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Adeptus Mechanicus Cult Mechanicus
Codex / Fighters
Codex · Cult Mechanicus

Fighters 10 shown

Every fighter this House may recruit, with the full statline slate, save, special rules, skill access, starting gear, complete equipment list and flavour. Hover a highlighted rule or weapon for its codex entry; select it to open that entry.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Tech-Priest Dominus is the maniple's high liturgist and its Leader — an archmagos wrapped in heavy plate and a refractor field, walking among the constructs with an Omnissian axe in one hand and the Voice of the Omnissiah in the other. Without the Dominus the wall stands mute: no Canticle is sung, no Rite is worked, and the machines it commands grind down and stay down.* At the start of each round the Dominus declares the gang's Canticle of the Omnissiah, setting the stance the whole maniple fights under. Rather than strike, it may instead work the Rites of Repair on an adjacent construct, welding a wounded Servitor or Kataphron back upright. While it stands, the Aura of the Omnissiah projects the 6" machine-spirit shrug across every friendly construct nearby. It begins versed in Canticle Adept and carries an Omnissian axe and a macrostubber — a commander built to sustain the line, not to win the duel.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 5 codex citations.

Tech Priest Dominus Leader 170CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4433+24+4+3+3+
Save 4+
Special RulesCanticles of the Omnissiah (declares the gang's Canticle each round)Rites of Repair — active machine maintenance (works the Rite on an adjacent construct instead of fighting)Aura of the Omnissiah (projects the 6" construct shrug)see Special Rules
PrimaryBrawnCombatCunningFerocityLeadershipSavagerySignature
SecondaryAgilityShooting
Starting GearHeavy Plating · Refractor Field
Free SkillCanticle Adept
Equipment List
Pistol
  • Macrostubber15credits
  • Radium Pistol20credits
Close-Combat
  • Arc Maul25credits
  • Servo Arm25credits
  • Omnissian Axe45credits
Grenade
  • Frag Grenade30credits
  • Phosphor Grenade35credits
  • Krak Grenade45credits
Armour
  • Heavy Platingthe default armour mark — included in the naked base and already reflected in the fighter's save; a fixed, non-purchasable inherent.
Wargear
  • Auspex Omnispex30credits
  • Omnissian Reliquary45creditsKitbashed from a servo-skull and cherub-reliquary bits into an ambulatory relic-shrine — the Cult's veneration of recovered archeotech (Adeptus Mechanicus lore).
  • Cortex ControllerA relay that extends the Canticle range
  • MechadendritesA multi-function limb array adding attacks and utility
  • Refractor Fieldthe Dominus's inherent refractor field (5+ inv) — included in the naked base; non-purchasable.

The Tech-Priest Dominus is the maniple's high liturgist and its Leader — an archmagos wrapped in heavy plate and a refractor field, walking among the constructs with an Omnissian axe in one hand and the Voice of the Omnissiah in the other. Without the Dominus the wall stands mute: no Canticle is sung, no Rite is worked, and the machines it commands grind down and stay down.

At the start of each round the Dominus declares the gang's Canticle of the Omnissiah, setting the stance the whole maniple fights under. Rather than strike, it may instead work the Rites of Repair on an adjacent construct, welding a wounded Servitor or Kataphron back upright. While it stands, the Aura of the Omnissiah projects the 6" machine-spirit shrug across every friendly construct nearby. It begins versed in Canticle Adept and carries an Omnissian axe and a macrostubber — a commander built to sustain the line, not to win the duel.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Cybernetica Datasmith is the Cult's construct-handler — a Champion who fights less with its own hands than through the war-robots it commands. Through a control-uplink it directs the Kastelan Robot across the field, switching its Protocol each round and welding it back to strength when the enemy's fire finds it.* The Datasmith works the Rites of Repair on the Kastelan and on adjacent constructs, restoring a Wound, clearing a Flesh Wound, or standing a downed machine back up in place of its own action. While it holds the field the Aura of the Omnissiah radiates the 6" machine-spirit shrug to the constructs around it, and it fights beneath whatever Canticle the maniple has sung that round. It carries an arc maul and a phosphor pistol and begins versed in Master of the Machine — the officer around whom a robot maniple is built.

Priced at a firm credit cost.

Derived from 3 codex citations.

Cybernetica Datasmith Champion 120CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4424+25+4+4+3+
Save 4+
Special RulesRites of Repair — active machine maintenance (repairs the Kastelan Robot and adjacent constructs)Aura of the Omnissiah (projects the 6" construct shrug)Canticles of the Omnissiah (fights under the gang Canticle)see Special Rules
PrimaryBrawnCunningFerocityLeadershipSignature
SecondaryCombatSavageryShooting
Starting GearHeavy Plating
Free SkillMaster Of The Machine
Equipment List
Pistol
  • Phosphor Pistol20credits
  • Arc Pistol25credits
Close-Combat
  • Arc Maul25credits
  • Servo Arm25credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Heavy Platingthe default armour mark — included in the naked base and already reflected in the fighter's save; a fixed, non-purchasable inherent.
Wargear
  • Auspex Omnispex30credits
  • Datasmith UplinkPart of the Cybernetica Datasmith — the control-uplink is what defines the body
  • Servo Arm Repair KitThe Rite of Repair is a priest's action; the servo-arm repair-kit is that priest's tool

The Cybernetica Datasmith is the Cult's construct-handler — a Champion who fights less with its own hands than through the war-robots it commands. Through a control-uplink it directs the Kastelan Robot across the field, switching its Protocol each round and welding it back to strength when the enemy's fire finds it.

The Datasmith works the Rites of Repair on the Kastelan and on adjacent constructs, restoring a Wound, clearing a Flesh Wound, or standing a downed machine back up in place of its own action. While it holds the field the Aura of the Omnissiah radiates the 6" machine-spirit shrug to the constructs around it, and it fights beneath whatever Canticle the maniple has sung that round. It carries an arc maul and a phosphor pistol and begins versed in Master of the Machine — the officer around whom a robot maniple is built.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Tech-Priest Enginseer is the repair-priest of the maniple — the body the Cult leans on hardest, for this is the House the Rites of Repair were written for. Where others spend the battle killing, the Enginseer spends it keeping the wall on its feet, servo-arm raised over one wounded construct after another.* In place of its own attack it performs the Rites of Repair on an adjacent construct, restoring a Wound, clearing a Flesh Wound, or hauling a downed machine upright. Its presence extends the Aura of the Omnissiah — the 6" machine-spirit shrug — across the constructs nearby, and it fights under the round's Canticle. It carries a servo-arm and a macrostubber and begins versed in Master of the Machine, letting it work its Rite at range and re-roll a failed repair. The priest whose whole labour is refusing the maniple its casualties.

Priced at a firm credit cost.

Derived from 4 codex citations.

Tech Priest Enginseer Champion 132CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4324+25+4+4+4+
Save 4+
Special RulesRites of Repair — active machine maintenance (the repair-priest — works the Rite on adjacent constructs)Aura of the Omnissiah (projects the 6" construct shrug)Canticles of the Omnissiah (fights under the gang Canticle)see Special Rules
PrimaryBrawnCunningLeadershipSavagerySignature
SecondaryCombatFerocityShooting
Starting GearHeavy Plating
Free SkillMaster Of The Machine
Equipment List
Pistol
  • Macrostubber15credits
Special
  • Transonic Blade25credits
Close-Combat
  • Servo Arm25credits
  • Omnissian Axe45credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Heavy Platingthe default armour mark — included in the naked base and already reflected in the fighter's save; a fixed, non-purchasable inherent.
Wargear
  • Refractor Field55credits
  • Galvanic Regeneration CoilsA repair-augment that improves the House's Rites of Repair
  • MechadendritesA multi-function limb array adding attacks and utility
  • Servo Arm Repair KitThe Rite of Repair is a priest's action; the servo-arm repair-kit is that priest's tool

The Tech-Priest Enginseer is the repair-priest of the maniple — the body the Cult leans on hardest, for this is the House the Rites of Repair were written for. Where others spend the battle killing, the Enginseer spends it keeping the wall on its feet, servo-arm raised over one wounded construct after another.

In place of its own attack it performs the Rites of Repair on an adjacent construct, restoring a Wound, clearing a Flesh Wound, or hauling a downed machine upright. Its presence extends the Aura of the Omnissiah — the 6" machine-spirit shrug — across the constructs nearby, and it fights under the round's Canticle. It carries a servo-arm and a macrostubber and begins versed in Master of the Machine, letting it work its Rite at range and re-roll a failed repair. The priest whose whole labour is refusing the maniple its casualties.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Tech-Priest Manipulus is the maniple's specialist adept — a Canticle-Adept who can raise the liturgy when the Dominus cannot, and the chassis on which the relic-hunting Technoarcheologist loadout is carried. It moves with the wall, transonic blade humming, as ready to sing the stance as to mend the machines.* As a Canticle Adept it may declare the gang's Canticle of the Omnissiah at the start of a round, so the liturgy continues even should the Dominus fall. In place of its own action it works the Rites of Repair on an adjacent construct, and while it stands the Aura of the Omnissiah projects the 6" machine-spirit shrug over the constructs nearby. It carries a transonic blade and a macrostubber and begins versed in Canticle Adept — the second voice that keeps the choir from ever falling silent.

Priced at a firm credit cost.

Derived from 4 codex citations.

Tech Priest Manipulus Champion 110CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4324+15+4+4+4+
Save 4+
Special RulesCanticles of the Omnissiah (may declare the gang Canticle)Rites of Repair — active machine maintenance (works the Rite on adjacent constructs)Aura of the Omnissiah (projects the 6" construct shrug)see Special Rules
PrimaryBrawnCunningLeadershipSavagerySignature
SecondaryCombatFerocityShooting
Starting GearHeavy Plating
Free SkillCanticle Adept
Equipment List
Pistol
  • Macrostubber15credits
Close-Combat
  • Transonic Blade25credits
  • Omnissian Axe45credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Heavy Platingthe default armour mark — included in the naked base and already reflected in the fighter's save; a fixed, non-purchasable inherent.
Wargear
  • Auspex Omnispex30credits
  • Cortex ControllerA relay that extends the Canticle range
  • Galvanic Regeneration CoilsA repair-augment that improves the House's Rites of Repair
  • Servo Arm Repair KitThe Rite of Repair is a priest's action; the repair-kit is that priest's tool

The Tech-Priest Manipulus is the maniple's specialist adept — a Canticle-Adept who can raise the liturgy when the Dominus cannot, and the chassis on which the relic-hunting Technoarcheologist loadout is carried. It moves with the wall, transonic blade humming, as ready to sing the stance as to mend the machines.

As a Canticle Adept it may declare the gang's Canticle of the Omnissiah at the start of a round, so the liturgy continues even should the Dominus fall. In place of its own action it works the Rites of Repair on an adjacent construct, and while it stands the Aura of the Omnissiah projects the 6" machine-spirit shrug over the constructs nearby. It carries a transonic blade and a macrostubber and begins versed in Canticle Adept — the second voice that keeps the choir from ever falling silent.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Kataphron Breacher is the leaned bulk of the construct wall — a heavy battle-servitor grinding forward at M4" on tracked haunches, torsion cannon levelled, T5 and three Wounds behind a 3+ save. It shrugs hits that would drop a lighter body and keeps coming, a slab of blessed metal the maniple forms its line around.* As a Construct it is a lawful target of the Rites of Repair and the Aura of the Omnissiah — a machine the priests mend rather than a body that bleeds out. Under Battle-Servitor Protocols it ignores the penalty of its first Flesh Wound and does not test for going Out of Action the first time it is taken down this battle, grinding on until a priest can reach it. While a Tech-Priest stands near, the Aura of the Omnissiah lends it the 6" machine-spirit shrug. It carries a torsion cannon — the wall that also breaks walls.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 2 codex citations.

Kataphron Breacher Ganger 202CREDITS
MWSBSSTWIALdClWilInt
4"4+4+5534+27+6+6+9+
Save 3+
Special RulesConstruct & the machine-soul (repairable machine)Battle-Servitor Protocols (grinds through its first Flesh Wound and take-down)Aura of the Omnissiah (benefits from the 6" construct shrug)see Special Rules
PrimaryBrawnFerocityShootingSignature
SecondaryCombatCunningSavagery
Starting GearTorsion Cannon
Equipment List
Heavy
  • Heavy Arc Rifle70credits
  • Mag Inverter Cannon145creditsKitbashed from a torsion-cannon housing fused with a heavy grav-cannon's grav-inverter coil — the Metalica-pattern siege-breaker (Adeptus Mechanicus lore).
  • Torsion Cannonchassis-fitted armament — folded into the carrier's base cost; a fixed, non-purchasable inherent.
Close-Combat
  • Servo Arm25credits
Wargear
  • Magna Stabilisers50credits

The Kataphron Breacher is the leaned bulk of the construct wall — a heavy battle-servitor grinding forward at M4" on tracked haunches, torsion cannon levelled, T5 and three Wounds behind a 3+ save. It shrugs hits that would drop a lighter body and keeps coming, a slab of blessed metal the maniple forms its line around.

As a Construct it is a lawful target of the Rites of Repair and the Aura of the Omnissiah — a machine the priests mend rather than a body that bleeds out. Under Battle-Servitor Protocols it ignores the penalty of its first Flesh Wound and does not test for going Out of Action the first time it is taken down this battle, grinding on until a priest can reach it. While a Tech-Priest stands near, the Aura of the Omnissiah lends it the 6" machine-spirit shrug. It carries a torsion cannon — the wall that also breaks walls.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Kataphron Destroyer is the wall's ranged punch — the same T5 W3 battle-servitor frame as the Breacher, built instead around the plasma culverin and the heavy grav-cannon. The construct shrugs the backlash of overcharged plasma where flesh would burn, so it fires the heaviest guns the maniple owns without flinching.* As a Construct it is a target of the Rites of Repair and the Aura of the Omnissiah, mended by the priests rather than lost. Under Battle-Servitor Protocols it ignores the penalty of its first Flesh Wound and does not test for going Out of Action the first time it is taken down this battle. While a Tech-Priest stands within reach, the Aura of the Omnissiah grants it the 6" machine-spirit shrug. It carries a plasma culverin — a heavy gunner that advances at walking pace and levels whatever the wall cannot reach in melee.

Priced at a firm credit cost.

Derived from 2 codex citations.

Kataphron Destroyer Ganger 151CREDITS
MWSBSSTWIALdClWilInt
4"4+4+5534+17+6+6+9+
Save 3+
Special RulesConstruct & the machine-soul (repairable machine)Battle-Servitor Protocols (grinds through its first Flesh Wound and take-down)Aura of the Omnissiah (benefits from the 6" construct shrug)see Special Rules
PrimaryBrawnFerocityShootingSignature
SecondaryCunningSavagery
Starting GearPlasma Culverin
Equipment List
Heavy
  • Heavy Grav Cannon120credits
  • Plasma Culverinchassis-fitted armament — folded into the carrier's base cost; a fixed, non-purchasable inherent.
Wargear
  • Magna Stabilisers50credits

The Kataphron Destroyer is the wall's ranged punch — the same T5 W3 battle-servitor frame as the Breacher, built instead around the plasma culverin and the heavy grav-cannon. The construct shrugs the backlash of overcharged plasma where flesh would burn, so it fires the heaviest guns the maniple owns without flinching.

As a Construct it is a target of the Rites of Repair and the Aura of the Omnissiah, mended by the priests rather than lost. Under Battle-Servitor Protocols it ignores the penalty of its first Flesh Wound and does not test for going Out of Action the first time it is taken down this battle. While a Tech-Priest stands within reach, the Aura of the Omnissiah grants it the 6" machine-spirit shrug. It carries a plasma culverin — a heavy gunner that advances at walking pace and levels whatever the wall cannot reach in melee.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Fulgurite Electro-Priest is a frenzied flesh-and-augmetic zealot, not a construct — a robed devotee crackling with stolen lightning, electroleech stave in both hands, charging ahead of the slow wall to close the distance it cannot. Every Wound the stave draws feeds back into its own ravaged body, so it fights harder the deeper it wades in.* It fights under whatever Canticle the maniple has sung, but as living flesh it is no target of the Rites of Repair or the Aura of the Omnissiah — the priests mend machines, not zealots. Its electroleech stave restores a lost Wound to the wielder for each Wound it inflicts, and its faith hardens to a 5+ invulnerable save when it charges. Fast, fragile and ferocious, it is the melee element the static construct line lacks — the lightning that reaches what the wall never will.

Priced at a firm credit cost.

Derived from 2 codex citations.

Fulgurite Electro Priest Ganger 115CREDITS
MWSBSSTWIALdClWilInt
6"3+4+4313+36+5+5+8+
Save 6+
Special RulesCanticles of the Omnissiah (fights under the gang Canticle)see Special Rules
PrimaryAgilityBrawnCombatFerocitySavagery
SecondarySignature
Starting GearLight Robes
Equipment List
Close-Combat
  • Electroleech Stave40credits
Armour
  • Light Robesthe default armour mark — included in the naked base and already reflected in the fighter's save; a fixed, non-purchasable inherent.
Wargear
  • Augmetic Leg25credits
  • Augmetic Limb45credits

The Fulgurite Electro-Priest is a frenzied flesh-and-augmetic zealot, not a construct — a robed devotee crackling with stolen lightning, electroleech stave in both hands, charging ahead of the slow wall to close the distance it cannot. Every Wound the stave draws feeds back into its own ravaged body, so it fights harder the deeper it wades in.

It fights under whatever Canticle the maniple has sung, but as living flesh it is no target of the Rites of Repair or the Aura of the Omnissiah — the priests mend machines, not zealots. Its electroleech stave restores a lost Wound to the wielder for each Wound it inflicts, and its faith hardens to a 5+ invulnerable save when it charges. Fast, fragile and ferocious, it is the melee element the static construct line lacks — the lightning that reaches what the wall never will.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Corpuscarii Electro-Priest is the short-range half of the crackling tide — a frenzied flesh zealot wielding electrostatic gauntlets that fire arcing bolts as readily as they strike, wreathed in a field that turns aside blows its thin robes never could. Like the Fulgurite it is living flesh, not a construct.* It fights beneath the round's Canticle of the Omnissiah, but as flesh it draws no benefit from the Rites of Repair or the Aura of the Omnissiah. Its electrostatic gauntlets lay down short-ranged Arc fire and serve as melee weapons in the same breath, and its electrostatic field grants a 5+ invulnerable save against harm from any quarter. It closes fast on M6" and burns the enemy at arm's length — the arc-throwing skirmisher that screens the grinding wall behind it.

Priced at a firm credit cost.

Derived from 3 codex citations.

Corpuscarii Electro Priest Ganger 95CREDITS
MWSBSSTWIALdClWilInt
6"4+4+4313+26+5+5+8+
Save 5+
Special RulesCanticles of the Omnissiah (fights under the gang Canticle)see Special Rules
PrimaryAgilityCombatFerocitySavageryShooting
SecondaryBrawnCunningSignature
Starting GearLight Robes · Electrostatic Field
Equipment List
Special
  • Electrostatic Gauntlets35credits
Armour
  • Light Robesthe default armour mark — included in the naked base and already reflected in the fighter's save; a fixed, non-purchasable inherent.
Wargear
  • Augmetic Limb45credits
  • Electrostatic Fieldthe Corpuscarii's inherent electrostatic field (5+ inv) — included in the naked base; non-purchasable.

The Corpuscarii Electro-Priest is the short-range half of the crackling tide — a frenzied flesh zealot wielding electrostatic gauntlets that fire arcing bolts as readily as they strike, wreathed in a field that turns aside blows its thin robes never could. Like the Fulgurite it is living flesh, not a construct.

It fights beneath the round's Canticle of the Omnissiah, but as flesh it draws no benefit from the Rites of Repair or the Aura of the Omnissiah. Its electrostatic gauntlets lay down short-ranged Arc fire and serve as melee weapons in the same breath, and its electrostatic field grants a 5+ invulnerable save against harm from any quarter. It closes fast on M6" and burns the enemy at arm's length — the arc-throwing skirmisher that screens the grinding wall behind it.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Servitor is the cheap repairable floor of the maniple — a mindless construct lobotomised to a single task, standing where it is placed and firing until it is destroyed. It is the gun-servitor the Cult mounts a heavy weapon upon, and the first body a priest welds back upright when the line takes damage.* As a Construct it is a target of the Rites of Repair and the Aura of the Omnissiah, mended and re-consecrated rather than mourned. Under Battle-Servitor Protocols it ignores the penalty of its first Flesh Wound and does not test for going Out of Action the first time it is taken down this battle, holding its post until a priest reaches it. While a Tech-Priest stands near, the Aura of the Omnissiah grants it the 6" machine-spirit shrug. It carries an arc rifle — expendable, replaceable, and never quite gone for good.

Priced at a firm credit cost.

Derived from 3 codex citations.

Servitor Juve 45CREDITS
MWSBSSTWIALdClWilInt
4"5+5+4416+18+7+6+10+
Save 5+
Special RulesConstruct & the machine-soul (repairable machine)Battle-Servitor Protocols (grinds through its first Flesh Wound and take-down)Aura of the Omnissiah (benefits from the 6" construct shrug)see Special Rules
PrimaryBrawn
SecondaryCombatFerocityShooting
Starting GearArc Rifle
Equipment List
Basic
  • Phosphor Blaster30credits
  • Arc Riflechassis-fitted armament — folded into the carrier's base cost; a fixed, non-purchasable inherent.
Close-Combat
  • Servo Arm25credits
Armour
  • Light Robes10credits

The Servitor is the cheap repairable floor of the maniple — a mindless construct lobotomised to a single task, standing where it is placed and firing until it is destroyed. It is the gun-servitor the Cult mounts a heavy weapon upon, and the first body a priest welds back upright when the line takes damage.

As a Construct it is a target of the Rites of Repair and the Aura of the Omnissiah, mended and re-consecrated rather than mourned. Under Battle-Servitor Protocols it ignores the penalty of its first Flesh Wound and does not test for going Out of Action the first time it is taken down this battle, holding its post until a priest reaches it. While a Tech-Priest stands near, the Aura of the Omnissiah grants it the 6" machine-spirit shrug. It carries an arc rifle — expendable, replaceable, and never quite gone for good.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Kastelan Robot is the maniple's super-Brute — a towering autonomous war-robot of T7 and six Wounds, a phosphor-array on one arm and crushing power-fists on the other, stamping in the heart of the line. It fights by remote rite, its doctrine set for it by a Cybernetica Datasmith rather than by any will of its own.* As a Construct it is mended by the Rites of Repair and covered by the Aura of the Omnissiah — the machine-spirit shrug touching even this vast frame. Under Battle-Servitor Protocols it ignores the penalty of its first Flesh Wound and does not test for going Out of Action the first time it is taken down this battle. Its combat Protocol is switched each round by its Datasmith between a defensive and an aggressive stance. It carries a heavy phosphor blaster and Kastelan power-fists — the living tank the whole wall forms around.

Priced at a firm credit cost.

Derived from 3 codex citations.

Kastelan Robot Brute 514CREDITS
MWSBSSTWIALdClWilInt
6"4+4+7764+47+6+5+
Save 3+
Special RulesConstruct & the machine-soul (repairable war-robot)Battle-Servitor Protocols (grinds through its first Flesh Wound and take-down)Aura of the Omnissiah (benefits from the 6" construct shrug)see Special Rules
PrimaryBrawnCombatFerocityShooting
Starting GearHeavy Phosphor Blaster · Kastelan Power Fists
Equipment List
Heavy
  • Heavy Phosphor Blasterchassis-fitted armament — folded into the carrier's base cost; a fixed, non-purchasable inherent.
Close-Combat
  • Kastelan Power Fistschassis-fitted armament — folded into the carrier's base cost; a fixed, non-purchasable inherent.
Wargear
  • Kastelan Protocol CorePart of the Kastelan Robot and the Datasmith uplink — the Protocol is the robot, switched by the uplink

The Kastelan Robot is the maniple's super-Brute — a towering autonomous war-robot of T7 and six Wounds, a phosphor-array on one arm and crushing power-fists on the other, stamping in the heart of the line. It fights by remote rite, its doctrine set for it by a Cybernetica Datasmith rather than by any will of its own.

As a Construct it is mended by the Rites of Repair and covered by the Aura of the Omnissiah — the machine-spirit shrug touching even this vast frame. Under Battle-Servitor Protocols it ignores the penalty of its first Flesh Wound and does not test for going Out of Action the first time it is taken down this battle. Its combat Protocol is switched each round by its Datasmith between a defensive and an aggressive stance. It carries a heavy phosphor blaster and Kastelan power-fists — the living tank the whole wall forms around.