A Household does not abandon its dead. When a war-engine falls, the lance marches back for the hull — and the enemy that holds it knows the giants are coming.
ATTACKER & DEFENDER The Imperial Knights gang is the attacker, marching to recover the hull of a war-engine felled in a previous battle. The enemy gang is the defender, holding the wreck as salvage, prize, or bait.
BATTLEFIELD The felled war-engine's hull sits at the centre of the table as a single objective, surrounded by the broken ground where it fell.
DEPLOYMENT The Knights deploy along one board edge. The defender deploys around the wreck and along the opposite edge.
OBJECTIVE The Knights must reach the hull with a Sacristan and hold it uncontested for two full rounds to begin recovery. The defender must deny the wreck or strip it for salvage.
ENDING THE BATTLE The battle ends when the Knights begin recovery of the hull, when the wreck is destroyed, or when one gang bottles out.
VICTORY The Knights win by beginning recovery of the hull. The defender wins by holding the wreck to game end or destroying it outright.
REWARDS A Knights victory recovers the fallen titan a full campaign-cycle faster and pushes the world's control-track one step toward the Household. A defender victory keeps the hull lost and may claim salvage credits.
TACTICS The Sacristan is both the key and the weakness: recovery cannot begin without a frail crewman standing over the wreck for two rounds. The Knights must escort him through the enemy's guns while the titans hold the ground he needs; the defender need only cut down one unarmoured man to keep the hull in the mud.