MACROMUNDA
Allegiance
House— single House · faction-wide roster
Imperial Knights
Codex / Skills
Codex · Imperial Knights

Skills6

Adamantine Will Knights Signature set

ADAMANTINE WILL

When this war-engine would be taken Out of Action, roll a D6. On a 4 or higher it is not felled: instead it suffers a catastrophic damage result and fights on at its last Wound, taking a −1 modifier to Hit for the rest of the battle. The reactor screams and plating sloughs away, but the titan keeps walking and keeps killing until the wound finally closes over it.

Devastating Salvo Knights Signature set

DEVASTATING SALVO

Once per round, when this war-engine shoots a Heavy weapon at a target within its declared arc, it may re-roll all failed Hit rolls, and any wound it inflicts ignores the target's cover. These are guns built to crack a battle-tank, turned instead on soldiers who have none — the macro-shell finds them wherever they crouch, and the ground they hid behind is no shelter at all.

Honour Of The Household Knights Signature set

HONOUR OF THE HOUSEHOLD

While the bearer carries the household banner — a Knight Preceptor or a Knight Seneschal — friendly fighters within 12" of it auto-pass every Nerve test, are immune to Terror, and may re-roll one failed Ion Shield save once per battle. The heraldry of a Household that has not broken in ten thousand years steadies the whole lance around it, engine and crew alike, so long as the banner still stands.

Ion Bulwark Knights Signature set

ION BULWARK

This war-engine's Ion Shield improves by one against attacks from its declared facing — a Questoris field deepening from 5+ to 4+, a Dominus from 4+ to 3+. In addition, once per round the pilot may re-declare the shielded facing as a free action, pivoting the field to meet a new threat as it emerges. The arc remains a single arc: the flank and rear the field has turned away from stay open, and a fighter who reaches them strikes an unshielded hull.

Sacristan Bondsman Knights Signature set

SACRISTAN BONDSMAN

When a Sacristan is within 2" of a friendly war-engine and uses its activation on a Repair (Double) action, it restores D3 lost Wounds to the engine's hull, or re-raises a downed Ion Shield. A given war-engine may be repaired only once per round. The thin household crew keep a single titan standing under fire — enough to buy it another round of walking, never enough to out-mend the massed guns turned against the lance.

Thunderous Stomp Knights Signature set

THUNDEROUS STOMP

When this war-engine makes a Stomp in close combat, the crushing foot strikes every enemy fighter in base contact rather than a single one, each hit resolved at the Stomp profile of S+4, AP-2, Knockback. Any non-vehicle fighter taken Out of Action by the stomp is crushed outright, and no recovery roll is taken for it. The ground shakes where the titan walks, and soldiers caught beneath the descending foot are simply gone.