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Imperial Knights
Codex / Weapons
Codex · Imperial Knights

Weapons23

Autopistol10CREDITS
Rng SRng LAcc SAcc LStrAPDAm
612+1314+
PistolRapid Fire(1)

A crude solid-slug sidearm — the personal defence of a household's human thralls, never a weapon meant to trouble a war-engine. In the hands of a Sacristan or a Bondsman Squire it does its work up close: a fast, short-ranged Pistol with Rapid Fire (1), spat off in self-defence while the crew scramble between the titans' legs. Against another fighter's frail body it will serve; against anything armoured it is little more than noise. It is carried because a crewman with empty hands is a crewman soon dead.

Avenger Gatling Cannon160CREDITS
Rng SRng LAcc SAcc LStrAPDAm
24486-226+
Rapid Fire(3)Arc (front)

The Crusader and Warden's storm of fire — a multi-barrelled cannon that spins up to a howl and hoses the front arc with shells. Firing on Rapid Fire (3) into its declared front Arc, the avenger mows a swarm flat where it stands, provided the swarm stands ahead of it. It answers massed infantry better than any other war-engine gun, stripping light bodies from the board in a single storm. Turned on the wrong facing, though, it fires on nothing — the guns point only where the hull points.

Conflagration Cannon
Rng SRng LAcc SAcc LStrAPDAm
TT7-22
Template (large)BlazeDominus - scoped to Brute

The Knight Valiant's furnace-breath — a vast promethium projector that vomits a Template (large) of burning fyceline across everything before the titan. At close quarters it is merciless: whatever the template covers is bathed in flame, and the Blaze trait sees fighters burn on after the wash has rolled over them. It rewards the Valiant for closing, turning the titan's one weakness — its short reach — into the ground on which it kills best. It comes bolted to the Dominus hull and is fielded nowhere else.

Frag Grenade30CREDITS
Rng SRng LAcc SAcc LStrAPDAm
Sx2314+
BlastKnockback

A standard fragmentation charge carried by the household's human crew — anti-personnel, thrown to scatter fighters clustered too close. Its Blast catches a knot of bodies at once and its Knockback shoves survivors off their footing, buying a Sacristan or a Squire the half-second it needs to reach an objective or the shelter of a titan's leg. It is no threat to armour, but a crewman rarely throws it at armour — it is for the swarm that comes for the crew.

Heavy Stubber130CREDITS
Rng SRng LAcc SAcc LStrAPDAm
18364-114+
Rapid Fire(2)

A carapace-mounted support gun — the lightest weapon a Questoris carries, bolted to a shoulder hard-point above the main armament. On Rapid Fire (2) it rattles a steady stream of fire into the enemy, cheap suppression the war-engine lays down while its macro-gun reloads for the killing shot. It will not fell anything armoured, but it thins a swarm and keeps light infantry honest. On a walking cathedral of guns it is the afterthought that still kills.

Ion Gauntlet50CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+11
MeleeShield (reinforces the front-arc Ion Shield by +1)

A combat gauntlet crowned with a secondary field generator — the sword-and-board option for a Questoris that would rather turn a blow than trade one. In close combat it is a modest fist, adding little Strength, but that is not why it is fitted: while carried, the Shield trait reinforces the front-arc Ion Shield by one, hardening the facing the war-engine leads with. It is the build for a Knight that means to advance shield-forward into the teeth of the enemy and not be moved.

Ironstorm Missile Pod95CREDITS
Rng SRng LAcc SAcc LStrAPDAm
24485-125+
Blast (large)Indirect

A carapace missile rack that lobs a salvo over cover and terrain — the Questoris's answer to an enemy that thinks a wall will save it. With the Indirect trait it strikes targets the war-engine cannot see, and its Blast (large) scatters a wide pattern across whatever it lands on. It is not a precise weapon; it is an area denied, a corner of the board made lethal from behind the titan's own guns. Fielded on the carapace hard-point above the main armament.

Krak Grenade45CREDITS
Rng SRng LAcc SAcc LStrAPDAm
Sx26-124+

A shaped-charge grenade the crew keep for hard targets — a single focused blast where the frag charge would only scratch. At Strength 6 with an armour-cutting edge it lets a Sacristan or a Squire trouble a vehicle or a heavily-armoured fighter they could never face in a straight fight. One well-placed krak will not kill an engine, but it can lame a lesser threat closing on the crew. Thrown, and then the thrower runs.

Las Cutter25CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E6-326+
MeleeCutting

The Sacristan's cutting-torch — a repair tool first, a weapon only in extremity. Built to slice ceramite plating for a hull-weld, its beam bites armour as readily as flesh: with the Cutting trait it shears through a fighter's protection at Strength 6, anti-armour in a pinch. A crewman does not go looking for the fight, but cornered beneath a titan's leg the las-cutter will open a foe as cleanly as it opens a battle-plate seam.

Melta Bomb60CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E8-436+
MeleeDemolitions

The Sacristan's sabotage charge — a fusion demolition pack pressed against a hull and left to burn through. At Strength 8 with a savage armour-cut and the Demolitions trait, it is the one thing a frail human crewman carries that can truly wound a war-engine or blow open a fortified position. Setting it means closing to base contact with something that could crush the bearer underfoot, so it is a weapon of desperate purpose. One charge, placed well, is worth a Sacristan's life.

Plasma Decimator
Rng SRng LAcc SAcc LStrAPDAm
30609-33
Blast (large)MaelstromArcDominus - scoped to Brute

A macro plasma battery bolted to the Knight Castellan's shoulder — a storm of star-hot plasma poured across the enemy line. On Blast (large) with the Maelstrom trait it saturates a wide swathe of ground, unmaking infantry and light armour alike wherever its declared Arc can bear. Paired with the volcano lance, it makes the Castellan a two-scale killer: one gun to delete a single hard target, this one to erase everything around it. It comes integral to the Dominus hull.

Rapid Fire Battle Cannon170CREDITS
Rng SRng LAcc SAcc LStrAPDAm
30608-236+
Rapid Fire(2)BlastArc

The Paladin and Crusader's main gun and the Questoris's default armament — a high-velocity cannon that puts a heavy shell downrange twice over. On Rapid Fire (2) with Blast, fired into its declared Arc, it is the all-purpose war-engine weapon: Strength and Damage enough to crack armour, spread enough to punish a cluster of bodies. It is the reliable centre of a Questoris loadout, the gun a line titan leans on when it does not yet know what it will face.

Reaper Chain Cleaver70CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+4-23
MeleeRending (Armiger)

The Armiger Warglaive's two-handed chainblade — a squire's cleaver sized for a light war-engine, all teeth and torque. With the Rending trait it tears through armour on a good strike, letting the fast little walker punch above its weight in the press. It is a closing weapon: the Warglaive races in on its long stride and brings the cleaver down before the enemy can bring anything heavy to bear. Lighter than a Questoris's chainsword — but on a 10" charge it does not need to be heavier.

Reaper Chainsword90CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+4-33
MeleeRendingUnwieldy (war-engine)

The war-engine's two-storey chainblade — a Questoris arm-weapon that does not parry but cleaves, dragging its teeth down through hull and body alike. With Rending it shreds armour, and at Strength +4 it is death to anything a titan can reach; the Unwieldy trait is the weight of swinging so much blade. The Gallant and Warden builds carry it to turn the stomp-range brawl into a slaughter. It is slow, and it does not need to be fast — nothing it hits gets a second chance.

Sacristan Salvaged Flamer35CREDITS
Rng SRng LAcc SAcc LStrAPDAm
TT5-115+
TemplateBlaze

A heavy-flamer nozzle salvaged from a wrecked Armiger's secondary hard-point and lashed to a Sacristan's backpack rig, its promethium line fed from a jury-rigged tank the crewman would rather not think about. It washes a cone of burning fuel across everything ahead, and what it touches it sets alight — a fighter caught in the flame keeps burning after the wash has passed, beating at the fire while the battle moves on without it. It is a scavenger's weapon, crude and prone to leak, but in the crush of bodies beneath the titans' legs a Sacristan with a torch that throws fire is worth three with a knife.

Servitor Laspistol12CREDITS
Rng SRng LAcc SAcc LStrAPDAm
816+13-115+
Pistol

A mono-task servitor's las-pistol, re-issued to a Sacristan — a steady, low-powered energy sidearm for a crewman with no time to aim. It is a Pistol and little else: a short-ranged shot to keep a lone attacker off the repair-rig while the Sacristan works. Its small armour-cutting edge gives it a shade more bite than a slug-thrower, but no one mistakes it for a battle weapon. It exists so the crew are not entirely helpless between the legs of the titans.

Thermal Cannon180CREDITS
Rng SRng LAcc SAcc LStrAPDAm
18369-446+
MeltaBlastArc

The Knight Errant's melta-furnace — a short-ranged fusion cannon that at half range simply deletes whatever it is pointed at. With the Melta trait it reduces armour to slag and its Blast catches anything close by; fired into the declared Arc, a single shot is enough to unmake a Brute or crack a fortified hull. Its reach is short, so the Errant must close to kill — but once inside its own range there is little on the battlefield it cannot open. The anti-armour titan's signature gun.

Thermal Spear80CREDITS
Rng SRng LAcc SAcc LStrAPDAm
12248-436+
MeltaArc (Armiger arm-mount)

The Armiger Warglaive's arm-mounted melta lance — a squire-scale fusion weapon that gives the fast walker a bite of anti-armour reach. With the Melta trait it burns through plate at close range, letting the Warglaive threaten a hard target before it commits to the chain-cleaver. Its Arc keeps it fixed to the engine's front, so the squire must point its whole hull at what it means to melt. Shorter-ranged than a Questoris gun, but on a 10" stride it closes the distance fast.

Thundercoil Harpoon
Rng SRng LAcc SAcc LStrAPDAm
E+6-45
MeleeDrag (D6" pull)Dominus - scoped to Brute

The Knight Valiant's close-assault harpoon — a barbed, chain-driven spear that impales a target and reels it in. At Strength +6 with a brutal armour-cut it is one of the deadliest single strikes a war-engine can throw, and the Drag trait hauls the speared victim D6" toward the titan — into the reach of its foot and its flame. It turns the Valiant's short range into a trap: whatever it catches, it pulls close and finishes. Integral to the Dominus hull.

Thunderstrike Gauntlet110CREDITS
Rng SRng LAcc SAcc LStrAPDAm
E+6-34
MeleeSmashCrush (Out-of-Action models hurled D6")

The Knight Gallant's reality-rending fist — a colossal power gauntlet that seizes a fighter, crushes it, and hurls the wreck away. At Strength +6 with the Smash trait it flattens armour, and the Crush trait sends any model taken Out of Action flying D6" — into its own friends, scattering a formation with a single kill. It is the melee build's signature: not a blade that cuts but a hand that grabs, and what it grabs does not survive the grip.

Titanic Foot
Rng SRng LAcc SAcc LStrAPDAm
E+4-22
MeleeStompKnockback (integral - every war-engine)

Every war-engine's oldest weapon: its own weight. In close combat a titan may make a Stomp — a crushing footfall at Strength +4 that grinds a fighter into the ground, the Knockback trait scattering whatever it does not kill. It costs nothing and comes with the hull, the answer to any foe brave or foolish enough to close with a walking cathedral. A war-engine that has honed the stomp strikes every enemy in reach at once; otherwise it crushes one at a time. The ground remembers where a Knight has walked.

Twin Armiger Autocannon130CREDITS
Rng SRng LAcc SAcc LStrAPDAm
24486-125+
Rapid Fire(2)Arc

The Armiger Helverin's paired autocannons — two long-barrelled guns slaved to fire as one, the ranged squire's whole reason for being. On Rapid Fire (2) into the declared Arc, it lays a steady, punishing weight of shells across the approach, stripping light engines and infantry before they can close on the lance. It has no melee pretensions and needs none: the Helverin's work is to stand off, point its front at the enemy, and keep firing while the heavier titans grind forward.

Volcano Lance
Rng SRng LAcc SAcc LStrAPDAm
367212-55
MeltaBlast (large)ArcDominus - scoped to Brute

The Knight Castellan's primary armament — a titan-scale laser lance built to gut a war machine, turned on a battlefield of bodies. Reaching out to 72" at Strength 12 with the Melta trait, it is the longest and hardest-hitting gun a household can field: a single shot deletes almost anything it touches, and its Blast (large) punishes whatever stands beside the target. Fixed to the front Arc, it rules the ground the Castellan faces and cannot be brought to bear on a flank the titan has not turned toward. Integral to the Dominus hull.