MACROMUNDA
Allegiance
Inquisition Ordo Xenos
Codex / Composition
Codex · Inquisition

Composition4

Identity2

The Inquisition fields no army. It fields an authority. A single Inquisitor and a hand-picked retinue of Throne Agents — a psyker, an anti-psyker, an assassin, a tech-adept, a mailed Crusader — each a different instrument turned against a different heresy. Where other forces win by weight of numbers, the Inquisition wins by the exactness of its tools and by the seal its master carries: the mandate that compels the wider Imperium to fight at its side.

That mandate is Requisition, the retinue's defining power. An Inquisitor's word presses Space Marines, Battle Sisters, Guardsmen and the tempered killers of the Officio Assassinorum into service they owe no formal duty. The borrowed muscle is never truly owned — every requisitioned body takes the place of one of the Inquisitor's own, so a retinue that borrows heavily marches thinner for it.

There is no swarm here, and no miraculous save. Endurance is honest carapace plate, a bought rosarius field on the master, and a handful of resilient elites. The Inquisition is the surgeon's answer to the galaxy's rot: few hands, each holding the precise blade the wound demands, and the authority to call down heavier steel when the blade is not enough.

The Ordo Xenos is the Inquisition turned wholly against the alien. Where its sibling Ordos hunt the daemon and the heretic, this one hunts the xeno — the ork, the tyranid, the eldar, the soulless metal of the necron — and it does so not by weight of numbers but by the exact right round. A Xenos warband is a small, elite retinue: a marksman Inquisitor, a special-issue Savant-Gunner, a Death-Cult killer, a sanctioned Mystic, and a bound Jokaero artisan re-forging its guns between battles. Before a shot is fired it declares its prey and bends every weapon, blade and eye to that one breed. It loads ammunition tuned to the target's anatomy, strips the alien of the one rule it leans on, and when the nest must be burned root and brood it signs the seal that summons the Deathwatch. It is weakest against a mixed, no-fixed-type foe, where the declared prey is only one enemy among many and the hunter's edge thins to nothing.

Gang Composition2

Credits1500
Leaders1
Champions2
Build Rules
  • Starting credits: 1500
  • Exactly 1 Leader (the Inquisitor)
  • 0-2 Champions (Interrogator / Crusader / Sage)
  • Acolytes / Henchmen are the Ganger backbone; Servitors the Juve tier
  • Backbone: Gangers >= Leaders + Champions (a small elite backbone, never a horde)
  • Requisition: 0-1 chamber-militant elite + 0-2 line + 0-1 Officio Assassin + 0-2 Imperial allies, each under the Ordo's seal
  • Native-majority governor: requisitioned fighters may never outnumber your native Throne Agents
  • Requisition is a passive roster rule, not a pool of credits to spend

A starting retinue is founded on 1500 credits. At its head stands exactly one Leader — the Inquisitor who carries the Ordo and the seal. Beneath the master serve up to two Champions, drawn from the Interrogators, Crusaders and Sages. Acolytes and Henchmen form the Ganger backbone and must at least equal the Leader and Champions together, though the retinue stays a small, elite body and never a horde; Servitors fill the Juve tier.

Beyond its own Throne Agents the retinue may requisition support from the wider Imperium: up to one chamber-militant elite, up to two line requisitions, a single Officio Assassin, and up to two Imperial allies, each answering to the Ordo's seal. One law governs them all — requisitioned fighters may never outnumber the native Throne Agents of the retinue. Requisition is a standing roster right, not a pool of credits to spend.

Credits1500
Leaders1
Champions2
Build Rules
  • Starting credits: 1500 (converter-wide default)
  • Exactly 1 Inquisitor (Leader — the Xenos marksman build, BS3+ Int3+, refractor)
  • 0-2 Interrogators / Crusaders (Champions); 0-1 Marksman
  • Acolytes bulk; Death-Cult / Mystic 0-1 each; 0-1 Jokaero (the alien companion, bonds to a fighter's slot); Servitors cheap
  • Requisition gated to DEATHWATCH: 0-2 line (Veteran Bolter / Vanguard / Special) + 0-1 elite (Black Shield / Terminator) + 0-1 Watch Dreadnought (Brute), + Officio Assassin 0-1 (the Vindicare) + Imperial allies 0-2
  • Native-majority governor: requisitioned Deathwatch / Assassins / allies may never outnumber your native Throne Agents
  • Equipment: special-issue ammunition, captured xeno-weapons and Jokaero digital weapons are Rare-gated

A starting warband of the Ordo Xenos forms on 1,500 credits around exactly one Inquisitor — the Leader, a marksman built to name the prey and carry the seal. Beneath the Inquisitor stand up to two Champions drawn from the Interrogators and Crusaders, and a single Acolyte Marksman may join them as the special-issue specialist. Acolytes form the bulk of the retinue and, as Gangers, must always number at least the Leaders and Champions above them — the native backbone the whole warband is measured against. A Death-Cult Assassin and a Mystic may each be taken once, a single bound Jokaero may bond to a fighter's slot, and Servitors fill out the cheap ranks. The Inquisitor's seal requisitions the Deathwatch and the Imperium's shared muscle, but the controlling player may never let those requisitioned bodies outnumber the native Throne Agents. Special-issue ammunition, captured xeno-weapons and Jokaero digital weapons are all Rare, and must be sought from the armoury.