MACROMUNDA
Allegiance
HouseAll / FactionCult MechanicusSkitariiVehicles are shared across all of Adeptus Mechanicus's Houses
Adeptus Mechanicus
Codex / Vehicles
Codex · Adeptus Mechanicus

Vehicles 3 shown

Every vehicle this faction fields, on the Ash-Wastes track — facing Toughness, Hull Points, Handling and crew psychology, its locomotion, arc-bound hardpoints and flight profile. Hover a hardpoint weapon for its codex entry; select it to open that entry.

Onager Dunecrawler vehicle 300CREDITS
MT-FT-ST-RHPHndSvBSLdClWilInt
6"87676+4+4+7+6+5+9+
LocomotionWalker
Hardpoints
  • Neutron Laser — Front arc (Crew)
  • Cognis Heavy Stubber — Front arc (Crew)
Special Rules
  • 0-1 per gang

The Onager Dunecrawler is the Cult's six-legged siege-walker — a slow, heavily-armoured hull that grinds forward on the same inexorable line as the construct wall it escorts. Thick to the front and stubborn to steer, it moves at a crawling Movement 6" and shrugs damage the way the Kataphrons do, a rolling redoubt of blessed metal rather than a spearhead. Its neutron laser anchors the maniple's long lane, folding armour and cracking the heavy targets the wall's own guns cannot reach, while the cognis heavy stubber rakes anything that closes on its legs. Fielded one at a time, it is a centrepiece the line forms around, resolving its handling and its wounds through the Ash-Wastes vehicle rules as it advances — never fast, always coming.

Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).

Skorpius Disintegrator vehicle 280CREDITS
MT-FT-ST-RHPHndSvBSLdClWilInt
9"76665+4+4+7+6+6+8+
LocomotionSkimmer
Hardpoints
  • Ferrumite Cannon — Turret arc (Crew)
  • Cognis Heavy Stubber — Front arc (Crew)
Special Rules
  • 0-1 per gang

The Skorpius Disintegrator is the fast anti-grav gun-platform the mobile maniple hovers on the flank — a Skimmer hull that skates the board's edges at Movement 9" and strips armour from range while the line advances beneath it. Its turret ferrumite cannon swivels to punish whatever the gunline cannot reach, the anti-armour trait re-rolling wounds against the best-protected targets, and the front cognis heavy stubber keeps a steady stream of fire on anything that closes. It is a glassy thing — six Hull Points behind a 4+ save, one bad Loss-of-Control roll from a wreck — but it out-ranges and out-moves anything the enemy can bring against it, resolving its handling and its damage through the Ash-Wastes vehicle rules. This is a hull, not a flier: it hovers, it does not exclude the airspace.

Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).

Skorpius Dunerider vehicle 180CREDITS
MT-FT-ST-RHPHndSvBSLdClWilInt
10"66565+4+4+7+6+6+8+
LocomotionSkimmer
Hardpoints
  • Cognis Heavy Stubber — Front arc (Crew)
  • Cognis Heavy Stubber — Rear arc (Crew)
Special Rules
  • 0-1 per gang

The Skorpius Dunerider is the fastest hull the maniple fields — a light anti-grav transport that skates the board at Movement 10", built to rush a firebase up the table rather than anchor a gun-line. Twin cognis heavy stubbers, fore and aft, are its whole armament: enough to rake a swarm off its flanks, never enough to make it a centrepiece. Lightly plated and quick to wreck, it lives on its speed, the fast redeploy the mobile maniple leans on when the line needs to be somewhere the enemy did not expect, resolving its handling through the Ash-Wastes vehicle rules. A hull, not a flier — it hovers low and hard, and it does not exclude the airspace.

Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).