The ranged squire advances as a gun-platform. A Helverin draws its Primary skills from Brawn, Ferocity and Shooting — the durability to hold a firing position and the marksmanship to command the approach at range — alongside the Knights signature set every war-engine may learn. Its Secondary access to Agility, Combat, Cunning and Savant lets a veteran pilot round out its footwork or its guile, but the ranged squire grows first into a steadier, deadlier gun.
Skill Access9
The melee squire advances toward the charge. A Warglaive takes its Primary skills from Brawn, Combat and Ferocity — the mass to survive the press and the edge to win it — with the Knights signature set open to every war-engine. Agility, Cunning and Shooting sit at Secondary, honed only by a pilot who wants a little more speed or reach; the Warglaive's path is into contact, blade first.
The cheap runner advances on its wits and its legs. Alone among the household, the Squire has no war-engine and no ready access to the Knights signature set — it draws its Primary skills from Agility and Cunning, the speed and guile that keep a lightly-armed aspirant alive on the objectives. Combat, Shooting, Savant and even the signature set lie at Secondary, reached only by a Squire who lives long enough to earn them.
The Dominus gunline titan advances as the ultimate gun-platform. A Castellan takes its Primary skills from Brawn, Ferocity and Shooting — the resilience to weather a siege and the gunnery to end one — with the Knights signature set open to it. Combat, Cunning and Savant sit at Secondary; a Castellan may learn to fight in the press, but it is built to kill long before anything reaches its legs.
The lance commander advances as broadly as any fighter in the household. As the Leader, the Preceptor draws Primary access across nearly the whole board — Brawn, Combat, Cunning, Ferocity, Leadership and Shooting, plus the Knights signature set — free to grow into gun, blade or command as the campaign demands. Only Savant sits at Secondary. The Preceptor stands at the heart of the household, its skills a match for anything it faces.
The bannerman advances as broadly as its liege. As befits a Champion of the Household, the Seneschal draws Primary access across almost the whole board — Brawn, Combat, Cunning, Ferocity, Leadership and Shooting, plus the Knights signature set — free to grow into gun, blade or command as the lance needs. Only Savant sits at Secondary. The Seneschal is the household's second commander, and its skills are meant to match the first.
The Dominus close-range titan advances toward the kill. A Valiant takes its Primary skills from Brawn, Combat, Ferocity and Shooting — the mass and menace of a gun-platform that also means to fight at arm's reach — with the Knights signature set open to it. Only Cunning sits at Secondary. Where the Castellan rules from afar, the Valiant is built to close, and its skills sharpen every step of that advance.
The line titan advances as an all-rounder. A Questoris Knight draws its Primary skills from Brawn, Combat, Ferocity and Shooting — the full breadth of a war-engine that may be built for the gun or the blade — alongside the Knights signature set. Cunning, Leadership and Savant sit at Secondary. Whatever build a Questoris wears, its advances harden it into a more capable version of the household's workhorse titan.
The crew advances on nimbleness and know-how, not muscle. A Sacristan draws its Primary skills from Agility, Cunning and Savant — the speed to dart between the legs, the guile to survive there, and the technical craft that makes it worth keeping — plus the Knights signature set that formalises its repair work. Brawn and Shooting sit at Secondary; a Sacristan is a mender first, and only a fighter when it must be.