| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | – | 4 | 4 | 3 | 3+ | 3 | 4+ | 3+ | 3+ | 7+ |
Bound Daemonhost. A Daemonhost is a daemon crushed into mortal flesh and held there by an Inquisitor's binding — a monster worn as a weapon. Its unnatural nature grants a 5+ invulnerable save, and it makes no ranged attack, striking only with tearing claws. It may be fielded only by an Inquisitor who has taken the Bind the Daemonhost skill. While that Inquisitor remains on the battlefield the binding holds firm: the Daemonhost passes the first control test it fails each round without effect, the leash snapping taut before the thing inside can turn. Should the Inquisitor be taken Out of Action the binding frays, and every failed control test is resolved in full — the daemon straining against a slackening grip.
Daemonhost. The radical Inquisitor's darkest tool — a daemon dragged from the warp and crushed into a mortal shell, held there by binding-sigils and an unbending will. It moves fast and strikes hard: a multi-Wound monster on 6" with three attacks, its unnatural nature granting a 5+ invulnerable save that turns aside blows no armour could stop. It makes no ranged attack; it exists to close and tear. The Bound Daemonhost rule governs it — it may be fielded only by an Inquisitor who has taken Bind the Daemonhost, and while that Inquisitor lives it passes the first control test it fails each round, the leash holding the thing inside. It fields within the warded retinue, sheltered by the Aegis of the Ordo like any other body: a frontline horror that fights fire with fire, so long as the hand on its chain does not fall.