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Imperial Guard Death Korps Of Krieg
Codex / Terrain
Codex · Imperial Guard

Terrain2

The Artillery Emplacement terrain

The Artillery Emplacement is a fortified gun-pit and ammunition store built for the creeping barrage. A friendly Mortar or Heavy Team set up within it ignores the penalty for moving and firing — it is already emplaced — and may re-roll scatter on its first Indirect shot of the battle. Held as a territory across a campaign, the Emplacement grants one extra mortar reload or demolition charge in the post-battle sequence: the barrage that never runs dry.

The Trench Network terrain

The Trench Network is a dug-in siege line of trenches, saps and craters — the ground a Krieg gang treats as home. A Krieg fighter moves through it as though it were open ground and counts as being in partial cover while doing so; one that ends its activation in a trench without shooting is fully hidden until it next acts. Held as a territory, the Network lets the gang begin any battle it defends there with two cover markers already placed, dug in before the enemy arrives.