The Sanctioned Psychic is the leashed Imperial witch — the astropath, sanctionite or warp-sighted Mystic whose gift the seal permits and the Ordo watches. It does not command the warp the way a heretic sorcerer does; it reads and shoves it, always warded, always licensed. Its craft runs to divination, telekinesis, warding and the mind-war: precognition that steps aside from a blow, the lance of focused thought, the compelling word, the sight that drags the hidden foe into the open. Each working is a Wyrd power, and every one courts the price of over-reaching the sanction. A fighter with access picks one power from the discipline below at creation. In the Ordo Malleus the discipline is the sanctioned sight and the ward, not the warband's anti-daemon teeth — those live in the force-blade that banishes, the Aegis and the null-rod; the Mystic's natural draw is the warding line that holds the retinue whole while the guns and the blades do the killing.
Signatures5
The Aegis of the Ordo. The warded retinue stands as one against the immaterium, its collective faith a wall no witch-light easily crosses. When an enemy Wyrd Power targets a friendly fighter within Short of a Malleus warder, the controlling player may attempt to deny it. The strength of that denial climbs as the retinue tightens — each additional warder within range adds +1, to a maximum of +3 — so a clustered warband turns aside psychic assaults that would scatter a looser force. The ward is a reaction, not a save: it answers Wyrd Powers and nothing else. Against a gang that fields no psykers and works no powers of the warp, the Aegis is silent, and the retinue must trust to armour, discipline and blade. It folds the Inquisitor's Authority and the retinue's steadying faith into a single doctrine — the reason a Malleus warband can march into a rift and hold.
Grey Knight Requisition. Alone among the Ordos, the Malleus master holds the seal that summons the Emperor's own daemon-killers. The warband may requisition Grey Knights from the Chamber Militant: a Strike Squad or Brotherhood Terminator as the line of the summons — up to two — a single Paladin or Nemesis Dreadknight as its elite, and a single Brotherhood master to lead them. Each is fielded by reference to its own record and brings its own rules — the Aegis, the Nemesis force weapons, the teleport strike — nothing of it re-forged for the retinue. Two limits bind the seal. The requisitioned are drawn at their listed cost, raised by the seal's toll; and the native majority holds absolute — no summoned Grey Knight, Assassin or ally may ever outnumber the warband's own Throne Agents. To call down three Grey Knights, the Inquisitor must first field four of his own.
The Inquisitor's Word. Authority radiates from the Inquisitor like heat from a forge, and the retinue holds because he wills it so. While within Short of the Inquisitor — or of an Interrogator carrying his seal — friendly fighters re-roll failed Nerve tests and failed Willpower or Aegis denials, steadied by a certainty greater than their own. Once per battle the Inquisitor may compel a friendly group activation, seizing the initiative and driving a knot of the retinue into motion out of turn. The Word is the spine the whole toolbox hangs on: the warder holds, the caster denies, and the retinue moves when the seal commands it.
Requisition. The most Inquisitorial power of all: the retinue fields fighters it has no right to. An Inquisitor's seal commands Space Marines, Battle Sisters, Guardsmen and Assassins alike, and Requisition is how that authority reaches the table — a standing right of the roster, never a pool of credits.
When building or growing the retinue, the controlling player may requisition support units drawn from allied Imperial forces. Each is fielded at its home cost plus a seal-toll by tier: a light ally adds 10, an elite adds 20, and a super-heavy body adds 30. Which units may be summoned is set by the Ordo's chamber militant, and the slots are capped — the heaviest muscle comes one at a time. Above all sits the governing law: requisitioned fighters may never outnumber the native Throne Agents of the retinue. Borrow a Terminator and a body of the Inquisitor's own must stand beside it first. So the retinue's reach climbs while its ranks stay thin, and the borrowed steel can never become the warband itself.