| Rng S | Rng L | Acc S | Acc L | Str | AP | D | Am |
|---|---|---|---|---|---|---|---|
| * | * | * | * | * | * | * | * |
A captured xeno-weapon is scavenged alien tech turned back on its makers — a shuriken catapult, a splinter rifle, a gauss flayer stripped from a downed enemy and pressed into a hunter's hands. Its profile is whatever it was built to be, and it strikes with the alien's own lethal logic, but it is Unstable in Imperial hands: on an Ammo roll of one the temperamental thing falls silent and is lost for the battle. An Acolyte carries one as a gamble, trading reliability for a xeno's edge; a warband that holds the Xeno-Vault, or fields the Jokaero to tend it, keeps the alien weapon firing where another would see it jam and die.