| Rng S | Rng L | Acc S | Acc L | Str | AP | D | Am |
|---|---|---|---|---|---|---|---|
| – | E | – | – | S+3 | -3 | 3 | – |
Daemonhammer. The Nemesis relic in a Malleus warband's hands — a Grey Knight daemonhammer head kitbashed onto an Inquisitor's haft, a warrior-monodominant's answer to the thing that came through the veil. It strikes at +3 Strength with −3 AP for three Wounds, heavy enough to stove in armour that laughs at lesser blades. As a Force weapon it channels the wielder's warp-gift, and against a daemon it does not merely wound but banishes — driving the unclean thing back across the rift it crawled from. It is slow and Unwieldy, a two-handed reckoning that trades speed for finality, carried by the Inquisitor who means to end an incursion at arm's reach rather than call the Grey Knights to do it.