MACROMUNDA
Allegiance
House— single House · faction-wide roster
Imperial Knights
Codex / Fighters
Codex · Imperial Knights

Fighters 9 shown

Every fighter this House may recruit, with the full statline slate, save, special rules, skill access, starting gear, complete equipment list and flavour. Hover a highlighted rule or weapon for its codex entry; select it to open that entry.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The lance commander — a veteran Noble whose war-engine has strode a hundred fields and never once shown its back to the foe. The Knight Preceptor is the anchor the household forms around: an obscenely durable Questoris hull at S9, T8 and twelve Wounds, striding at 8" and killing whatever its declared arc can reach.* Its thermal cannon deletes armour at close range while the two-storey reaper chainsword cleaves anything that closes; the titanic foot answers whatever survives the guns. As every war-engine, it declares one Ion Shield facing each round and strides over walls and wreckage as a Towering War-Engine — unpinnable, causing Terror, and dangerous even in death. The Preceptor plants the household banner and knows Honour of the Household from its first battle, steadying the lance and its crew within 12" against Nerve tests and Terror alike. Where the Preceptor stands, the household holds; it is the fighter the lance can least afford to lose.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 6 codex citations.

Knight Preceptor Leader 560CREDITS
MWSBSSTWIALdClWilInt
8"3+3+98124+44+4+4+5+
Save 3+ · Ion 4+ (arc)
Special RulesTowering War-Engine (shields)Towering War-Engine (towering)Honour of the Household (banner)see Special Rules
PrimaryBrawnCombatCunningFerocityLeadershipShootingKnights Signature
SecondarySavant
Starting GearCeramite Hull · Thermal Cannon · Reaper Chainsword · Titanic Foot
Free SkillHonour Of The Household
Equipment List
Heavy
  • Thermal Cannonchassis-fitted integral macro-armament — carrier-inherent, priced into the base
Close-Combat
  • Ion Gauntlet50credits
  • Reaper Chainswordintegral arm-weapon of the declared build — carrier-inherent, priced into the base
  • Titanic Footintegral Stomp — comes with the war-engine
Armour
  • Sanctuary Projector60credits
  • Ceramite Hullarmoured ceramite hull (3+) — the war-engine's body-grade plate, carried in Sv; priced into the base, not separately purchasable
Accessory
  • Auspex25credits
Status
  • Household Banner35credits
  • Honour Trophy Spire40creditsA spire of household victory-banners and vanquished heraldry welded to the carapace (Codex: Imperial Knights — household heraldry-trophy sprue); a courage totem distinct from the Preceptor's Honour of the Household aura. Priced above the cheapest stock status sibling (household banner 35, servo-skull 30).

The lance commander — a veteran Noble whose war-engine has strode a hundred fields and never once shown its back to the foe. The Knight Preceptor is the anchor the household forms around: an obscenely durable Questoris hull at S9, T8 and twelve Wounds, striding at 8" and killing whatever its declared arc can reach.

Its thermal cannon deletes armour at close range while the two-storey reaper chainsword cleaves anything that closes; the titanic foot answers whatever survives the guns. As every war-engine, it declares one Ion Shield facing each round and strides over walls and wreckage as a Towering War-Engine — unpinnable, causing Terror, and dangerous even in death.

The Preceptor plants the household banner and knows Honour of the Household from its first battle, steadying the lance and its crew within 12" against Nerve tests and Terror alike. Where the Preceptor stands, the household holds; it is the fighter the lance can least afford to lose.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The sworn bannerman — a second Noble who rides at the Preceptor's side and takes up the standard when the lance commander falls. The Knight Seneschal is a full Questoris war-engine in its own right: S8, T8, eleven Wounds, and the same striding reach as its liege.* Its avenger gatling cannon pours Rapid Fire (3) into the front arc, mowing a swarm flat while the titanic foot crushes whatever reaches its legs. It declares an Ion Shield facing each round and carries the Towering War-Engine package entire — unpinnable, Terror-causing, its reactor lethal even when the engine finally falls. The Seneschal masters Ion Bulwark from the outset, deepening its own field and pivoting the shielded arc to meet a fresh threat, and it too bears the household standard to rally the lance. Where a household fields two engines, the Seneschal is the second — the bannerman who does not yield the field.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 5 codex citations.

Knight Seneschal Champion 560CREDITS
MWSBSSTWIALdClWilInt
8"3+3+88114+44+4+4+5+
Save 3+ · Ion 5+ (arc)
Special RulesTowering War-Engine (shields)Towering War-Engine (towering)Honour of the Household (banner)see Special Rules
PrimaryBrawnCombatCunningFerocityLeadershipShootingKnights Signature
SecondarySavant
Starting GearCeramite Hull · Avenger Gatling Cannon · Titanic Foot
Free SkillIon Bulwark
Equipment List
Heavy
  • Avenger Gatling Cannonchassis-fitted integral macro-armament — carrier-inherent, priced into the base
Close-Combat
  • Ion Gauntlet50credits
  • Titanic Footintegral Stomp — comes with the war-engine
Armour
  • Sanctuary Projector60credits
  • Ceramite Hullarmoured ceramite hull (3+) — the war-engine's body-grade plate, carried in Sv; priced into the base, not separately purchasable
Status
  • Household Banner35credits
  • Honour Trophy Spire40creditsA spire of household victory-banners and vanquished heraldry welded to the carapace (Codex: Imperial Knights — household heraldry-trophy sprue); a courage totem distinct from the bannerman's Honour of the Household aura. Priced above the cheapest stock status sibling (household banner 35, servo-skull 30).

The sworn bannerman — a second Noble who rides at the Preceptor's side and takes up the standard when the lance commander falls. The Knight Seneschal is a full Questoris war-engine in its own right: S8, T8, eleven Wounds, and the same striding reach as its liege.

Its avenger gatling cannon pours Rapid Fire (3) into the front arc, mowing a swarm flat while the titanic foot crushes whatever reaches its legs. It declares an Ion Shield facing each round and carries the Towering War-Engine package entire — unpinnable, Terror-causing, its reactor lethal even when the engine finally falls.

The Seneschal masters Ion Bulwark from the outset, deepening its own field and pivoting the shielded arc to meet a fresh threat, and it too bears the household standard to rally the lance. Where a household fields two engines, the Seneschal is the second — the bannerman who does not yield the field.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The line titan — the war-engine the household marches to war in number, and the chassis the whole gang is measured against. A Questoris Knight stands at S8, T8 and ten Wounds behind a 3+ ceramite hull, striding 8" across walls and wreckage as though they were not there.* The same hull fields five distinct builds — the Errant's melta furnace, the Paladin's battle-cannon, the Crusader's gatling storm, the Warden, and the Gallant's rending blades — so a lance of Questoris Knights need never fight the same way twice. By default it carries a rapid-fire battle cannon into the front arc and a titanic foot for the close press. Each declares an Ion Shield facing each round and bears the Towering War-Engine package — unpinnable, immune to its own losses, causing Terror within 6", its reactor a threat even in death. The Questoris is the household's line: not the most storied engine on the field, but the one that wins the ground.

Priced at a firm credit cost.

Derived from 4 codex citations.

Questoris Knight Ganger 560CREDITS
MWSBSSTWIALdClWilInt
8"3+3+88104+46+5+4+5+
Save 3+ · Ion 5+ (arc)
Special RulesTowering War-Engine (shields)Towering War-Engine (towering)see Special Rules
PrimaryBrawnCombatFerocityShootingKnights Signature
SecondaryCunningLeadershipSavant
Starting GearCeramite Hull · Rapid Fire Battle Cannon · Titanic Foot
Free Skill
Equipment List
Heavy
  • Rapid Fire Battle Cannonchassis-fitted integral macro-armament of the declared build (Errant / Paladin / Crusader / Warden / Gallant, all cost-neutral) — carrier-inherent, priced into the base
Close-Combat
  • Ion Gauntlet50credits
  • Titanic Footintegral Stomp — comes with the war-engine
Armour
  • Ceramite Hullarmoured ceramite hull (3+) — the war-engine's body-grade plate, carried in Sv; priced into the base, not separately purchasable

The line titan — the war-engine the household marches to war in number, and the chassis the whole gang is measured against. A Questoris Knight stands at S8, T8 and ten Wounds behind a 3+ ceramite hull, striding 8" across walls and wreckage as though they were not there.

The same hull fields five distinct builds — the Errant's melta furnace, the Paladin's battle-cannon, the Crusader's gatling storm, the Warden, and the Gallant's rending blades — so a lance of Questoris Knights need never fight the same way twice. By default it carries a rapid-fire battle cannon into the front arc and a titanic foot for the close press.

Each declares an Ion Shield facing each round and bears the Towering War-Engine package — unpinnable, immune to its own losses, causing Terror within 6", its reactor a threat even in death. The Questoris is the household's line: not the most storied engine on the field, but the one that wins the ground.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The household tech-thrall — a much-mended human artisan who darts beneath the war-engines' legs to weld a torn hull whole and haul a downed shield back up. The Sacristan Engineer is no warrior: S3, T3, a single Wound and a 5+ save, the frailest body in the household.* Its worth is the Bondsman repair action. Working within 2" of a war-engine, a Sacristan can restore lost Wounds to the hull or re-raise a downed Ion Shield — the lance's only healing, and never fast enough to keep every engine standing at once. It carries a las-cutter that doubles as an anti-armour torch and a servitor laspistol for its own defence, with a melta bomb for sabotage when its buy-list allows. Cheap and fragile, the Sacristan keeps a single titan on its feet, not the whole lance. Cut the crew down and the household's engines stop rising again.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 2 codex citations.

Sacristan Engineer Ganger 64CREDITS
MWSBSSTWIALdClWilInt
5"4+4+3314+16+6+5+5+
Save 5+
Special Rulesthe Sacristan crew (crew)see Special Rules
PrimaryAgilityCunningSavantKnights Signature
SecondaryBrawnShooting
Starting GearSacristan Bionics
Free Skill
Equipment List
Pistol
  • Autopistol10credits
  • Servitor Laspistol12credits
Special
  • Las Cutter25credits
  • Sacristan Salvaged Flamer35creditsA heavy-flamer nozzle salvaged from a wrecked Armiger's secondary hard-point and lashed to a Sacristan backpack rig (Codex: Imperial Knights — Armiger heavy flamer secondary); kitbash onto a Sacristan Engineer. Priced above the Sacristan's cheapest stock special (las-cutter 25).
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
  • Melta Bomb60credits
Personal
  • Sacristan Bionicsmuch-mended Sacristan bionics — the tech-thrall's own implants, carried in Sv; priced into the base, not separately purchasable
Status
  • Servo Skull30credits

The household tech-thrall — a much-mended human artisan who darts beneath the war-engines' legs to weld a torn hull whole and haul a downed shield back up. The Sacristan Engineer is no warrior: S3, T3, a single Wound and a 5+ save, the frailest body in the household.

Its worth is the Bondsman repair action. Working within 2" of a war-engine, a Sacristan can restore lost Wounds to the hull or re-raise a downed Ion Shield — the lance's only healing, and never fast enough to keep every engine standing at once. It carries a las-cutter that doubles as an anti-armour torch and a servitor laspistol for its own defence, with a melta bomb for sabotage when its buy-list allows.

Cheap and fragile, the Sacristan keeps a single titan on its feet, not the whole lance. Cut the crew down and the household's engines stop rising again.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The squire's light walker, blooded to the melee — a fast, half-sized war-engine piloted by a household aspirant earning the right to a Questoris hull. The Armiger Warglaive strides at 10", the quickest engine in the lance, at S6, T7 and seven Wounds behind a 4+ hull.* It closes fast and kills up close: the reaper chain-cleaver rends what it catches, the arm-mounted thermal spear burns armour at range, and the titanic foot crushes the rest. Its Ion Shield is the thinnest in the household at 6+, but it still carries the full Towering War-Engine package — unpinnable, Terror-causing, its reactor lethal when it falls. A pair of Armigers lets a household reach three or four engines and answer a swarm's activations with speed the great titans cannot match. The Warglaive is the squire who runs ahead of the lance and bleeds the enemy before the line arrives.

Priced at a firm credit cost.

Derived from 5 codex citations.

Armiger Warglaive Juve 499CREDITS
MWSBSSTWIALdClWilInt
10"4+4+6774+35+5+5+6+
Save 4+ · Ion 6+ (arc)
Special RulesTowering War-Engine (shields)Towering War-Engine (towering)see Special Rules
PrimaryBrawnCombatFerocityKnights Signature
SecondaryAgilityCunningShooting
Starting GearArmiger Hull · Reaper Chain Cleaver · Thermal Spear · Titanic Foot
Free Skill
Equipment List
Heavy
  • Thermal Spearchassis-fitted integral arm-mount — carrier-inherent, priced into the base
Close-Combat
  • Reaper Chain Cleaverintegral arm-weapon — carrier-inherent, priced into the base
  • Titanic Footintegral Stomp — comes with the war-engine
Armour
  • Armiger HullArmiger hull (4+) — the light-walker body-grade plate, carried in Sv; priced into the base, not separately purchasable

The squire's light walker, blooded to the melee — a fast, half-sized war-engine piloted by a household aspirant earning the right to a Questoris hull. The Armiger Warglaive strides at 10", the quickest engine in the lance, at S6, T7 and seven Wounds behind a 4+ hull.

It closes fast and kills up close: the reaper chain-cleaver rends what it catches, the arm-mounted thermal spear burns armour at range, and the titanic foot crushes the rest. Its Ion Shield is the thinnest in the household at 6+, but it still carries the full Towering War-Engine package — unpinnable, Terror-causing, its reactor lethal when it falls.

A pair of Armigers lets a household reach three or four engines and answer a swarm's activations with speed the great titans cannot match. The Warglaive is the squire who runs ahead of the lance and bleeds the enemy before the line arrives.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The squire's light walker, drilled to the gun-line — the ranged twin of the Warglaive, a fast half-sized war-engine that stands off and shoots. The Armiger Helverin strides at 10" at S6, T7 and seven Wounds behind a 4+ hull.* Its twin Armiger autocannon lays Rapid Fire (2) into the front arc from range, stripping light engines and infantry before they close; the titanic foot handles anything that reaches its legs. Its Ion Shield holds at 6+ and it carries the full Towering War-Engine package — unpinnable, Terror-causing, its reactor a parting threat. Fielded beside a Warglaive, the Helverin gives the household a mobile ranged flank — two cheap, fast engines that answer the activations the great titans cannot spare. It is the squire who holds the high ground and rakes the approach while the line grinds forward.

Priced at a firm credit cost.

Derived from 4 codex citations.

Armiger Helverin Juve 397CREDITS
MWSBSSTWIALdClWilInt
10"4+4+6774+25+5+5+6+
Save 4+ · Ion 6+ (arc)
Special RulesTowering War-Engine (shields)Towering War-Engine (towering)see Special Rules
PrimaryBrawnFerocityShootingKnights Signature
SecondaryAgilityCombatCunningSavant
Starting GearArmiger Hull · Twin Armiger Autocannon · Titanic Foot
Free Skill
Equipment List
Heavy
  • Twin Armiger Autocannonchassis-fitted integral paired armament — carrier-inherent, priced into the base
Close-Combat
  • Titanic Footintegral Stomp — comes with the war-engine
Armour
  • Armiger HullArmiger hull (4+) — the light-walker body-grade plate, carried in Sv; priced into the base, not separately purchasable

The squire's light walker, drilled to the gun-line — the ranged twin of the Warglaive, a fast half-sized war-engine that stands off and shoots. The Armiger Helverin strides at 10" at S6, T7 and seven Wounds behind a 4+ hull.

Its twin Armiger autocannon lays Rapid Fire (2) into the front arc from range, stripping light engines and infantry before they close; the titanic foot handles anything that reaches its legs. Its Ion Shield holds at 6+ and it carries the full Towering War-Engine package — unpinnable, Terror-causing, its reactor a parting threat.

Fielded beside a Warglaive, the Helverin gives the household a mobile ranged flank — two cheap, fast engines that answer the activations the great titans cannot spare. It is the squire who holds the high ground and rakes the approach while the line grinds forward.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The cheap aspirant body — a household bondsman not yet trusted with a war-engine, sent ahead on foot to run the ground the titans are too few to reach. The Bondsman Squire is the lightest body in the household: S3, T3, a single Wound and a 6+ save, armed only with an autopistol.* It carries no war-engine, no shield and no special rule — its value is in its legs. Where two to four titans cannot be everywhere, the Squire runs objectives, scouts the approach, and screens the crew while the lance grinds forward. Frag and krak grenades let it trouble a heavier target it could never hope to fight in the open. The Squire is spent freely and replaced cheaply, the one body in the household that can be. It runs where the giants cannot go and holds what they cannot reach.

Priced at a firm credit cost.

Derived from 1 codex citation.

Bondsman Squire Juve 42CREDITS
MWSBSSTWIALdClWilInt
6"5+4+3314+17+6+6+6+
Save 6+
PrimaryAgilityCunning
SecondaryCombatSavantShootingKnights Signature
Free Skill
Equipment List
Pistol
  • Autopistol10credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits

The cheap aspirant body — a household bondsman not yet trusted with a war-engine, sent ahead on foot to run the ground the titans are too few to reach. The Bondsman Squire is the lightest body in the household: S3, T3, a single Wound and a 6+ save, armed only with an autopistol.

It carries no war-engine, no shield and no special rule — its value is in its legs. Where two to four titans cannot be everywhere, the Squire runs objectives, scouts the approach, and screens the crew while the lance grinds forward. Frag and krak grenades let it trouble a heavier target it could never hope to fight in the open.

The Squire is spent freely and replaced cheaply, the one body in the household that can be. It runs where the giants cannot go and holds what they cannot reach.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*A Dominus-class titan built as a gun-platform — the household's siege engine, a walking battery that out-ranges and out-kills whatever it faces. The Knight Castellan stands at S10, T9 and fifteen Wounds behind a 3+ hull and a 4+ Ion Shield.* Its volcano lance reaches out to 72" at monstrous Strength, deleting armour with Melta and Blast (large); the plasma decimator saturates the ground before it, and the titanic foot answers anything that survives to reach its legs — though the Castellan would sooner never let a foe get so close. It declares an Ion Shield facing each round and carries the full Towering War-Engine package — unpinnable, Terror-causing, its reactor lethal in death. A single Castellan is nearly the whole household, fielded beside little more than a Sacristan or two. It is the extreme gunline expression of the gang: one colossal battery that rules the ground its arc can see, and cannot turn to cover the flank it leaves open.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 5 codex citations.

Knight Castellan Brute 560CREDITS
MWSBSSTWIALdClWilInt
6"3+3+109155+44+4+4+5+
Save 3+ · Ion 4+ (arc)
Special RulesTowering War-Engine (shields)Towering War-Engine (towering)see Special Rules
PrimaryBrawnFerocityShootingKnights Signature
SecondaryCombatCunningSavant
Starting GearCeramite Hull · Volcano Lance · Plasma Decimator · Titanic Foot
Free Skill
Equipment List
Heavy
  • Plasma DecimatorDominus-integral macro-weapon — comes with the hull, priced into the base
  • Volcano LanceDominus-integral macro-weapon — comes with the hull, priced into the base
Close-Combat
  • Titanic Footintegral Stomp — comes with the war-engine
Armour
  • Sanctuary Projector60credits
  • Ceramite Hullarmoured ceramite hull (3+) — the Dominus body-grade plate, carried in Sv; priced into the base, not separately purchasable
Status
  • Machine Spirit Familiar40creditsBuilt from an Imperial cyber-cherub / servo-familiar (Codex: Imperial Knights — Sacristan servitor range) bonded to the Dominus hull; tends the ancient machine-spirit and once per round steadies a fumbled repair. Priced above the cheapest stock status/companion sibling (servo-skull 30).

A Dominus-class titan built as a gun-platform — the household's siege engine, a walking battery that out-ranges and out-kills whatever it faces. The Knight Castellan stands at S10, T9 and fifteen Wounds behind a 3+ hull and a 4+ Ion Shield.

Its volcano lance reaches out to 72" at monstrous Strength, deleting armour with Melta and Blast (large); the plasma decimator saturates the ground before it, and the titanic foot answers anything that survives to reach its legs — though the Castellan would sooner never let a foe get so close. It declares an Ion Shield facing each round and carries the full Towering War-Engine package — unpinnable, Terror-causing, its reactor lethal in death.

A single Castellan is nearly the whole household, fielded beside little more than a Sacristan or two. It is the extreme gunline expression of the gang: one colossal battery that rules the ground its arc can see, and cannot turn to cover the flank it leaves open.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*A Dominus-class titan geared for the close kill — the largest war-engine a household can march, and a gang unto itself. The Knight Valiant towers at S10, T9 and fifteen Wounds behind a 3+ hull and a 4+ Ion Shield, throwing five Attacks in the press.* Its conflagration cannon washes a Template (large) of flame across everything ahead, while the thundercoil harpoon spears a target and drags it in on a D6" pull to be finished at the wall; the titanic foot crushes whatever remains. It declares an Ion Shield facing each round and carries the full Towering War-Engine package — unpinnable, Terror-causing, and its reactor detonates catastrophically when the engine finally dies. A single Valiant is nearly the whole household, fielded beside little more than a Sacristan or two. It is the most extreme expression of the gang: one cathedral of fire that walks, kills all it can reach, and cannot be in two places at once.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 5 codex citations.

Knight Valiant Brute 560CREDITS
MWSBSSTWIALdClWilInt
6"3+3+109155+54+4+4+5+
Save 3+ · Ion 4+ (arc)
Special RulesTowering War-Engine (shields)Towering War-Engine (towering)see Special Rules
PrimaryBrawnCombatFerocityShootingKnights Signature
SecondaryCunning
Starting GearCeramite Hull · Conflagration Cannon · Thundercoil Harpoon · Titanic Foot
Free Skill
Equipment List
Heavy
  • Conflagration CannonDominus-integral macro-weapon — comes with the hull, priced into the base
Close-Combat
  • Thundercoil HarpoonDominus-integral macro-weapon — comes with the hull, priced into the base
  • Titanic Footintegral Stomp — comes with the war-engine
Armour
  • Sanctuary Projector60credits
  • Ceramite Hullarmoured ceramite hull (3+) — the Dominus body-grade plate, carried in Sv; priced into the base, not separately purchasable
Status
  • Machine Spirit Familiar40creditsBuilt from an Imperial cyber-cherub / servo-familiar (Codex: Imperial Knights — Sacristan servitor range) bonded to the Dominus hull; tends the ancient machine-spirit and once per round steadies a fumbled repair. Priced above the cheapest stock status/companion sibling (servo-skull 30).

A Dominus-class titan geared for the close kill — the largest war-engine a household can march, and a gang unto itself. The Knight Valiant towers at S10, T9 and fifteen Wounds behind a 3+ hull and a 4+ Ion Shield, throwing five Attacks in the press.

Its conflagration cannon washes a Template (large) of flame across everything ahead, while the thundercoil harpoon spears a target and drags it in on a D6" pull to be finished at the wall; the titanic foot crushes whatever remains. It declares an Ion Shield facing each round and carries the full Towering War-Engine package — unpinnable, Terror-causing, and its reactor detonates catastrophically when the engine finally dies.

A single Valiant is nearly the whole household, fielded beside little more than a Sacristan or two. It is the most extreme expression of the gang: one cathedral of fire that walks, kills all it can reach, and cannot be in two places at once.