Vehicles 3 shown
Every vehicle this faction fields, on the Ash-Wastes track — facing Toughness, Hull Points, Handling and crew psychology, its locomotion, arc-bound hardpoints and flight profile. Hover a hardpoint weapon for its codex entry; select it to open that entry.
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 7 | 6 | 6 | 6 | 6+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
- Transport (10 fighters)
The Rhino is the armoured workhorse the whole Adeptus Astartes shares, and the Grey Knights ride the same boxy Tracked transport into the daemon-hunt — a fast hull that carries a Strike or Terminator squad across open ground to the point where no teleport-relay will reach. Its plate turns small-arms aside but is thin by war-engine measure, trading protection for speed: it exists to deliver the irreplaceable few to the killing line, not to trade blows once there. A pintle storm bolter lets the crew rake infantry as they close, though the hull leans on Movement and its six Hull Points rather than firepower to survive. The Brotherhood fields but one, and risks it sparingly — every fighter aboard is a witch the Ordo Malleus cannot easily replace. It resolves its handling, its facing armour and its Loss of Control through the Ash-Wastes vehicle rules, the same rolling fortress every Chapter learns to ride.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 7 | 6 | 6 | 6 | 6+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Heavy Bolter — Turret arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
- Transport (6 fighters)
The Razorback is the Rhino turned gunboat — the same Tracked hull and facing armour, but with half its cargo bay surrendered to a 360-degree turret. It gives up carrying a full squad to gain a weapon that hammers, and the Brotherhood fields it when a strike needs a transport that both delivers a fireteam and holds a fire-lane once the ramp drops. The turret twin-links a heavy bolter as standard, though the Grey Knights favour the sanctified alternative: a twin psycannon, its blessed rounds tearing through daemon flesh and warp-ward alike while the hull carries its passengers forward. A pintle storm bolter adds close-in volume. Six Hull Points and armour proof against small-arms but thin against war-engines mean it lives on Movement and its turret's reach rather than on trading blows. One per gang, it resolves its handling, its facing Toughness and its Loss of Control through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 14" | 7 | 6 | 6 | 8 | 6+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Assault Cannon — Turret arc (Crew)
- Multi Melta — Front arc (Crew)
- Missile Launcher — Hull arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
- Transport (6 fighters or 1 Brute/Dreadnought)
The Stormraven is the Brotherhood's sole flyer and its apex war-machine below the superheavy line — a Hovering assault-transport that lifts a Terminator squad, or slings a Nemesis Dreadknight or Venerable Dreadnought beneath its hull, into the heart of the purge. Its Hover keyword frees it from the interceptor's tyranny of motion: it may hold station and settle to Low or even Grounded altitude to disgorge its passengers where the daemon waits, then climb away. Everything about it is heavy. A turret twin-links an assault cannon, the nose mounts a twin multi-melta to gut armour on the approach, and hull hardpoints add stormstrike missiles and hurricane bolter fire — with a psycannon among the sanctioned fittings for warp-tainted prey. Eight Hull Points and thick facing armour carry it through fire that would down a lesser craft. A fortune-gatekeeper, fielded one at a time and rarely. It plugs into the Ash-Wastes vehicle rules for its Hull Points and facing Toughness, and into the Flight rules for its altitude, its Hover station and its ingress.
Uses the Macromunda Flight rules — see Flying Mechanics.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).