MACROMUNDA
Allegiance
House— single House · faction-wide roster
Grey Knights
Codex / Weapons
Codex · Grey Knights

Weapons13

Dreadknight Heavy
Rng SRng LAcc SAcc LStrAPDAm
12248-235+
war-suit heavy

This is the war-suit's integral heavy weapon — a scaled-up psycannon, gatling psilencer or heavy incinerator mounted on the Nemesis Dreadknight and fed by the walker's own frame. It fires at a Strength and Damage no hand-carried gun of the brotherhood can match, sweeping the field at range while the war-suit closes to bring its greatsword to bear. It is not a piece of kit a brother buys and slings; it comes with the Dreadknight, part of the machine, and reflects the sheer weight of firepower a piloted psyker war-suit brings to a gang built around a handful of fighters.

Incinerator35CREDITS
Rng SRng LAcc SAcc LStrAPDAm
T5-115+
Blastanti-daemon flame

The incinerator is the Purifier's signature — a template flamer that washes sanctified fire across everything in its cone. Its Blast character means it strikes whole clusters at once, and its blessed flame burns the warp-born especially fiercely, making it the ideal tool for the moment a knot of daemons crowds together to press the attack. It needs no roll to hit what stands under the template, only a Purifier close enough to bathe them. Against a dense enemy it is punishing; against the Neverborn it is a cleansing, the anti-daemon fire that clears a room the brotherhood then walks into with blades drawn.

Nemesis Daemon Hammer50CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+4-33
ForceKnockbackanti-daemon

The daemon-hammer is the brotherhood's sledge — a two-handed maul whose head leaves nothing behind but the outline of what it struck. It hits far above the wielder's Strength, shatters heavy armour, and carries Knockback to hurl a struck fighter backward off its feet. Its Force edge banishes a daemon it fells, and it is built with the warp-born especially in mind. Slow to swing but catastrophic when it connects, the daemon-hammer is the Terminator's answer to anything too tough for a blade: a Brute, a heavy body, or a Greater Daemon that needs to be put down and kept down.

Nemesis Falchions35CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E-21
Force+1 Attack

The falchions are a matched pair of short Nemesis blades, wielded one in each hand by the brotherhood's dedicated close-combat specialists. They trade the reach and single-blow weight of the larger patterns for volume: the +1 Attack they grant turns an activation into a whirl of strikes, each one carrying the Force trait that banishes a daemon it fells. In a Champion's hands, where the base Attack count is already high, the falchions produce a flurry few bodies survive. This is the weapon for a fighter meant to overwhelm a single foe in one exchange rather than trade patient blows.

Nemesis Greatsword55CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+3-33
Force

The greatsword is the heaviest blade the brotherhood carries by hand — a two-handed Nemesis weapon a lesser man could not lift without a powered frame, wielded by Paladins and scaled up for the Dreadknight's war-suit. It strikes with crushing Strength, cuts through all but the best armour, and lands three Damage on a body, enough to end most fighters in a single sweep. Its Force edge banishes a daemon it fells. Where the sword is precise and the hammer blunt, the greatsword is simply overwhelming: the weapon of a veteran meant to be the centre of the fight and to out-cut whatever stands there.

Nemesis Halberd40CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+2-22
Force (banish)Reach

The halberd is the signature Nemesis pattern of the brotherhood, the weapon a Strike Brother is most often pictured holding — a long silver-edged blade that keeps the enemy at the end of its Reach while the psyker's will crackles down the haft. It strikes above the wielder's own Strength and carves through most armour, and it carries the Force trait that banishes any daemon it fells. Between its reach, its bite, and its warp-charged edge it is the balanced choice for a line brother: dangerous to everything, and outright lethal to the Neverborn.

Nemesis Stave35CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+1-11
ForceWard

The warding stave is the master psyker's Nemesis pattern — a haft of sanctified charge carried chiefly by Librarians, built to shield as much as to strike. Its Ward trait wraps the bearer in defensive force, and its Force edge banishes a daemon it fells like any Nemesis weapon. Its damage profile is the lightest of the family, because the stave is not the killing blow; it exists to keep the gang's surest caster alive and casting while lesser blades do the cutting. A brother who leads with the stave leads with his mind, and the stave keeps his body intact to use it.

Nemesis Sword35CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+1-32
ForceParry

The Nemesis force sword is the duellist's Nemesis pattern — the finest-balanced blade in the brotherhood's armoury, ground for precision rather than mass. Its Parry trait lets the wielder turn aside an incoming blow, and its deep armour-cutting edge means what it does land tends to matter. Like every Nemesis weapon it carries the Force trait and banishes a daemon it fells. It is the choice for a brother who expects to fight a swordsman's fight: elegant, defensive, and every bit as fatal to the warp-born as its cruder cousins.

Psilencer70CREDITS
Rng SRng LAcc SAcc LStrAPDAm
1224+14-115+
multi-shotanti-horde

The psilencer is a heavy psychic gun that hurls a storm of blessed projectiles rather than a single heavy round. Its multi-shot fire and anti-horde character make it the brotherhood's answer to numbers — the weapon that turns a Purgation Brother into a lane no lightly-armoured mob wants to cross. Where the psycannon punches through armour, the psilencer scythes through bodies, laying down enough shots to thin a swarm before it can close on the irreplaceable few. It rewards a firing position with clear sightlines and a target-rich approach: set it overwatching the killing ground and let it cut the enemy's advantage of numbers away.

Psycannon95CREDITS
Rng SRng LAcc SAcc LStrAPDAm
12247-225+
Rendinganti-armour

The psycannon is the brotherhood's heavy anti-armour gun — a rotary weapon that fires clusters of blessed, mass-heavy rounds tuned to punch through the hardest targets. Its Rending trait lets it bite past armour that would shrug off ordinary fire, and its high Strength and Damage make it the answer to a Brute, a heavily-plated fighter, or a vehicle hull. Reserved for Terminators, Paladins and Purgation Brothers who can steady its weight, it is the gun a gang brings when it expects to face something too armoured for bolt rounds. Where the psilencer thins a horde, the psycannon cracks the single hard thing in the enemy line.

Storm Bolter65CREDITS
Rng SRng LAcc SAcc LStrAPDAm
1224+14-116+
Rapid Fire (2)

The storm bolter is the brotherhood's universal ranged workhorse — a twin-barrelled bolt weapon almost every brother carries alongside his Nemesis blade. Its Rapid Fire (2) trait throws a dense volley of mass-reactive rounds out to a useful range, giving even a melee-focused gang a reliable answer to a target it cannot yet reach. It asks nothing exotic of the wielder and rarely lets him down: disciplined, dependable, and consistent shot after shot. In a gang that lives by the quality of each individual fighter, the storm bolter is the tool that makes sure a Grey Knight is never unarmed at distance.

Titansword
Rng SRng LAcc SAcc LStrAPDAm
E+3-43
Forcemaster-crafted

The Titansword is a named relic blade, borne only by the greatest Grand Masters — a master-crafted Nemesis weapon whose edge and balance surpass anything the brotherhood forges for common issue. Its master-crafted quality steadies the wielder's hand, its deep armour-cutting profile leaves almost nothing safe, and its Force edge banishes any daemon it fells. This is not a weapon on any equip-list; it arrives with the legendary warrior who carries it, granted as the mark of a hero the chapter has already raised above his brothers. In the hand of a Lord of the Titan it is a verdict that the warp itself cannot appeal.

Warp Forged Crozius45CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+1-11
Force (banish)Knockback

The warp-forged Nemesis crozius is a Chaplain's weapon reforged for the daemon hunt — the crozius arcanum that marks a Brotherhood Chaplain, its haft rebuilt around a Nemesis core so the mace of a spiritual leader carries the same banishing charge as any force blade. It swings at the bearer's own Strength with a Force edge that unmakes a daemon it fells, and its heavy head throws a staggered enemy back a stride. A Chaplain who bears it leads from the front, the symbol of the brotherhood's faith raised as a weapon that ends the warp-born as surely as it steadies the living around it. It is heavier and slower than a Nemesis sword, but a Chaplain rarely wants for the extra weight.