Reward: the Psyker is not merely killed but taken - dragged to the Watcher's Cells; the gang gains bonus Reputation, and until the end of the campaign may once re-roll all Silence-related dice in a single battle, the interrogated witch's knowledge turned against its own kind
This sub-plot begins when a Sister of Silence takes an enemy Psyker Out of Action while it is within her Silence. The witch is not merely killed but taken, dragged in null-shackles to the Watcher's Cells. Your gang gains bonus Reputation, and once before the campaign's end you may re-roll all Silence-related dice in a single battle — the interrogated witch's stolen knowledge turned against its own kind.
The Fallen Brothersub-plot
Reward: the gang may declare a Vendetta against the enemy fighter that dealt the blow; the next time the two gangs meet, every Custodian re-rolls failed Hit and Wound rolls against that named fighter, and taking it Out of Action restores the fallen brother's lost advancement or grants a free recovery step
This sub-plot begins when a Custodian of your gang is taken Out of Action and suffers a permanent Lasting Injury, or is lost outright. You may declare a Vendetta against the enemy fighter that dealt the blow. The next time the two gangs meet, every Custodian re-rolls failed Hit and Wound rolls against that named enemy, and taking it Out of Action restores the fallen brother's lost advancement or grants a free recovery step — the brotherhood of the Ten Thousand collecting a debt it never forgets.