MACROMUNDA
Allegiance
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Adeptus Custodes
Codex / Equip-Legality
Codex · Adeptus Custodes

Equip-Legality11

Allarus equipment list
Allowed
  • Allarus Plate
  • Adrastus Bolt Caliver
  • Castellan Axe
  • Misericordia
  • Krak Grenade

The Allarus arms for the anvil's work — an Adrastus bolt caliver to tear armour as it deep-strikes in, and a Castellan axe to break whatever it reaches. A misericordia gives it the killing stroke at close quarters, and krak grenades crack open a hard target. Its list is narrow and heavy, chosen for a fighter meant to land amid the enemy and hold the ground it takes.

Contemptor Galatus equipment list
Allowed
  • Galatus Warblade

The Contemptor-Galatus takes the field with its Galatus warblade and integral shield, both part of the walker itself rather than anything bought or swapped. It has no equip-list to speak of — a Dreadnought arms as it was built, and the entombed Custodian needs nothing more than the great blade and the hull that carries it.

Custodian Guard equipment list
Allowed
  • Auramite Plate
  • Adrathic Devastator
  • Guardian Spear
  • Sentinel Blade
  • Praesidium Shield
  • Misericordia
  • Frag Grenade
  • Krak Grenade
  • Balistus Grenade Launcher

The Custodian Guard may arm itself for any of its three signature builds: a guardian spear as the all-round default, a sentinel blade paired with a Praesidium shield for the immovable sword-and-shield bulwark, or the misericordia's close arts. An adrathic devastator answers armour at range, and frag and krak grenades round out the kit. Every choice here is a demigod's, and each makes the same body a different kind of killer.

Custodian Warden equipment list
Allowed
  • Auramite Plate
  • Bolt Pistol
  • Guardian Spear
  • Sentinel Blade
  • Castellan Axe
  • Praesidium Shield
  • Misericordia
  • Vexilla
  • Frag Grenade
  • Krak Grenade
  • Balistus Grenade Launcher
  • Vexilla Magnifica

The Custodian Warden shares the Guard's breadth of arms — guardian spear, sentinel blade and Praesidium shield, Castellan axe, misericordia and a bolt pistol — and adds the one thing that marks it apart: the Vexilla banner it alone may carry. Frag and krak grenades complete the kit. As sub-commander it may build for the fight it expects while raising the standard the whole gang rallies on.

Knight Centura equipment list
Allowed
  • Bolt Pistol
  • Boltgun
  • Executioner Greatblade
  • Sisters Carapace
  • Psyk Out Grenade
  • Auspex
  • Umbra Ferrox Bolter

The Knight-Centura arms as the Sisters' officer — an executioner greatblade forged to behead witches, a bolt pistol or boltgun for the approach, and the Sisters carapace that keeps her standing. Psyk-out grenades and an auspex sharpen the hunt, silencing a caster and reading the ambush before it springs. Hers is the widest Sisters kit, fitted to a commander who leads the null-advance into the witch.

Prosecutor equipment list
Allowed
  • Bolt Pistol
  • Boltgun
  • Sisters Carapace
  • Frag Grenade
  • Krak Grenade
  • Umbra Ferrox Bolter

The Prosecutor arms simply, as the Sisters' ranged body should — a boltgun to hold the firing line, a bolt pistol for close work, the Sisters carapace, and frag or krak grenades for the massed enemy. It carries no exotic gear; its true weapon is the null-field it brings within range of the witch, and the bolts that finish what the Silence has unmade.

Shield Captain equipment list
Allowed
  • Auramite Plate
  • Adrathic Devastator
  • Bolt Pistol
  • Guardian Spear
  • Castellan Axe
  • Misericordia
  • Praesidium Shield
  • Vexilla
  • Custodes Bionics
  • Frag Grenade
  • Krak Grenade
  • Balistus Grenade Launcher
  • Vexilla Magnifica

The Shield-Captain has the fullest equip-list in the gang, as its commander should — a Castellan axe or guardian spear as its main arm, an adrathic devastator or bolt pistol at its side, a Praesidium shield and misericordia for the close fight. It alone may take the Vexilla banner and the Custodes bionics that keep a much-rebuilt demigod on its feet. Frag and krak grenades complete a leader's kit.

Telemon equipment list
Allowed
  • Arachnus Blaze Cannon
  • Telemon Caestus

The Telemon takes the field armed as it was built — the arachnus blaze cannon and the Telemon caestus, both part of the war-engine and neither bought nor swapped. Like the Galatus, the super-Dreadnought has no equip-list; it needs none. The weapons come with the hull, and the hull is the fighter.

Vertus Praetor equipment list
Allowed
  • Auramite Plate
  • Dawneagle Jetbike
  • Salvo Launcher
  • Interceptor Lance
  • Misericordia
  • Bolt Pistol

The Vertus Praetor arms for the lone-operative ride — an interceptor lance built for the charge, a salvo launcher to soften a target before the pass, a misericordia and a bolt pistol for the close exchange. Its list is spare and fast, chosen for a rider that strikes wherever the gang needs a fight ended and is gone before the enemy can answer.

Vigilator equipment list
Allowed
  • Bolt Pistol
  • Executioner Greatblade
  • Sisters Carapace
  • Psyk Out Grenade

The Vigilator arms narrowly and for one purpose — an executioner greatblade to take a witch's head, a bolt pistol for the approach, the Sisters carapace, and psyk-out grenades to silence a caster before the blade arrives. She carries no ranged main weapon; her work is at the point of the sword, walking into the psyker the Silence has already begun to strangle.

Witchseeker equipment list
Allowed
  • Bolt Pistol
  • Flamer
  • Sisters Carapace
  • Psyk Out Grenade

The Witchseeker arms for the purge — a flamer to sweep the ground the enemy holds, a bolt pistol at her side, the Sisters carapace, and psyk-out grenades to snuff out a caster's craft. Hers is a short, brutal kit for the null-maiden who burns a firing line clear and unmakes the witch's power as the null-field walks in with the flame.