityCunningSavantShooting
SecondaryCombatFerocityCustodes Signature
Starting GearSisters Carapace
Free Skill
Equipment List
Pistol
  • Bolt Pistol45credits
Special
  • Flamer140credits
Grenade
  • Psyk Out Grenade40credits
Armour
  • Sisters Carapaceincluded Sisters carapace 4+ - the null-maiden's inherent plate; priced into the naked base

The Witchseeker is the purging body of the Sisters of Silence — a null-maiden with a flamer, sweeping a Template of fire across the ground the enemy holds. Strength and Toughness 3 and a single Wound make her frail, but she carries the Silence as every Sister does: an enemy Psyker within 9" cannot use its Wyrd Powers and risks Perils on any double it forces. She takes no free skill. Her flamer answers the massed cheap bodies a Custodes gang is always outnumbered by, and the null-field walks with the fire — the psyker choking on a strangled power while the flame comes for its shield. She cannot fight a demigod's duel, and was never meant to; the Witchseeker burns the ground clear ahead of the Custodians and unmakes the witch's craft before it can be cast.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Contemptor-Galatus is a Custodian entombed in a Dreadnought — a walker of the Ten Thousand, Toughness 7 and six Wounds under a 2+ hull, four Attacks swung from a Galatus warblade that carves through anything the gang faces. Its integral shield grants a field save atop the armour, and it moves a full 6" for its size, a fighting engine rather than a gun platform. It carries no Aegis and takes no free skill; it needs no duellist's guard when almost nothing on the field can wound it. As the gang's Brute it is the immovable centre of a line — a demigod's will in an ancient war-engine's body, holding an objective no ordinary force could shift. Where the Custodians are few, the Galatus is the one that cannot be brought down by numbers alone, and the enemy who ignores it does not do so twice.

Priced at a firm credit cost.

Derived from 2 codex citations.

Contemptor Galatus Brute 556CREDITS
MWSBSSTWIALdClWilInt
6"2+3+7763+43+3+4+5+
Save 2+
PrimaryBrawnCombatFerocityShooting
SecondaryCustodes Signature
Starting GearGalatus Warblade
Free Skill
Equipment List
Close-Combat
  • Galatus Warbladewalker-integral - comes with the chassis

The Contemptor-Galatus is a Custodian entombed in a Dreadnought — a walker of the Ten Thousand, Toughness 7 and six Wounds under a 2+ hull, four Attacks swung from a Galatus warblade that carves through anything the gang faces. Its integral shield grants a field save atop the armour, and it moves a full 6" for its size, a fighting engine rather than a gun platform. It carries no Aegis and takes no free skill; it needs no duellist's guard when almost nothing on the field can wound it. As the gang's Brute it is the immovable centre of a line — a demigod's will in an ancient war-engine's body, holding an objective no ordinary force could shift. Where the Custodians are few, the Galatus is the one that cannot be brought down by numbers alone, and the enemy who ignores it does not do so twice.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

The Telemon is the heaviest thing the Ten Thousand field on foot — a super-heavy Dreadnought, Toughness 8 and seven Wounds, five Attacks, a war-engine that ends a fight by simply being present. It carries an arachnus blaze cannon to scour the ground at range and a Telemon caestus to crush whatever survives the approach, striking in melee at twice its own Strength. It holds no Aegis and takes no free skill; nothing about it needs a duellist's guard. As the gang's super-Brute it is the anvil the whole line forms around, proof against the massed cheap attacks that fell lesser bodies. It moves slowly and needs not move far — the enemy comes to it, and does not come back. Where a Custodes gang is out-bodied and out-activated, the Telemon is the fixed point the horde breaks against.

Priced at a firm credit cost.

Derived from 3 codex citations.

Telemon Brute 560CREDITS
MWSBSSTWIALdClWilInt
6"2+3+8873+53+3+4+5+
Save 2+
Starting GearArachnus Blaze Cannon · Telemon Caestus
Free Skill
Equipment List
Heavy
  • Arachnus Blaze Cannonwalker-integral - comes with the chassis
  • Telemon Caestuswalker-integral - comes with the chassis

The Telemon is the heaviest thing the Ten Thousand field on foot — a super-heavy Dreadnought, Toughness 8 and seven Wounds, five Attacks, a war-engine that ends a fight by simply being present. It carries an arachnus blaze cannon to scour the ground at range and a Telemon caestus to crush whatever survives the approach, striking in melee at twice its own Strength. It holds no Aegis and takes no free skill; nothing about it needs a duellist's guard. As the gang's super-Brute it is the anvil the whole line forms around, proof against the massed cheap attacks that fell lesser bodies. It moves slowly and needs not move far — the enemy comes to it, and does not come back. Where a Custodes gang is out-bodied and out-activated, the Telemon is the fixed point the horde breaks against.