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Allegiance
Imperial Guard Death Korps Of Krieg
Codex / Equip-Legality
Codex · Imperial Guard

Equip-Legality11

Combat Engineer equipment list
Allowed
  • Laspistol
  • Trench Shotgun
  • Meltagun
  • Flamer
  • Entrenching Tool
  • Flak Armour
  • Gas Mask
  • Frag Grenade
  • Krak Grenade
  • Demolition Charge
  • Trench Sweeper Shotgun
  • Entrenching Pick

The Combat Engineer arms as a sapper: a trench-shotgun or laspistol for the close work, a special weapon — meltagun or flamer — for the breach, and the entrenching tool that digs his cover. He may carry frag, krak and a demolition charge to bring down works, under flak and the standard rebreather. His kit is chosen to open ground, not to hold a firing line.

Commissar Quartermaster equipment list
Allowed
  • Bolt Pistol
  • Plasma Pistol
  • Lasgun
  • Power Sword
  • Flak Armour
  • Refractor Field
  • Quartermasters Ledger
  • Gas Mask
  • Frag Grenade
  • Krak Grenade

The Commissar-Quartermaster may take a command sidearm — a bolt or plasma pistol — or a lasgun, and a power sword for the close discipline of the line. A refractor field and flak protect him, the rebreather is standard, and frag and krak grenades complete the kit. The Quartermaster's ledger is his alone, the tool of the body-economy rather than the battlefield.

Death Rider equipment list
Allowed
  • Laspistol
  • Autopistol
  • Hunting Lance
  • Flak Armour
  • Gas Mask
  • Frag Grenade

The Death Rider carries a lancer's kit and little more: a sidearm — laspistol or autopistol — and the hunting lance that is his real weapon, with flak, the standard rebreather and frag grenades. The steed comes with the chassis. He is armed for one decisive charge and the sweep after it, not for a grinding stand-up fight.

Krieg Conscript equipment list
Allowed
  • Laspistol
  • Lasgun
  • Entrenching Tool
  • Light Flak
  • Gas Mask
  • Frag Grenade

The Conscript's list is the barest on the roster: a lasgun or a laspistol, the entrenching tool, light flak issued as standard levy kit, the rebreather, and frag grenades. There is nothing else — a number is not equipped, only armed enough to walk into the guns and be counted when it falls.

Krieg Grenadier equipment list
Allowed
  • Laspistol
  • Lasgun
  • Trench Shotgun
  • Entrenching Tool
  • Flak Armour
  • Gas Mask
  • Frag Grenade
  • Krak Grenade

The Grenadier draws from the masked line's list: a laspistol, a lasgun or a trench-shotgun, and the entrenching tool that digs his own cover, under flak and the standard rebreather. He may take frag and krak grenades. It is a plain, disciplined kit — everything the line needs to walk forward and hold, and nothing it does not.

Krieg Mortar Team equipment list
Allowed
  • Laspistol
  • Mortar
  • Creeping Barrage Mortar
  • Heavy Bolter
  • Autocannon
  • Flak Armour
  • Gas Mask

The Mortar Team arms as a firebase behind the line: a mortar, or the creeping-barrage variant that walks the advance, or a heavy bolter or autocannon for direct work, with a laspistol, flak and the standard rebreather. It carries one heavy weapon and the sidearm to defend it, chosen for the barrage the whole gang marches to.

Krieg Special Weapons equipment list
Allowed
  • Laspistol
  • Flamer
  • Meltagun
  • Grenade Launcher
  • Entrenching Tool
  • Flak Armour
  • Gas Mask
  • Frag Grenade
  • Krak Grenade

The Special-Weapons trooper takes a Grenadier's kit and adds the squad's close answer: a flamer, meltagun or grenade launcher in place of the rifle, with a laspistol, the entrenching tool, flak, the rebreather and frag and krak grenades. His list is built around that one weapon — the tool that clears what the lasguns cannot.

Marshal equipment list
Allowed
  • Laspistol
  • Bolt Pistol
  • Lasgun
  • Power Sword
  • Chainsword
  • Flak Armour
  • Refractor Field
  • Vox Caster
  • Gas Mask
  • Frag Grenade
  • Krak Grenade
  • Demolition Charge

The Marshal may arm from the command list: a sidearm from laspistol to bolt pistol, a lasgun, or a bladed weapon — a power sword or a chainsword — for the close work. He may take flak and a refractor field for protection, a vox-caster to carry his Orders down the grinding line, and frag, krak or a demolition charge. The gas-mask is standard issue. His loadout is built to keep him alive and speaking, not to make him a killer.

Ministorum Priest equipment list
Allowed
  • Laspistol
  • Autopistol
  • Chainsword
  • Power Sword
  • Gas Mask
  • Frag Grenade
  • Krak Grenade

The Priest travels light and swings hard. He may take a laspistol or autopistol and a heavy chainsword or a power sword for the point of contact, with frag and krak grenades and the standard rebreather. He carries no armour worth the name — robes and faith are his covering, and his place is close enough to the enemy that heavier plate would only slow the charge.

Regimental Medic equipment list
Allowed
  • Laspistol
  • Bayonet
  • Flak Armour
  • Medic Narthecium
  • Augmetics
  • Gas Mask
  • Frag Grenade

The Medic's list is a specialist's: a laspistol and a bayonet for defence, flak and the rebreather, and the narthecium that grants his Feel No Pain aura and works Recovery on the fallen. He may take augmetics for a campaign-scarred body and frag grenades. He is equipped to keep others in the fight, not to win it himself.

Watchmaster equipment list
Allowed
  • Laspistol
  • Lasgun
  • Power Sword
  • Chainsword
  • Bayonet
  • Flak Armour
  • Gas Mask
  • Frag Grenade
  • Krak Grenade

The Watchmaster draws from a junior officer's list: a laspistol, a lasgun or a bayonet for it, and a power sword, chainsword or bare bayonet for melee. Flak covers him and the rebreather is standard; frag and krak grenades round out the kit. He is armed to hold the lockstep together and fight where it reaches him, no more ornately than the ranks he drives.