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Codex / Gang Tactics
Codex · Adeptus Mechanicus

Gang Tactics36

RollTacticTiming
11Wrath Of Mars. Choose a friendly Kastelan Robot. Until the end of this round, each of its ranged Hit rolls of a natural 6 inflicts an additional automatic Hit as its arrays overload with the wrath of the Red Planet.your turn
12Aegis Protocol. Choose a friendly CONSTRUCT. Until the start of your next turn it adopts the Aegis Protocol for free: it gains +1 to its save and may make a single overwatch reaction shot at the next enemy to move within its line of sight.your turn
13Conqueror Protocol. Choose a friendly CONSTRUCT. Until the start of your next turn it adopts the Conqueror Protocol for free: it gains +1 Attack and may advance and fire, moving its full Move and still shooting in the same activation.your turn
14The Wall Advances. This round, any friendly CONSTRUCT that does not move counts as being in partial cover until its next activation — the shrouded wall grinding forward behind its own bulk.Start of round
15Rites Of Reconstruction. Play when a friendly CONSTRUCT is taken down. A friendly Tech-Priest within 6" may immediately make a free Rites of Repair action on it, standing it back up with 1 Wound — the priest breaking off mid-motion to catch the falling machine.Reaction
16Iron Soul. Declare the Incantation of the Iron Soul. Until the start of your next turn, friendly fighters automatically pass Nerve tests — the wall does not waver and the line does not break.your turn
21Galvanic Overcharge. Choose a friendly fighter with an arc, taser or electroleech weapon. Until the end of the round, that weapon strikes with +1 Damage against constructs, walkers and vehicles as you channel a surge of galvanic power through it.your turn
22Machine Litany. A friendly Tech-Priest chants the machine-litany. Choose one friendly CONSTRUCT within 6"; until the start of your next turn it may re-roll failed Willpower and Cool tests, soothed by the priest's blessing.your turn
23Electroleech Surge. Choose a friendly Fulgurite Electro-Priest. Until the end of this round, each Wound its electroleech stave inflicts restores 2 lost Wounds to it rather than 1, the stolen lightning surging back through its flesh.your turn
24Datasmith Command. A friendly Cybernetica Datasmith issues a fresh command-string. One friendly Kastelan Robot it controls may immediately switch its Protocol and then make a free move, responding at once to the Datasmith's will.your turn
25Sacred Oil. Play when a friendly CONSTRUCT would suffer a Flesh Wound. Anointed in sacred oil, it ignores that Flesh Wound — the blessed machine simply refusing the injury this once.Reaction
26Relentless Advance. Until the start of your next turn, friendly CONSTRUCTS may not be forced to fall back and cannot be Pinned by enemy shooting — the wall grinds on regardless, deaf to fear.your turn
31Torsion Lock. Choose a friendly fighter armed with a torsion cannon. Until the end of the round, its shots gain +1 to wound against targets with a save of 4+ or better, the graviton-torsion locking onto heavy plate.your turn
32Overwhelming Plating. Play when a friendly CONSTRUCT is hit by a ranged attack. It gains +1 to its save against that attack as its heavy plating turns the shot — the sheer mass of the machine shrugging the blow.Reaction
33Canticle Of Fury. Declare the Invocation of Machine Might. Until the start of your next turn, friendly fighters add +1 to their melee Damage rolls, the maniple striking with the fury of the Machine God.your turn
34Static Firebase. Choose up to two friendly CONSTRUCTS that did not move this round. Each may immediately make a free ranged attack with a heavy weapon, the braced firebase loosing a disciplined volley.your turn
35Reclaimed Tithe. Play at the end of the battle. If any friendly CONSTRUCT ended the battle Out of Action, roll a D6. On a 4+ its wreck is reclaimed at no repair cost — the maniple recovering what the enemy thought destroyed.End of battle
36Unbreaking Line. Choose a friendly CONSTRUCT. Until the start of your next turn, the first time it would be taken Out of Action it is instead left Seriously Injured, the line refusing to break at that point.your turn
41Electro Conduction. Choose a friendly Electro-Priest. Until the end of the round, whenever it makes a melee or arc attack it also inflicts 1 automatic Hit on a second enemy fighter within 1" of the target, the current leaping between bodies.your turn
42Machine Spirit Rouses. Play when a friendly CONSTRUCT activates. Its machine-spirit rouses to wrath: until the end of its activation it gains +1 Attack and adds 1" to its Move.Reaction
43Forge Tempered. Play before the battle. Choose one friendly CONSTRUCT; for this battle, improve its machine-spirit shrug by 1, or grant it a 6+ shrug if it has none, its plating tempered anew in the deep forge.Pre-battle
44Dominus Directs. At the start of the round, the Tech-Priest Dominus directs the line. Choose one friendly fighter within 12" of the Dominus; this round it may re-roll a single failed Hit roll, guided by the Dominus's command.Start of round
45Repair Priority. A friendly Tech-Priest works with singular focus. This turn, when it performs its Rites of Repair, it may mend two adjacent CONSTRUCTS instead of one, splitting its attention across the wall.your turn
46Servo Shield. Play when a friendly Tech-Priest within 2" of a friendly CONSTRUCT is targeted by a ranged attack. The construct interposes its bulk: the priest counts as being in full cover against that attack, shielded by the machine it tends.Reaction
51Grinding Halt. Play when an enemy fighter moves within 3" of a friendly Kataphron. The heavy battle-servitor braces and swings: make an immediate free melee attack against that fighter as it comes into reach, grinding its advance to a halt.Reaction
52Plasma Ascendant. Choose a friendly fighter armed with a plasma culverin. Until the end of the round it may fire on its overcharged profile without any risk of backlash — the construct's machine-soul ascendant over the reactor's fury.your turn
53Canticle Shift. At the start of the round, as the Canticle is declared, the Omnissiah's favour shifts. This round you may declare a second Canticle of the Omnissiah in addition to the first; both are active gang-wide until the round ends.Start of round
54Augmetic Resolve. Choose a friendly fighter. Until the start of your next turn it may re-roll a failed roll to avoid going Out of Action and a failed roll on the Lasting Injury table — the much-rebuilt body refusing the scrapheap.your turn
55Reclaimed In Fire. Play at the end of the battle. If a friendly Kastelan Robot or Kataphron ended the battle Out of Action, roll a D6. On a 3+ it is reclaimed and rebuilt at no repair cost before your next battle, dragged from the fire and made whole again.End of battle
56Grief Of The Machine. Play when a friendly CONSTRUCT is taken Out of Action. Every friendly fighter within 6" of it gains +1 to Hit in melee until the end of the next round, roused to grief-fury by the fall of a sacred machine.Reaction
61Heavy Bracing. Choose a friendly fighter with a heavy weapon. Until the end of the round it ignores the penalties of the Unwieldy trait, braced and immovable as it fires the maniple's heaviest guns.your turn
62Phosphor Mark. Choose an enemy fighter hit by a friendly phosphor weapon this round. Until the start of your next turn, that fighter may not benefit from cover or hidden status, lit up by clinging phosphor for the whole maniple to see.your turn
63Kastelan Fury. Choose a friendly Kastelan Robot in the Conqueror Protocol. This turn it may make a free additional melee attack action, its power-fists rising and falling with the fury of the Machine God.your turn
64Arc Riposte. Play when a friendly fighter with an arc or electroleech weapon is struck in melee and survives. It makes an immediate free melee attack back against the attacker, answering the blow with a crackling riposte.Reaction
65Forge Guard. Play when an enemy fighter charges a friendly Tech-Priest. A friendly CONSTRUCT within 3" of the priest may immediately move into base contact with the charging enemy, interposing itself as the forge-guard of its master.Reaction
66The Omnissiahs Will. The Omnissiah's will moves through the maniple. Until the start of your next turn, each friendly fighter may re-roll a single failed Hit, Wound or save roll — the Machine God guiding steel and shot alike.your turn