| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 2+ | 3+ | 4 | 5 | 4 | 2+ | 3 | 4+ | 3+ | 3+ | 4+ |
- Storm Bolter65credits
- Nemesis Sword35credits
- Nemesis Halberd40credits
- Nemesis Daemon Hammer50credits
- Iron Halo75credits
- Terminator Plate— included Terminator 2+ mark (the GK norm) — priced into the naked base; non-purchasable
- Auspex25credits
- Purity Seals10credits
- Sanctic Familiar25credits
- Brotherhood Banner35credits
The Grand Master is the anchor of the brotherhood — a master psyker in Terminator-standard plate, the one fighter every other Grey Knight is built to fight around. A statline that reaches 2+ to hit in both melee and Willpower, four Wounds, and a 2+ save makes him a killing machine in his own right; the Nemesis halberd and storm bolter are almost secondary to what his presence does to the gang. He casts one Sanctic power each round under The Brotherhood, feeds The Aegis, and banishes daemons with his blade.
His true weight is Grand Master's Will: while Grey Knights stand near him they re-roll failed Wyrd and Nerve tests, turning the gang's psychic casting and its collective ward from strong to near-relentless. The whole House sharpens around him — and dulls the instant he falls, which is exactly how a canny enemy plays the matchup. Keep him central, keep the brotherhood tight in his shadow, and accept that he is the target every hunter on the board is coming for.