MACROMUNDA
Allegiance
House— single House · faction-wide roster
Grey Knights
Codex / Composition
Codex · Grey Knights

Composition3

Identity2

The Grey Knights are the daemon-hunters — a tiny, irreplaceable brotherhood of psyker-knights who fight as a surgical anti-warp scalpel. Every warrior in the gang is a sanctioned psyker in Terminator-standard plate, and that single fact reshapes everything: the whole House casts, the whole House wards, the whole House banishes. There are no recruits and no chaff here, only tested veterans, which makes this the most elite-skewed roster in the game and the one with the least margin for loss.

They win by precision and psychic dominance rather than numbers. The Aegis raises a collective anti-Wyrd ward that thickens as the brothers cluster; the Brotherhood lets every model cast one Sanctic power a round; Grand Master's Will steadies both from the centre of the line. Nemesis force weapons banish the daemons they fell, and teleport assault drops the right brother onto the key threat before the enemy expects anyone there. Their hard counter is the warp itself — daemons and psykers — and their hard weakness is attrition: out-body the irreplaceable few and the brotherhood breaks. Played to its strengths, the House purges the threat and loses nothing doing it.

Beneath the silver plate of the daemon-hunters lies the same transhuman frame every Adeptus Astartes carries into war. A Grey Knight is a Space Marine first: a body raised to Toughness 5 and three Wounds, a warrior who does not break where lesser soldiers rout. Survival is written into the flesh — the layered muscle, the fused ribcage, the redundant organs — and not into the thickness of the armour. Fear finds no purchase on such a fighter; it steadies itself and holds the line long after a mortal would have fled.

Onto that Astartes foundation the Ordo Malleus grafts a second terror: an entire brotherhood of psykers, each mind a weapon turned against the warp. Where a Chapter fields a handful of Librarians, the Grey Knights field only Librarians — every helm hides a witch trained to banish the daemon and burn the sorcerer. Few in number, irreplaceable, and superhuman in the flesh, they are the scalpel the Imperium reserves for the enemies no other force is permitted to face.

Gang Composition1

Credits1500
Leaders1
Champions2
Build Rules
  • Starting credits: 1500 (converter-wide default)
  • Exactly 1 Leader (Grand Master / Brother-Captain)
  • 0-2 Champions (Brotherhood Librarian / Brotherhood Champion / Chaplain-Techmarine)
  • Strike and Terminator squads form the bulk; Paladin / Purifier / Interceptor 0-2 each; Purgation 0-1
  • Backbone (hard floor): Strike + Terminator gangers >= Leaders + Champions (a tiny elite backbone)
  • 0-1 Brute (Nemesis Dreadknight / Venerable Dreadnought)
  • Armour skew: Terminator 2+ is the NORM, Power 3+ the light option (the inverse of other chapters)
  • No Juve tier: there are no Grey Knight recruits; the cheap slot is a bonded Servitor or left empty (none-by-identity)
  • Every model is a psyker: the all-caster brotherhood drives the Aegis, the force weapons and Smite

A Grey Knights gang is built from 1500 credits, and every one of those credits buys a veteran. The controlling player fields exactly one Leader — the Grand Master — and up to two Champions drawn from the Brotherhood Librarian, Brotherhood Champion and Chaplain-Techmarine. Strike Squads and Brotherhood Terminators form the bulk of the roster, with Paladins, Purifiers and Interceptors taken nought to two apiece and a single Purgation Brother alongside them; a lone Nemesis Dreadknight or Venerable Dreadnought may anchor the gang as its Brute. A hard floor holds the shape together: the count of Strike and Terminator gangers must at least match the Leader and Champions combined, so the gang stays a tiny elite backbone rather than a handful of heroes.

Two rules define how the House feels to build. There is no Juve tier — no Grey Knight is a recruit, so the cheap slot is filled by a bonded Servitor or left empty, and the gang simply starts small and veteran. And every model is a psyker, which is what makes the whole roster feed the Aegis, the force weapons and Smite. Terminator plate is the norm here and Power armour the light option, the inverse of every other chapter.