Vehicles 4 shown
Every vehicle this faction fields, on the Ash-Wastes track — facing Toughness, Hull Points, Handling and crew psychology, its locomotion, arc-bound hardpoints and flight profile. Hover a hardpoint weapon for its codex entry; select it to open that entry.
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 12" | 7 | 6 | 5 | 6 | 5+ | 4+ | 3+ | 3+ | 3+ | 3+ | 4+ |
- Arachnus Heavy Blaze Cannon — Front arc (Crew)
- Lastrum Bolt Cannon — Front arc (Crew)
- 0-1 per gang
The Pallas Grav-attack is the golden light gun of the Talons — a fast, hovering Skimmer that races ahead of the advancing demigods at twelve inches a move and cracks open whatever bars their path. It is a glass hunter: six Hull Points and a 4+ hull make it fragile for a war-engine, but it rides the field faster than anything the gang fields on foot, and its elite crew rarely miss. A forward-mounted arachnus heavy blaze cannon burns the armour off a hard target while a lastrum bolt cannon rakes the line beside it, both seated on the hull's front and served by the crew. Only one may ride with a gang — a single reliquary-engine, never a motor pool — and it resolves its movement, its damage, and every catastrophic roll through the Ash-Wastes vehicle rules. Fast, lethal, and easily lost, the Pallas is the throne-guard's one true skirmisher.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10" | 8 | 7 | 6 | 9 | 6+ | 3+ | 3+ | 3+ | 3+ | 3+ | 4+ |
- Arachnus Heavy Blaze Cannon — Front arc (Crew)
- Lastrum Bolt Cannon — Left arc (Crew)
- Lastrum Bolt Cannon — Right arc (Crew)
- 0-1 per gang
The Coronus Grav-carrier is the demigods' golden war-chariot — the heavier grav-reliquary that carries the handful to war and answers for them once they are there. Nine Hull Points behind a front Toughness of eight and a 3+ auramite hull make it the anchor of the gang, slower than the Pallas at ten inches but far harder to bring down. A forward arachnus heavy blaze cannon crushes armour at range while a pair of flanking lastrum bolt cannons sweep either side of the advance, all three seated on the hull's hardpoints and worked by the crew. Only one may be fielded — the centrepiece the whole gang is built around — and it resolves its handling, its damage, and its every catastrophe through the Ash-Wastes vehicle rules. Where the Pallas skirmishes, the Coronus endures: the rolling golden fortress the Ten Thousand ride to the fight and stand behind when it comes.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 20" | 8 | 7 | 6 | 10 | 5+ | 3+ | 3+ | 3+ | 3+ | 3+ | 4+ |
- Iliastus Accelerator Culverin — Front arc (Crew)
- Arachnus Heavy Blaze Cannon — Left arc (Crew)
- Arachnus Heavy Blaze Cannon — Right arc (Crew)
- 0-1 per gang
The Ares Gunship is the golden gun-flyer that owns the airspace above the host — a pure interceptor built to hunt the sky and nothing else. It carries no cargo and cannot hold station: with no Hover it settles nowhere, so it makes its minimum move every round, screaming across the field at Low or High altitude and swinging back for another firing pass. Its nose mounts an Iliastus accelerator culverin whose punishing rate of fire rakes fast movers out of the air, while twin arachnus heavy blaze cannons on the flanks crack open whatever armour dares the open sky. Ten Hull Points and a keen-handling hull let it ride out the odd hit, but its true defence is speed and altitude — a target it has already overflown can rarely answer. Only one flies with a gang, the apex engine of the golden host. It plugs into the Ash-Wastes vehicle rules for its facing Toughness and Hull Points, and into the Flight rules for its altitude, its minimum move and its passes.
Uses the Macromunda Flight rules — see Flying Mechanics.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 16" | 9 | 8 | 7 | 11 | 6+ | 3+ | 3+ | 3+ | 3+ | 3+ | 4+ |
- Arachnus Heavy Blaze Cannon — Front arc (Crew)
- Spiculus Heavy Bolt Launcher — Left arc (Crew)
- Spiculus Heavy Bolt Launcher — Right arc (Crew)
- 0-1 per gang
- Transport (6 fighters or 1 Brute/Dreadnought)
The Orion Assault Dropship is the apex assault-transport of the golden host — a Hovering gun-flyer that lifts the demigod handful, or a Dreadnought slung beneath its hull, into the heart of the fight under a storm of guns. Its Hover frees it from the interceptor's tyranny of motion: it may hold station and settle to Low or even Grounded altitude to disgorge its passengers exactly where the war is hottest, then climb away. Everything about it is heavy. A nose-mounted arachnus heavy blaze cannon guts armour on the approach while twin spiculus heavy bolt launchers on the flanks saturate the landing zone with bursting fire, clearing the ground as the ship arrives. Eleven Hull Points behind a front Toughness of nine and a 3+ auramite hull let it push through fire that would down a lesser craft. Only one may ride with a gang — the single centrepiece the whole host is built around. It plugs into the Ash-Wastes vehicle rules for its Hull Points and facing Toughness, and into the Flight rules for its altitude, its Hover station and its ingress.
Uses the Macromunda Flight rules — see Flying Mechanics.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).