MACROMUNDA
Allegiance
Imperial Guard Militarum Tempestus Scions
Codex / Skill Access
Codex · Imperial Guard

Skill Access8

Commissar
PrimaryCombatCunningFerocityLeadershipSignature
SecondaryAgilityBrawnSavantShooting

The Commissar advances as the strike's discipline officer. Its Primary access runs through Combat, Ferocity, Leadership, Cunning, and the Guard Signature set — the skills of an officer who holds a line by presence and by blade. Shooting, Agility, Brawn, and Savant open as Secondary. It is the one body in the strike built to fight in the press as readily as it steadies the Scions around it.

Medic Master Vox
PrimaryCunningLeadershipSavantShooting
SecondaryAgilityFerocitySignature

The specialist advances as the strike's support core. Its Primary access runs through Savant, Cunning, Leadership, and Shooting — the skills of a fighter who keeps others alive, relays the Orders, and still shoots straight when the drop scatters. Agility, Ferocity, and the Guard Signature set open as Secondary. It sharpens toward utility and precision, never the front line.

Scion Aspirant
PrimaryAgilityCunningShooting
SecondaryBrawnCombatFerocitySavantSignature

The Scion Aspirant advances as a cadet learning the strike. Its Primary access runs through Shooting, Agility, and Cunning — the first disciplines of a marksman and a master of placement, taught before the rest. Brawn, Combat, Ferocity, Savant, and the Guard Signature set open as Secondary. As it earns experience it grows toward a full Tempestus Scion, the line body it is already armoured and armed to become.

Scion Gunner
PrimaryBrawnCunningShootingSignature
SecondaryFerocitySavant

The Scion Gunner advances as the strike's fire support. Its Primary access runs through Shooting, Brawn, Cunning, and the Guard Signature set — the skills of a fighter who braces a heavy hot-shot gun, weathers its Unwieldy bulk, and pours armour-piercing fire into a crowd of hard targets. Ferocity and Savant open as Secondary. Each advance makes its storm of las steadier and deadlier.

Scion Special Weapons
PrimaryAgilityCunningShootingSignature
SecondaryBrawnCombatFerocitySavant

The Scion Special-Weapons advances as the strike's hard-target specialist. Its Primary access runs through Shooting, Agility, Cunning, and the Guard Signature set — placement, marksmanship, and the drop that puts its surgical gun in range of the one target that matters. Brawn, Combat, Ferocity, and Savant open as Secondary. Its advances sharpen the single decisive shot the body exists to take.

Tempestor
PrimaryAgilityCunningFerocityLeadershipShootingSignature
SecondaryBrawnCombatSavant

The Tempestor advances as a junior officer of the drop. Its Primary access is broad — Agility, Cunning, Ferocity, Leadership, Shooting, and the Guard Signature set — the profile of a line commander who leads the insertion, aims a wing of the strike with the Voice of Command, and marks the kill. Brawn, Combat, and Savant come as Secondary. It grows into the Prime's role one Order at a time.

Tempestor Prime
PrimaryAgilityCunningFerocityLeadershipShootingSignature
SecondaryBrawnCombatSavant

The Tempestor Prime advances as the strike commander. Its Primary access spans Agility, Cunning, Ferocity, Leadership, Shooting, and the Guard Signature set — every axis an officer needs to place the drop, aim it with two Orders, and lead from inside the insertion rather than behind it. Brawn, Combat, and Savant come as Secondary. Its advances compound the one thing the gang is built around: the officer who calls the shot that ends the fight.

Tempestus Scion
PrimaryAgilityCunningShootingSignature
SecondaryBrawnCombatFerocitySavant

The Tempestus Scion advances as an elite marksman and master of placement. Its Primary access runs through Shooting, Agility, Cunning, and the Guard Signature set — the skills of a body whose whole method is the precise, armour-stripping shot and the drop that sets it up. Brawn, Combat, Ferocity, and Savant come as Secondary. Each advance makes the line body harder to answer and its fire harder to weather.