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Imperial Guard Cadian
Codex / Scenarios
Codex · Imperial Guard

Scenarios2

Combined Assault scenario
AttackerCadia (a combined-arms push to take a contested strongpoint)
Defenderthe opposing gang (holding a fortified strongpoint the Regiment means to take)
DeployCadia deploys massed at one board edge with its Sentinel/armour on a flank; the defender deploys in and around a central fortified strongpoint
ObjectiveCadia wins by taking and holding the strongpoint; the defender wins by holding it to the end
VictoryCadia wins if it controls the strongpoint at the end of the game; the defender wins by denying it or breaking the assault
RewardsCadia gains reputation and a free special/heavy weapon requisition for a successful assault; the defender gains reputation for holding
Control Tracka Cadian win advances its Control-Track claim on the strongpoint; a defender win holds the marker where it stands

ATTACKER & DEFENDER

Cadia is the attacker, mounting a combined-arms push to take a contested strongpoint. The opposing gang is the defender, holding the fortified position the Regiment means to seize.

BATTLEFIELD

A central fortified strongpoint — a bunker, ruin or emplacement — ringed by open approaches and scattered cover.

DEPLOYMENT

Cadia deploys massed at one board edge, its Sentinel or armour set on a flank to sweep the approach. The defender deploys in and around the central strongpoint.

THE COMBINED ASSAULT

Cadia's strength is its layered arms — heavy weapons suppressing while the infantry advance and the armour turns the flank. The attacker that commits every arm together presses the strongpoint hardest.

ENDING THE BATTLE

The battle ends when Cadia holds the strongpoint uncontested, or when the assault is broken and driven off.

VICTORY

Cadia wins if it controls the strongpoint at the end of the game. The defender wins by holding it to the end, or by breaking the assault.

REWARDS

Cadia gains reputation and a free special or heavy weapon requisition for a successful assault. The defender gains reputation for holding the ground.

THE CONTROL TRACK

A Cadian win advances its Control-Track claim on the strongpoint. A defender win holds the marker where it stands.

Hold The Line scenario
Attackerthe opposing gang (assaulting a Cadian-held position in escalating waves)
DefenderCadia (dug in behind an Aegis line, holding the ground and issuing the RIGHT Order each round)
DeployCadia deploys in and behind prepared cover (an Aegis line / barricades) around a central objective; the attacker deploys at the board edges and arrives in escalating waves
ObjectiveCadia wins by holding the central objective and not breaking; the attacker wins by taking the objective or routing the defenders
VictoryCadia wins if it still controls the objective with an unbroken gang at the end of the final wave; the attacker wins by holding the objective at any point, or by driving every Cadian fighter off it
Rewardsthe defender gains bonus reputation for a clean hold (no fighter fled); the attacker gains reputation for each wave that breached the line
Control Tracka Cadian hold advances its Control-Track claim on the district by one step (the line held, the world stays Imperial); an attacker win pushes the marker back toward the assaulting faction

ATTACKER & DEFENDER

Cadia is the defender, dug in behind an Aegis line and holding the ground. The opposing gang is the attacker, assaulting the position in escalating waves.

BATTLEFIELD

A central objective set in prepared cover — an Aegis line, barricades and firing positions the Cadians have raised around it — with open ground on every side.

DEPLOYMENT

The defender sets up in and behind the prepared cover around the central objective. The attacker deploys nothing at the start; its fighters arrive from the board edges in escalating waves, more entering play each round.

THE WAVES

The attacker brings a portion of its gang onto the board each round, the assault building until the whole force is committed. The defender must hold through every wave.

ENDING THE BATTLE

The battle ends when the final wave has been resolved and one side controls the objective, or when every defender has been driven off it.

VICTORY

Cadia wins if it still controls the objective with an unbroken gang at the end of the final wave. The attacker wins by holding the objective at any point, or by driving every Cadian fighter off it.

REWARDS

The defender gains bonus reputation for a clean hold in which no fighter fled. The attacker gains reputation for each wave that breached the line.

THE CONTROL TRACK

A Cadian hold advances the Regiment's claim on the district by one step — the line held, the world stays Imperial. An attacker win pushes the marker back toward the assaulting faction.