Codex · Imperial Guard
Favours9
| Roll | Favour | Patron |
|---|---|---|
| 2 | Standard Issue. Standard Issue. The siege-train answers grudgingly. For the coming battle your spent grenades and ammunition are replenished to full, and nothing more. The Korps is expected to make do with what it is given. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |
| 3 | Fresh Levy. Fresh Levy. A draft is released from the endless levy. You may add one Krieg Conscript to your gang for the coming battle at no cost. It returns to the levy when the battle ends. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |
| 4 | Shell Resupply. Shell Resupply. The barrage is kept fed. For the coming battle, one friendly Mortar or Heavy Team may re-roll its first failed Ammo check, its ready racks fully stocked from the siege-train. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |
| 5 | Field Requisition. Field Requisition. The stores are opened to you for one draw. You may requisition a single item of common equipment — a weapon, a grenade or a piece of gear from the Korps list — and add it to one fighter for the coming battle, the Munitorum arming the advance it demands. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |
| 6 | Munitorum Largesse. Munitorum Largesse. The war machine opens its coffers. You gain a bounty of credits in this post-battle sequence, the Munitorum funding the grind that in turn feeds it. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |
| 7 | The Siege Train. The Siege Train. The full weight of the siege-train rolls up behind you. For the coming battle, one friendly Mortar or Heavy Team gains an extra reload and may re-roll scatter on its first Indirect shot — the guns that never run dry. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |
| 8 | Replacement Draft. Replacement Draft. The dead are made good by number. Any Krieg Conscripts or Grenadiers taken Out of Action last battle are drawn back from the levy for a fraction of the usual draw, the ranks filled as fast as they emptied. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |
| 9 | The Full Armoury. The Full Armoury. The armoury is thrown open to you. You may equip one fighter with a special or heavy weapon from the Korps list for the coming battle, the high command sparing no materiel for the advance. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |
| 10 | Veterans Drawn Out. Veterans Drawn Out. The highest favour draws out the regiment's hardened survivors. One eligible fighter may take a skill from the Korps Signature set, or advance toward one — the few who have lived through the grind are worth the teaching. | the Munitorum siege-train & the Death Korps high command (the war machine that keeps the endless levy fed and reissued) |