MACROMUNDA
Allegiance
Imperial Guard Cadian
Codex / Legendary Names
Codex · Imperial Guard

Legendary Names3

The Hero Of The Gate Company Commander / High-Command Leader

XP cost (random): 6

XP cost (chosen): 12

The Hero of the Gate is a named commander of a named company — the officer who stood in the breach when a world's defence turned on a single position, and held it. While this commander is on the field, friendly fighters within 6" auto-pass Nerve tests, and once per battle it may issue an Order to a subordinate anywhere on the board, its voice carrying past every limit of range. But the man who held the Gate cannot bring himself to give ground: this commander may never voluntarily leave a held objective or fighting position while an enemy is on the board, and cannot make a Retreat action while any friendly fighter is engaged. He holds to the end, because holding is the only thing he knows. The title is earned at a cost of experience, or chosen for a greater price.

The Master Gunner Heavy-Weapons Team / Veteran Guardsman

XP cost (random): 5

XP cost (chosen): 10

The Master Gunner is a named gunner — the soldier who cracked the enemy's armour when nothing else could, and whose name the crews now speak alongside the weapon. This fighter's heavy or special weapon re-rolls a single failed Hit each round and never counts as Unwieldy, laid and fired with a veteran's certainty. But the gun is the whole of him: rooted to it, this fighter may not benefit from a Move! Move! Move! Order and may not make a run action, fighting from wherever it first sets up and shifting only at a walk. The title is earned at a cost of experience, or chosen for a greater price.

The Unbroken Sergeant Lieutenant / Sergeant

XP cost (random): 5

XP cost (chosen): 10

The Unbroken Sergeant is a named line-officer — the NCO the men will not break in front of, whose steadiness has become a byword in the Regiment. This fighter and friendly non-officers within 6" of it re-roll failed Nerve and Cool tests, held in the fight by nothing more than his presence. But he does not know how to fall back: this fighter must always move toward the nearest enemy or the objective, never away, and can never be the first friendly fighter to Retreat in a round. He goes forward because going back is not in him. The title is earned at a cost of experience, or chosen for a greater price.