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Codex / Weapons
Codex · Adeptus Mechanicus

Weapons30

Cognis Heavy Stubber45CREDITS
Rng SRng LAcc SAcc LStrAPDAm
20"40"+14-115+
Rapid Fire (2)Cognis

The cognis heavy stubber is the Onager's cognis-array secondary — a hull-served automatic gun slaved to the walker's targeting cortex. Its Cognis machine-spirit means it takes no penalty for firing after the hull moves, so the Onager keeps a steady stream of fire on the advance even as its neutron laser is aimed and let loose. Rapid Fire (2) turns it into a suppressing hose against massed light infantry, the close-lane answer to anything that tries to swarm the walker's legs while the heavy beam works the far lane.

Electroleech Stave40CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+1-12
MeleeArcLeech

The electroleech stave is the Fulgurite Electro-Priest's stolen lightning bound into a length of blessed metal — a stave that draws the life from what it strikes and pours it back into the zealot who wields it. It bears the Melee, Arc and Leech traits: its arcs savage machines and armour, and each Wound it inflicts restores a lost Wound to the wielder. The deeper the Fulgurite wades into the enemy, the harder it becomes to put down — a weapon that feeds on the very battle it fights.

Electrostatic Gauntlets35CREDITS
Rng SRng LAcc SAcc LStrAPDAm
8"16"4-116+
Rapid Fire (1)Arcalso Melee (+0/-1/1)

The electrostatic gauntlets are the Corpuscarii Electro-Priest's stolen lightning worn on both hands — gauntlets that hurl crackling bolts at short range and strike as fists in the same motion. They fire with the Rapid Fire (1) and Arc traits, spitting arcs that savage machine and man alike, and double as Melee weapons when the zealot closes. Gun and fist in one, they let the Corpuscarii burn the enemy at arm's length and never choose between shooting and the charge.

Heavy Arc Rifle70CREDITS
Rng SRng LAcc SAcc LStrAPDAm
24"48"6-224+
ArcUnwieldy

The heavy arc rifle is the Kataphron Breacher's alternate mount — a bulkier cousin of the arc rifle that throws a heavier bolt of disruptive current downrange. Its Arc trait makes it lethal to constructs, walkers and vehicles, tearing at the same armoured targets the torsion cannon crushes but reaching further to do it. Its Unwieldy weight keeps the Breacher set and firing, a static gunner grinding the wall forward one braced shot at a time.

Heavy Grav Cannon120CREDITS
Rng SRng LAcc SAcc LStrAPDAm
20"80"-1+16-325+
GravRapid Fire (1)Unwieldy

The heavy grav-cannon is one of the Kataphron Destroyer's heavy mounts — a graviton weapon that turns a target's own armour against it, growing deadlier the heavier the plate it strikes. It fires with the Grav, Rapid Fire (1) and Unwieldy traits, laying down repeated crushing pulses from a braced, static position. Against a well-armoured foe it is the surest gun the wall owns; against the lightly-armoured it merely batters — a weapon built to break exactly the kind of heavy line the Cult itself fields.

Heavy Phosphor Blaster80CREDITS
Rng SRng LAcc SAcc LStrAPDAm
20"40"-15-124+
Rapid Fire (2)Phosphor

The heavy phosphor blaster is the Kastelan Robot's arm-mounted array — a battery of phosphor emitters that floods the enemy in searing, marking light. It fires with the Rapid Fire (2) and Phosphor traits, throwing a storm of bolts that both wound and strip away the cover a target hides behind. It is the ranged half of the robot's war-form, sweeping the ground ahead of the wall while the power-fists wait for whatever survives the advance.

Kastelan Power Fists55CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+4-23
MeleePowerTwo-handed

The Kastelan power-fists are the robot's crushing melee — a pair of piston-driven gauntlets, each the size of a fighter, built to fold armour and flatten whatever the phosphor array leaves standing. They strike with the Melee, Power and Two-handed traits, trading finesse for sheer devastation. Little survives their fall; the Kastelan does not duel, it demolishes, and the fists are how the wall answers anything that reaches its heart.

Mag Inverter Cannon145CREDITS
Rng SRng LAcc SAcc LStrAPDAm
24"48"+19-434+
anti-construct/vehicleGravUnwieldy

The mag-inverter cannon is the Metalica-pattern siege-breaker — a Kataphron heavy built by fusing a torsion-cannon housing to the grav-inverter coil of a heavy grav-cannon. Where the torsion cannon folds plate inward, the mag-inverter pins its target with an inverted gravitic field first, so the Grav trait bites hardest against the best-armoured foes: a construct or vehicle that would shrug a lesser round is dragged down and crushed. At Strength 9 and AP -4 it is the surest anti-construct/vehicle tool the wall can mount, and like every siege weapon of its weight it is Unwieldy — the Breacher plants itself, inverts the field, and lets the gravity do the breaking.

Neutron Laser90CREDITS
Rng SRng LAcc SAcc LStrAPDAm
24"48"+19-434+
anti-Brute/vehicleConcussionUnwieldy

The neutron laser is the Onager Dunecrawler's heavy siege-beam — a chassis-fitted hardpoint gun that lances a single searing column of accelerated particles down the walker's long lane. At Strength 9 with AP -4 it is the Cult's surest reach against enemy Brutes, walkers and armour, the anti-Brute/vehicle trait making every shot bite where lighter guns skid off. Concussion staggers what it does not kill, and its Unwieldy bulk keeps the Onager planted and firing rather than manoeuvring — a beam that anchors the line while the wall grinds forward beneath it.

Plasma Culverin130CREDITS
Rng SRng LAcc SAcc LStrAPDAm
18"36"+17/8-3/-42/35+
Overcharge/UnstableBlast

The plasma culverin is the Kataphron Destroyer's overcharging heavy plasma — a broad-mouthed weapon that spews a roiling gout of star-hot matter across a target and everything near it. It carries the Blast trait, and its Overcharge/Unstable profile wrings a fiercer shot from the reactor at the risk of backlash — a risk the construct shrugs where a flesh gunner would burn. It is the heaviest gun the wall fields, levelling clustered enemies the slow constructs would never reach in melee.

Torsion Cannon130CREDITS
Rng SRng LAcc SAcc LStrAPDAm
24"48"+18-434+
anti-construct/vehicleUnwieldy

The torsion cannon is the Kataphron Breacher's construct-cracker — a graviton-torsion projector that folds armour plate in on itself and crushes the machine beneath. It is the wall's answer to other walls, carrying the anti-construct/vehicle trait that makes it the maniple's surest tool against enemy Brutes, walkers and armour. Its Unwieldy bulk keeps the Breacher planted and firing rather than fighting on the move — a siege weapon on tracked haunches, aimed and let loose.

Arc Maul25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+1-11
MeleeShockArc

An arc maul is a crackling melee weapon, its head sheathed in a discharge that stuns flesh and overloads machines. Carrying the Melee, Shock, and Arc traits, it is at its most lethal against constructs and vehicles, where the current does what a blunt blow alone could not. A close-quarters answer to enemy engines.

Arc Pistol25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
6"12"+14-116+
PistolArc

An arc pistol channels a coiled bolt of lightning into a sidearm's frame, made to cripple machines rather than men. With the Pistol and Arc traits, it is a close-range answer to enemy constructs and vehicles, overloading their spirits with a lash of current. Against armoured engines it bites where lead would only spark.

Arc Rifle30CREDITS
Rng SRng LAcc SAcc LStrAPDAm
18"24"4-116+
Arc

An arc rifle is a long-armed lightning-caster, built to burn out the spirits of enemy machines from range. With the Basic and Arc traits, it is the Mechanicus answer to constructs and vehicles that keep their distance — a coiled bolt of current that cripples engines lead cannot touch.

Flechette Blaster25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
8"16"+1314+
Rapid Fire (2)

The flechette blaster of the Pteraxii Skystalker sprays a cloud of razor slivers, a skirmisher's weapon for the strike from above. With the Special and Rapid Fire (2) traits, it shreds soft targets in a hail of shards before the flyer wheels away. Short-ranged and vicious, made for the diving pass, not the standing fight.

Frag Grenade30CREDITS
Rng SRng LAcc SAcc LStrAPDAm
6"-1314+
BlastKnockback

A frag grenade scatters a lethal burst of shrapnel, the maniple's answer to enemies clustered together. Thrown with the Grenade, Blast, and Knockback traits, it catches a group in its blast and hurls the survivors back off their feet. A simple, universal tool for breaking up a tight formation.

Galvanic Carbine25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
12"24"+14-112+
Rapid Fire (1)

The galvanic carbine of the Serberys Raiders is a saddle weapon, cut down for firing on the move. Carrying the Basic and Rapid Fire (1) traits, it throws the same reliable, armour-biting bolt as the Ranger's rifle in a handier frame. The mounted scout looses it after a hard ride and rarely misses.

Galvanic Rifle25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
18"30"+14-112+
Rapid Fire (1)Precision

The galvanic rifle is the Skitarii Ranger's mainstay — a long-barrelled weapon that throws a precise, armour-cracking bolt at range. It carries the Basic, Rapid Fire (1), and Precision traits, and like all galvanic arms it never jams. In the hands of the machine-precise Ranger it is a marksman's tool: patient, reliable, and unerring at distance.

Incendine Flamer40CREDITS
Rng SRng LAcc SAcc LStrAPDAm
T415+
TemplateBlaze

The incendine flamer of the Pteraxii Sterylizor washes a descending gout of promethium across everything before it. Carrying the Special, Template, and Blaze traits, it is a melee-diver's weapon — no aim needed, only a target caught in the flame. The Sterylizor falls from the sky and burns whatever it lands upon.

Krak Grenade45CREDITS
Rng SRng LAcc SAcc LStrAPDAm
6"-16-126+
anti-Brute/vehicleScarce

A krak grenade packs a shaped charge meant to crack armour rather than scatter shrapnel. Carrying the Grenade, Scarce, and anti-Brute/vehicle traits, it is saved for the hardest targets — a Brute, a walker, an enemy engine — where its focused blast punches clean through. Few are carried, and each is spent with care.

Macrostubber15CREDITS
Rng SRng LAcc SAcc LStrAPDAm
6"12"+1314+
PistolRapid Fire (2)

A macrostubber is a heavy, multi-barrelled autopistol, the Dominus's answer to anything that draws too close. It fires with the Pistol and Rapid Fire (2) traits, hosing a storm of solid rounds across a short range. Crude beside the radium line, but the sheer weight of fire keeps enemies off a priest at prayer.

Omnissian Axe45CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+2-22
MeleePowerTwo-handed

The Omnissian axe is the sacred tool and weapon of a Tech-Priest — a great cog-bladed haft that serves equally to consecrate an engine or cleave an enemy. Wielded with the Melee, Power, and Two-handed traits, it strikes with augmetic strength and shears through armour. It is the mark of a priest's authority as much as an instrument of war.

Phosphor Blaster30CREDITS
Rng SRng LAcc SAcc LStrAPDAm
18"24"+1415+
Rapid Fire (1)Phosphor

A phosphor blaster hurls gouts of clinging incandescent fire, favoured by Skitarii and gun-servitors alike. It carries the Basic, Rapid Fire (1), and Phosphor traits — fire that both burns and marks, dragging a target out of whatever cover it hoped would hide it. A workhorse of the mid-range gunline.

Phosphor Grenade35CREDITS
Rng SRng LAcc SAcc LStrAPDAm
6"-1315+
BlastPhosphor

A phosphor grenade bursts in a sheet of clinging, luminous fire, lighting up an area as it burns those within. Thrown with the Grenade, Blast, and Phosphor traits, it both scatters flame and strips away the cover and concealment its glow reveals. Useful as a marker as much as a weapon, flushing hidden enemies into the open.

Phosphor Pistol20CREDITS
Rng SRng LAcc SAcc LStrAPDAm
8"12"+1315+
PistolPhosphor

A phosphor blast pistol spits clinging, luminous fire that marks its target as much as it burns. Carrying the Pistol and Phosphor traits, it lights up whatever it strikes, stripping away the shadows a foe hides in. A short-ranged tool of the ranged line, favoured where a target must be seen as well as hit.

Radium Carbine25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
12"24"+1314+
Rapid Fire (2)Rad

The radium carbine is the Skitarii Vanguard's weapon, shorter than the Ranger's rifle and built to drown a target in irradiated fire up close. With the Basic, Rapid Fire (2), and Rad traits, it sprays a lethal volley that poisons as it strikes. It never jams; the Vanguard advances behind a wall of sickening fire.

Radium Pistol20CREDITS
Rng SRng LAcc SAcc LStrAPDAm
6"12"+1314+
PistolRad

A radium pistol wreathes its muzzle in a haze of hard radiation, a Mechanicus sidearm for close work. It carries the Pistol and Rad traits and, like all radium weapons, never jams — the sealed machine simply keeps firing, sickening what it does not outright kill. The commonest holstered arm of the ranged line and its priests.

Servo Arm25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+2-12
MeleeUnwieldy

A servo-arm is an industrial manipulator — a hydraulic claw meant for heavy labour, turned to crushing an enemy in the press of melee. Slow to bring to bear, it carries the Melee and Unwieldy traits, but a blow that lands folds armour like tin. Servitors and Enginseers bear it as tool and weapon both.

Taser Goad20CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+11
MeleeTaser

A taser goad is a long electrified prod carried by the Skitarii Vanguard, built to loose a cascade of shocks on contact. With the Melee and Taser traits, its charge arcs violently through whatever it touches. Light and quick, it turns a Vanguard's reach into sudden, stuttering violence.

Transonic Blade25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+0-11
MeleeShred

A transonic blade hums at a pitch that shivers matter apart on contact, the close-quarters weapon of Sicarians and the Manipulus. With the Melee and Shred traits, it worries through armour and flesh, the vibrating edge finding purchase where a still blade would glance. Quick, precise, and merciless in a duel.