MACROMUNDA
Allegiance
Inquisition Ordo Malleus
Codex / Composition
Codex · Inquisition

Composition4

Identity2

The Inquisition fields no army. It fields an authority. A single Inquisitor and a hand-picked retinue of Throne Agents — a psyker, an anti-psyker, an assassin, a tech-adept, a mailed Crusader — each a different instrument turned against a different heresy. Where other forces win by weight of numbers, the Inquisition wins by the exactness of its tools and by the seal its master carries: the mandate that compels the wider Imperium to fight at its side.

That mandate is Requisition, the retinue's defining power. An Inquisitor's word presses Space Marines, Battle Sisters, Guardsmen and the tempered killers of the Officio Assassinorum into service they owe no formal duty. The borrowed muscle is never truly owned — every requisitioned body takes the place of one of the Inquisitor's own, so a retinue that borrows heavily marches thinner for it.

There is no swarm here, and no miraculous save. Endurance is honest carapace plate, a bought rosarius field on the master, and a handful of resilient elites. The Inquisition is the surgeon's answer to the galaxy's rot: few hands, each holding the precise blade the wound demands, and the authority to call down heavier steel when the blade is not enough.

The Ordo Malleus hunts the daemon — the thing that should not be, dragged screaming from the far side of the veil. Its warbands are small and elite: a warded psyker-Inquisitor and a hand-picked retinue, every body a specialist and none of them wasted. Where lesser forces meet the warp with courage alone, the Malleus meets it with method. A collective faith wards the retinue against psychic assault, the null-rod and the psyk-out charge gut the enemy's presence in the immaterium, and the force-blade does not merely wound a daemon — it banishes the animating spirit back whence it came. When the incursion runs deeper than mortal flesh can hold, the Inquisitor spends the one seal no other may bear: he calls down the Grey Knights, the Emperor's sanctioned daemon-killers, to break what his retinue cannot. This is a toolbox warband — the right ward, the right blade, and the right reinforcement for whatever came through. Against a foe that carries no warp at all the ward falls silent, and the Ordo leans on cold discipline and borrowed muscle instead.

Gang Composition2

Credits1500
Leaders1
Champions2
Build Rules
  • Starting credits: 1500
  • Exactly 1 Leader (the Inquisitor)
  • 0-2 Champions (Interrogator / Crusader / Sage)
  • Acolytes / Henchmen are the Ganger backbone; Servitors the Juve tier
  • Backbone: Gangers >= Leaders + Champions (a small elite backbone, never a horde)
  • Requisition: 0-1 chamber-militant elite + 0-2 line + 0-1 Officio Assassin + 0-2 Imperial allies, each under the Ordo's seal
  • Native-majority governor: requisitioned fighters may never outnumber your native Throne Agents
  • Requisition is a passive roster rule, not a pool of credits to spend

A starting retinue is founded on 1500 credits. At its head stands exactly one Leader — the Inquisitor who carries the Ordo and the seal. Beneath the master serve up to two Champions, drawn from the Interrogators, Crusaders and Sages. Acolytes and Henchmen form the Ganger backbone and must at least equal the Leader and Champions together, though the retinue stays a small, elite body and never a horde; Servitors fill the Juve tier.

Beyond its own Throne Agents the retinue may requisition support from the wider Imperium: up to one chamber-militant elite, up to two line requisitions, a single Officio Assassin, and up to two Imperial allies, each answering to the Ordo's seal. One law governs them all — requisitioned fighters may never outnumber the native Throne Agents of the retinue. Requisition is a standing roster right, not a pool of credits to spend.

Credits1500
Leaders1
Champions2
Build Rules
  • Starting credits: 1500 (converter-wide default)
  • Exactly 1 Inquisitor (Leader — the warded Malleus build, Wil3+)
  • 0-2 Interrogators / Crusaders (Champions); 0-1 Sage
  • Acolytes bulk; Death-Cult / Mystic 0-1 each; Servitors cheap
  • 0-1 Daemonhost (radical only — requires the Bind the Daemonhost skill)
  • Requisition gated to GREY KNIGHTS: 0-1 elite (Paladin/Dreadknight) + 0-2 line (Strike/Terminator), + Officio Assassin 0-1 + Imperial allies 0-2
  • Native-majority governor: Grey Knights / Assassins / allies may never outnumber your native Throne Agents
  • Equipment: psyk-out, null-rod and the psycannon/psilencer are Rare-gated

A Malleus warband musters on 1500 credits and is built as a small, elite toolbox rather than a horde. Exactly one Inquisitor leads it — the warded Malleus master — supported by up to two Champions drawn from the Interrogators and Crusaders, and at most a single Sage. Acolytes form the bulk of the retinue, a lone Death-Cult Assassin and a lone Mystic are each permitted, and cheap Servitors fill out the numbers. A radical Inquisitor who has taken the Bind the Daemonhost skill may field a single Daemonhost. The Grey Knight requisition is gated tight: a single elite arrival such as a Paladin or Nemesis Dreadknight, up to two of the line, one Officio Assassin, and up to two Imperial allies. Above all the native majority holds — requisitioned Grey Knights, Assassins and allies may never outnumber the warband's own Throne Agents. Psyk-out grenades, the null-rod and the psycannon and psilencer are all Rare-gated.