MACROMUNDA
Allegiance
Inquisition Ordo Xenos
Codex / Scenarios
Codex · Inquisition

Scenarios2

The Nest Clearance scenario
Attackerthe Ordo Xenos (declaring its prey, infiltrating the xeno-infested ruin, and clearing the nest before the brood breeds or reanimates)
Defenderthe xeno infestation (a nest of the declared breed racing to complete a breeding / reanimation cycle before it is purged)
Deploythe defender places three nest-markers across a dense infested ruin and deploys its brood around them; the Xenos declares its prey, deploys second on the facing edge, and may place up to two fighters in hidden deployment (Hunters Unseen)
Objectivethe Xenos must clear the nest — destroy all three nest-markers and take the priority alien Out of Action — before the brood completes its cycle (three uninterrupted brood activations on the markers) or breaks the thin retinue below its native majority
Victorythe Xenos wins by clearing all three nest-markers and downing the priority alien before the cycle completes; the infestation wins by completing the cycle, or by grinding the retinue below its native majority first
Rewardsthe winner gains reputation; the Xenos additionally banks a favour roll if it cleared the nest without losing a native Throne Agent, and a cleared nest deepens its special-issue pool (see The Accumulating Armoury)
Control Tracka Xenos clearance-win advances its Control-Track claim by one step and marks the world purged of the breed; an infestation win holds the claim and leaves a surviving brood that re-seeds the ruin on that world's next battle

The Ordo Xenos declares its prey, slips into a xeno-infested ruin, and burns the nest out root and brood before it can breed or reanimate. This is the hunt the warband was built for — the adaptive strike against a single alien breed, not a brawl against a foe of no fixed type.

ATTACKER AND DEFENDER The attacker is the Ordo Xenos, prey declared, come to clear the nest. The defender is the xeno infestation — a nest of the declared breed racing to complete its breeding or reanimation cycle before it is purged.

BATTLEFIELD A dense, infested ruin, with three nest-markers set across it and the brood gathered around them.

DEPLOYMENT The defender places the three nest-markers and deploys its brood around them. The Ordo Xenos declares its prey and deploys second on the facing edge, and may place up to two fighters in hidden deployment by Hunters Unseen.

OBJECTIVE The Xenos must clear the nest — destroy all three nest-markers and take the priority alien Out of Action — before the brood completes its cycle of three uninterrupted activations on the markers, or grinds the thin retinue below its native majority.

ENDING THE BATTLE AND VICTORY The Ordo Xenos wins by clearing all three nest-markers and downing the priority alien before the cycle completes. The infestation wins by completing its cycle, or by breaking the retinue below its native majority first.

REWARDS The winner gains Reputation. The Xenos additionally banks a favour roll if it cleared the nest without losing a single native Throne Agent, and a cleared nest deepens its special-issue pool, as told in The Accumulating Armoury.

CONTROL TRACK A Xenos clearance-win advances its control-track claim by one step and marks the world purged of the breed. An infestation win holds the claim and leaves a surviving brood that re-seeds the ruin on that world's next battle.

The Priority Kill scenario
Attackerthe Ordo Xenos (hunting one priority alien — a synapse-beast, a Cryptek, a Farseer — through its own retinue before it can turn the battle)
Defenderthe xenos warband (screening its priority leader among its fighters and racing to break the hunters or complete its own objective)
Deploythe defender secretly assigns the priority alien to one of its fighters and deploys across the board; the Xenos deploys second, may declare its prey after seeing the enemy list, and may place its Marksman and one other in hidden deployment
Objectivethe Xenos must reveal and take the priority alien Out of Action; the xenos warband wins by keeping the priority alien alive to the end of the battle, or by breaking the Xenos below its native majority first
Victorythe Xenos wins by downing the revealed priority alien; the xenos warband wins by protecting it to the final round or by grinding the thin retinue out
Rewardsthe winner gains reputation; the Xenos additionally banks a trophy (see The Trophy Hall) if the Marksman personally took the priority alien Out of Action with a special-issue round
Control Tracka Xenos kill-win advances its Control-Track claim by one step; a defender win holds the claim and the surviving alien leader emboldens the breed on that world's next battle

The Ordo Xenos hunts one alien through a whole enemy warband — a synapse-beast, a Cryptek, a Farseer screened among its own — and must find it and end it before it turns the battle. It is the surgical kill the doctrine is sharpened for: the priority target dropped before it can act.

ATTACKER AND DEFENDER The attacker is the Ordo Xenos, hunting the priority alien. The defender is the xenos warband, hiding its leader among its fighters and racing to break the hunters or complete its own ends.

BATTLEFIELD Open, contested ground the enemy warband is spread across, its priority alien concealed somewhere in the line.

DEPLOYMENT The defender secretly assigns the priority alien to one of its fighters and deploys across the board. The Ordo Xenos deploys second, may declare its prey after seeing the enemy list, and may place its Marksman and one other fighter in hidden deployment.

OBJECTIVE The Xenos must reveal the priority alien and take it Out of Action. The xenos warband wins by keeping that alien alive to the end of the battle, or by breaking the Xenos below its native majority first.

ENDING THE BATTLE AND VICTORY The Ordo Xenos wins by downing the revealed priority alien. The xenos warband wins by protecting it to the final round, or by grinding the thin retinue out.

REWARDS The winner gains Reputation. The Xenos additionally banks a trophy, as told in The Trophy Hall, if its Marksman personally took the priority alien Out of Action with a special-issue round.

CONTROL TRACK A Xenos kill-win advances its control-track claim by one step. A defender win holds the claim, and the surviving alien leader emboldens the breed on that world's next battle.