MACROMUNDA
Allegiance
Inquisition Ordo Xenos
Codex / Terrain
Codex · Inquisition

Terrain2

The Trophy Hall terrain

The Trophy Hall is a campaign territory of the Ordo — a gallery of the breeds the warband has broken, each mounted xeno a lesson for the hunters who come after. While a fighter stands within the Hall, friendlies re-roll a failed Hit against any breed already displayed there, an alien the warband has taken Out of Action before. As a campaign territory it yields no direct income; instead, each time the warband takes a member of its declared prey Out of Action, it banks extra intel — a post-battle bounty or a favour roll, never raw credits. The dead of past hunts steady the guns of the next.

The Xeno Vault terrain

The Xeno-Vault is a captured-tech territory of the Ordo — a sealed armoury of confiscated alien weapons and special-issue rounds, tended between hunts by the warband's Jokaero and its armourers. While a fighter stands within the Vault, its ranged weapons gain one extra ammo-select option, and any captured xeno-weapon the warband carries stops being Unstable for as long as the Vault is held. As a campaign territory it yields no direct income; instead the warband that holds it may re-roll one failed Ammo check each battle, the armoury too deep and too well-stocked to run a gun dry.