The Commissar advances as a discipline officer. Its Primary access runs across Combat, Cunning, Ferocity, Leadership and the Cadian signature set — the skills of a fighter who leads, holds nerve, and kills at close quarters. Shooting and the savant lines are only Secondary; the Commissar's trade is the will he imposes, not marksmanship, and he grows into a harder, more commanding presence rather than a better shot.
Skill Access12
The Company Commander advances as the hub of command. Its Primary access spans Cunning, Ferocity, Leadership, Shooting and the Cadian signature set — the disciplined marksman and master of position who makes the Orders flow. Melee and the brawn lines are Secondary; he directs the fire rather than winning fights with his own blade, and every advance deepens his command of the line.
The Conscript advances the least of any fighter. Its Primary access is narrow — only Shooting and the savant lines — and it has no access at all to the signature set or the officer skills. What little it learns is how to hold a rifle straighter; a Conscript that survives long enough is promoted to full Guardsman rather than trained into anything more.
The Guardsman advances as the disciplined line trooper. Its Primary access is Cunning and Shooting — position and marksmanship, the two things a rifleman most needs — while the signature set and the harder combat lines are only Secondary. It grows into a steadier, better-placed shot rather than a specialist, the reliable body the whole line is built from.
The Heavy-Weapons Team advances around its gun. Its Primary access covers Brawn, Cunning, Shooting and the Cadian signature set — the strength to serve a heavy weapon, the sense to position it, and the discipline that keeps its slow, heavy fire falling on target. It learns to make the firebase deadlier rather than to leave it; mobility and the fiercer lines stay Secondary.
The High-Command Leader advances as a general. Its Primary access spans Cunning, Ferocity, Leadership, Shooting and the Cadian signature set — the full breadth of a commander who directs an army as readily as a squad. Its own blade-work stays Secondary; it grows in reach and authority, deepening the command that carries its Orders across the whole field rather than its skill in a single fight.
The Lieutenant advances as a fighting junior officer. Its Primary access runs across Cunning, Ferocity, Leadership, Shooting and the Cadian signature set — the mix of a leader who holds the line where the fighting is closest and still directs it. Melee and brawn stay Secondary; every advance makes it a firmer voice and a steadier shot, the officer the men will not break in front of.
The Ministorum Priest advances as a zealot-leader. Its Primary access spans Combat, Cunning, Ferocity, Leadership and the Cadian signature set — the fervour and close-quarters aggression of a fighter who leads a charge on faith. Shooting stays Secondary; the Priest grows fiercer and more inspiring, never a marksman, driving the men forward on the strength of his conviction.
The Ogryn advances as pure muscle. Its Primary access is Brawn, Combat and Ferocity — strength, close-quarters killing, and raw aggression, the only things it has the wit to learn. Shooting is a distant Secondary, and the officer and signature skills are closed to it entirely. It grows harder to stop and more dangerous in reach, and no cleverer for it.
The specialist Champions — Medic, Master-Vox and Enginseer — advance as men of utility rather than war. Their Primary access is Cunning, Leadership and the savant lines, the skills of support, command and craft. Ferocity, Shooting and the signature set stay Secondary; these fighters grow better at what they carry — recovery, the command-net, the machines — not at killing, which is the line's work and not theirs.
The Special-Weapons Trooper advances around its gun. Its Primary access is Cunning, Shooting and the Cadian signature set — position, marksmanship, and the discipline to fire a heavy tool well. The harder combat lines stay Secondary; it grows into a deadlier, better-placed specialist, learning to land its one decisive weapon where it counts rather than to fight in the open.
The Veteran Guardsman advances the broadest of the rank and file. Its Primary access spans Combat, Cunning, Ferocity, Shooting and the Cadian signature set — the rounded skill of a soldier equally at home in the firing line and the close fight. Only command and the savant lines stay Secondary; the veteran grows in every soldierly direction at once, which is what marks it out from the common trooper.