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Adeptus Custodes
Codex / Skill Access
Codex · Adeptus Custodes

Skill Access10

Allarus
PrimaryBrawnCombatFerocityShootingCustodes Signature
SecondaryCunningLeadership

The Allarus advances as a heavy close-combat specialist, drawing Primary from Brawn, Combat, Ferocity, Shooting and the Custodes Signature set. Its skills sharpen the anvil it already is — raw power, martial mastery, and the refusal to fall — while Cunning and Leadership come harder as Secondary, the arts of manoeuvre and command sitting uneasily on a fighter meant to land and hold rather than dance or lead.

Contemptor Galatus
PrimaryBrawnCombatFerocityShooting
SecondaryCustodes Signature

The Contemptor-Galatus advances as a walker built for the close fight, taking Primary from Brawn, Combat, Ferocity and Shooting — the domains of raw strength and martial skill that suit a Dreadnought. The Custodes Signature set comes only as Secondary; the entombed Custodian is a weapon of war first, and the duellist's finer arts are harder-won in its hull.

Custodian Guard
PrimaryBrawnCombatCunningFerocityShootingCustodes Signature
SecondaryAgilityLeadershipSavant

The Custodian Guard advances as the complete duellist, taking Primary from Brawn, Combat, Cunning, Ferocity, Shooting and the Custodes Signature set — the full breadth of the demigod's craft. It positions with a hunter's Cunning and refuses to fall through Ferocity, mastering the single fight above all. Agility, Leadership and Savant come as Secondary, the arts of a specialist rather than the line demigod's core.

Custodian Warden
PrimaryBrawnCombatCunningFerocityLeadershipShootingCustodes Signature
SecondaryAgilitySavant

The Custodian Warden advances as a command demigod, adding Leadership to the Guard's already-broad Primary access alongside Brawn, Combat, Cunning, Ferocity, Shooting and the Custodes Signature set. It is the banner-bearer and sub-commander, honing both its own martial edge and the will that steadies the line around it. Agility and Savant come as Secondary.

Knight Centura
PrimaryAgilityCombatCunningFerocityLeadershipSavantShootingCustodes Signature
SecondaryBrawn

The Knight-Centura advances as the Sisters' officer, with the widest Primary access in the gang — Agility, Combat, Cunning, Ferocity, Leadership, Savant, Shooting and the Custodes Signature set. She leads the null-maidens, reads the field with a witch-hunter's patience, and hunts the psyker with the honed Witch-Seeker. Only Brawn, the raw strength she does not possess, comes as Secondary.

Prosecutor
PrimaryAgilityCunningSavantShooting
SecondaryCombatFerocityCustodes Signature

The Prosecutor advances as a patient ranged null-maiden, taking Primary from Agility, Cunning, Savant and Shooting — the arts of the marksman who reads the field and holds the line. Combat, Ferocity and the Custodes Signature set come as Secondary; the Prosecutor's work is done with the boltgun and the null-field she carries, not in the press of melee.

Shield Captain
PrimaryBrawnCombatCunningFerocityLeadershipShootingCustodes Signature
SecondaryAgilitySavant

The Shield-Captain advances as the gang's paragon commander, with Primary access across Brawn, Combat, Cunning, Ferocity, Leadership, Shooting and the Custodes Signature set. It is the finest duellist and the steadiest will on the field, mastering both the single fight and the command of the line. Agility and Savant come as Secondary — a leader of the Ten Thousand needs neither to be the hardest fighter present.

Vertus Praetor
PrimaryAgilityBrawnCombatCunningFerocityShootingCustodes Signature
SecondarySavant

The Vertus Praetor advances as the lone operative, adding Agility to the demigod's broad Primary access — Brawn, Combat, Cunning, Ferocity, Shooting and the Custodes Signature set — for the speed and grace of the jetbike ride. It hunts alone, closing distance and settling duels before support arrives. Only Savant comes as Secondary.

Vigilator
PrimaryAgilityCombatCunningFerocitySavantCustodes Signature
SecondaryBrawnShooting

The Vigilator advances as the null-maiden executioner, taking Primary from Agility, Combat, Cunning, Ferocity, Savant and the Custodes Signature set — the arts of a hunter who walks into the witch with a greatblade. Her craft is the close kill, not the ranged trade; Brawn and Shooting come as Secondary.

Witchseeker
PrimaryAgilityCunningSavantShooting
SecondaryCombatFerocityCustodes Signature

The Witchseeker advances much as her Prosecutor sister, with Primary access to Agility, Cunning, Savant and Shooting — the patient, watchful arts of a null-maiden who purges from range with the flamer. Combat, Ferocity and the Custodes Signature set come as Secondary; the Witchseeker's work is the sweep of fire and the null-field, not the duel.