MACROMUNDA
Allegiance
Inquisition Ordo Malleus
Codex / Fighters
Codex · Ordo Malleus

Fighters 1 shown

Every fighter this House may recruit, with the full statline slate, save, special rules, skill access, starting gear, complete equipment list and flavour. Hover a highlighted rule or weapon for its codex entry; select it to open that entry.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

**Daemonhost.** The radical Inquisitor's darkest tool — a daemon dragged from the warp and crushed into a mortal shell, held there by binding-sigils and an unbending will. It moves fast and strikes hard: a multi-Wound monster on 6" with three attacks, its unnatural nature granting a 5+ invulnerable save that turns aside blows no armour could stop. It makes no ranged attack; it exists to close and tear. The Bound Daemonhost rule governs it — it may be fielded only by an Inquisitor who has taken Bind the Daemonhost, and while that Inquisitor lives it passes the first control test it fails each round, the leash holding the thing inside. It fields within the warded retinue, sheltered by the Aegis of the Ordo like any other body: a frontline horror that fights fire with fire, so long as the hand on its chain does not fall.

Priced at a firm credit cost.

Derived from 3 codex citations.

Daemonhost Ganger 180CREDITS
MWSBSSTWIALdClWilInt
6"3+4433+34+3+3+7+
Save unnatural 5+ inv
Special RulesThe Aegis of the Ordo (fields inside the warded retinue)see Special Rules
Bound Daemonhost (a daemon bound in mortal flesh — 5+ invulnerable, no ranged attack, radical only; passes its first failed control test each round while the Inquisitor lives)

Bound Daemonhost. A Daemonhost is a daemon crushed into mortal flesh and held there by an Inquisitor's binding — a monster worn as a weapon. Its unnatural nature grants a 5+ invulnerable save, and it makes no ranged attack, striking only with tearing claws. It may be fielded only by an Inquisitor who has taken the Bind the Daemonhost skill. While that Inquisitor remains on the battlefield the binding holds firm: the Daemonhost passes the first control test it fails each round without effect, the leash snapping taut before the thing inside can turn. Should the Inquisitor be taken Out of Action the binding frays, and every failed control test is resolved in full — the daemon straining against a slackening grip.

PrimaryAgilityBrawnCombatFerocityOrdo Malleus
Free Skill

Daemonhost. The radical Inquisitor's darkest tool — a daemon dragged from the warp and crushed into a mortal shell, held there by binding-sigils and an unbending will. It moves fast and strikes hard: a multi-Wound monster on 6" with three attacks, its unnatural nature granting a 5+ invulnerable save that turns aside blows no armour could stop. It makes no ranged attack; it exists to close and tear. The Bound Daemonhost rule governs it — it may be fielded only by an Inquisitor who has taken Bind the Daemonhost, and while that Inquisitor lives it passes the first control test it fails each round, the leash holding the thing inside. It fields within the warded retinue, sheltered by the Aegis of the Ordo like any other body: a frontline horror that fights fire with fire, so long as the hand on its chain does not fall.