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Allegiance
Adeptus Mechanicus Skitarii
Codex / Wargear
Codex · Adeptus Mechanicus

Wargear22

Galvanic Actuators Wargear
Costinherent
+1 to the Doctrina Imperative toggle

Galvanic actuators are limb-augments wired into a Skitarii's muscle to sharpen its obedience to the Doctrina Imperative. A fighter under the Bulwark stance re-rolls a failed ranged Hit; one under Conqueror advances an extra inch on its Move. They are the maniple's own kit — the precision-doctrine made mechanical — and serve no fighter but a Skitarii sworn to the two doctrines.

Refractor Stave Relay Wargear
Costinherent
extends the Marshal Doctrina aura to 9"re-declare the Doctrina once/battle

The refractor stave-relay is a Skitarii Marshal's command-standard, a field-generator and doctrina-transmitter borne on a haft. It widens the Marshal's Doctrina aura to 9", pulling more of the line under a single order, and once per battle lets the Marshal re-declare the projected doctrine mid-round as the fight turns. It is the officer's tool for holding a whole maniple to one cant, ranged-precise or aggressive, on command.

Augmetic Leg Wargear
Cost25
cancels Hobbled

A bionic leg, hammered and calibrated to carry the fighter as surely as the original ever did. It cancels a Hobbled Lasting Injury, restoring a crippled fighter's stride. A servant of the Machine God does not limp for long; the broken part is cut away and a better one bolted on in its place.

Augmetic Limb Wargear
Cost45
cancels a Hand/Eye Lasting Injury

An augmetic limb or bionic eye — the commonest surgery in a cult where every body is already part-machine. Fitted to a fighter, it cancels a Hand or Eye Lasting Injury, the ruined flesh simply cut away and replaced with steel. What would cripple another soldier is, to the Mechanicus, a morning's work at the bench.

Auspex Omnispex Wargear
Cost30
negate hidden setupmark a target

An auspex scanner, or the heavier omnispex the Skitarii carry — a machine-eye that pierces concealment. It negates an enemy's hidden setup and can mark a target for the maniple's guns, stripping away cover the foe thought secure. Precision fire is only as good as the target it can find, and the auspex finds them.

Construct Hull Armour
Costinherent
super-Brute plating

The armoured shell of the Kastelan Robot — a super-Brute's worth of thick, spirit-warded plating. It is the toughest protection any Machine God body carries, made to shrug off fire that would gut a lesser frame. The hull is the Kastelan chassis itself, inseparable from the war-engine it encloses.

Cortex Controller Wargear
Costinherent
extends the Canticle/Doctrina range

A cortex controller — a data-tether that relays the liturgy of the Machine God further than one voice could carry. It extends the range at which the Canticle, and among the Skitarii the Doctrina Imperative, reaches the maniple's fighters, spreading the priest's declared stance across a wider stretch of the field.

Electrostatic Field Wargear
Cost55
5+ invulnerable save

A crackling electrostatic field, borne by Corpuscarii Electro-Priests. Like the Dominus's refractor, it grants a 5+ invulnerable save, turning attacks aside regardless of Armour Penetration. On the frenzied cyber-zealot it doubles as a halo of discharge — the fervour of the Omnissiah made visible in arcing light.

Heavy Plating Armour
Costinherent
4+ save

Slabs of blessed ceramite and industrial plate, the armour of Tech-Priests and Kataphron war-engines. It grants a 4+ save — the heaviest worn protection in the maniple. The plating is part of those chassis rather than a separate fitting; a fighter is either built around it or is not.

Incense Projector Accessory
Costinherent
once/round partial cover

An incense-cloud projector, venting a thick sacred smoke in the manner of the Shroudpsalm. Once per round it throws up a screen of billowing haze that grants the fighter partial cover, the consecrated fog turning aim aside. A small, portable echo of the static-shroud the whole maniple fights beneath when the Canticle is sung.

Light Robes Armour
Cost10
6+ save

Simple mechanicus robes woven over a sensor-mesh, worn by Servitors and the lowest cult-drudges. They grant a 6+ save — scant protection, but enough to turn a glancing hit. The wearer is no armoured warrior; the plain cloth marks a body the maniple can afford to lose and quickly replace.

Magna Stabilisers Wargear
Cost50
fire a heavy weapon without the Unwieldy penalty

Magna-cannon stabilisers — bracing struts and gyroscopic mounts fitted to a heavy-weapon carrier such as a Kataphron. They let the fighter fire a heavy weapon as though it did not have the Unwieldy trait, the recoil soaked into the machine rather than the shooter. A braced gun is a gun that hits.

Mechadendrites Wargear
Costinherent
extra utility/attack limb array

A cluster of mechadendrites — serpentine mechanical limbs sprouting from a Tech-Priest's back, tipped with tools, sensors, and lashing weapon-heads. They lend the priest extra reach in both work and war, a nest of steel arms that never tire, as ready to seize a wounded servo as to strike down a foe drawn too near.

Photo Visor Accessory
Cost25
after an Aim, re-roll a ranged Hit

A photo-visor, its preysight lenses drinking in light no eye could use. After this fighter has made an Aim action, it may re-roll a failed ranged Hit roll — the augmetic sight steadying a shot the priest-machines have already lined up. Patience and a good lens are the Mechanicus marksman's twin virtues.

Protective Robes Armour
Cost15
5+ save

The reinforced robes of the Skitarii — layered ballistic cloth and augmetic weave over the cyborg soldier's frame. They give a 5+ save against any attack, the standard protection of the ranged line. The robe is only the outermost layer of a survivability that rests on augmetics and a priest's care, never on plate alone.

Refractor Field Wargear
Cost55
5+ invulnerable save

A refractor field generator, worn by the Tech-Priest Dominus. It projects a shimmering energy screen granting a 5+ invulnerable save — a save taken regardless of the attacker's Armour Penetration, since the field turns the blow aside before it ever reaches plate. It is the ward that keeps a maniple's master alive long enough to matter.

Respirator Mask Personal
Cost15
ignore the Gas trait

A respirator, or the incense-mask the priests favour — sealed filtration that scrubs the air the fighter breathes. It lets the wearer ignore the Gas trait, walking through clouds that would choke a mortal. The Machine God's servants breathe what they are told to and no more.

Sacred Icon Status
Cost40
re-roll a Nerve test within 6"max 1

A sacred icon — a cog-toothed banner or reliquary standard raised over the maniple, heavy with the Omnissiah's blessing. A friendly fighter within 6" of the icon may re-roll a failed Nerve test, steadied by the sight of the holy machine-sigil. A maniple may field only one such icon.

Servo Arm Repair Kit Wargear
Costinherent
Rites of Repair tool

The servo-arm and blessed tool-array an Enginseer or Datasmith bears — the instrument through which the Rites of Repair are worked. With it the priest hauls a fallen Construct upright and welds its wounds shut. It is not a thing bolted on for war, but the very hand with which the maintenance-priest tends its machines.

Servo Skull Status
Cost30
relay sight / sensor familiar

A servo-skull — the gilded skull of a faithful servant, reborn as a floating familiar that drifts at its master's shoulder. It relays sight and sensor-data across the field, a hovering eye for the maniple. A small, grim testament that in the Machine God's service even death is only a change of duty.

Walker Mount Wargear
Costinherent
fast scout walker mount

The striding walker-mount of a Sydonian Dragoon or Ironstrider Ballistarius — a two- or three-legged engine that carries a Skitarii rider high and fast across the field. The mount is the Brute chassis itself, not a fitting added to a foot-soldier; rider and walker are reckoned together as one war-engine.