MACROMUNDA
Allegiance
Imperial Guard Catachan
Codex / Legendary Names
Codex · Imperial Guard

Legendary Names3

The Catachan Devil Catachan Captain / Catachan Sergeant / Jungle Fighter

XP cost (random): 6

XP cost (chosen): 12

The Catachan Devil is the killer no one saw — a Captain, Sergeant, or Jungle Fighter whose name the enemy learns only after the bodies are found. Its fighting knife and devil's-claw re-roll all failed Hits and Wounds, and once per battle it may reveal from hidden to make a full melee attack action for free, a blur of blade before anyone registers the movement.

But the Devil fights from the dark or not at all. It must always be among the first half of the gang set up hidden, and may never begin a battle deployed in the open — take away its concealment and you take away the fighter.

The Fortress Cracker Demolitions Expert

XP cost (random): 6

XP cost (chosen): 12

The Fortress-Cracker is the sapper who brings a stronghold down from the inside — a named Demolitions Expert whose charges have opened walls the artillery could not. Its demolition and Blast weapons strike at +1 Strength and +1 Damage against terrain and structures, and once per battle it may plant a charge that detonates for automatic effect at the start of its next activation.

But it is a craftsman who must ply his craft. It must expend a One-shot or Scarce demolition every battle it is fielded, or it earns no experience from that fight — a sapper who blows nothing up is a sapper wasted.

The Tracker Who Never Lost A Man Catachan Sergeant / Jungle Fighter

XP cost (random): 6

XP cost (chosen): 12

The Tracker Who Never Lost a Man is the guide the whole gang trusts to bring it home unseen — a Sergeant or Jungle Fighter who knows every hide on the board before the first shot. While it is on the field, friendly fighters within 6" may set up hidden even without Jungle Stalker or a camo cloak, and re-roll a failed roll to remain hidden.

But its own kill always comes second to the gang's concealment. It may never voluntarily reveal itself while any friendly fighter remains hidden, and cannot break cover first — the guide holds the whole force unseen before he takes his own shot.