Codex · Space Marines
Favours8
| Roll | Favour | Patron |
|---|---|---|
| 2 | The Chapter Reliquary. The Chapter Reliquary opens its hoard of relics and holy seals to your crusade. For this battle, choose one friendly fighter: it bears a set of Crusader Seals, letting a friendly Templar within 6" of it re-roll a failed Willpower test. The honoured dead of the Chapter arm the living against the witch. | the Chapter Reliquary (the crusade's own hoard of relics and holy seals) |
| 3 | The Ecclesiarchys Blessing. The Ecclesiarchy sends a preacher to bless your crusade before it marches. For this battle your gang auto-passes its first Nerve test each round, gang-wide, the Church's certainty steadying every brother — the Imperial creed marching beside its most fervent sons. | the Ecclesiarchy (the Imperial Church, kin-in-faith to the zealot crusade) |
| 4 | The Sisters Of Battle. The Adepta Sororitas, truest of the crusade's allies in faith, march at your side. For this battle you may add a single Battle Sister to your gang — a zealot of equal fervour who fights as one of your own and departs when the field is won. | the Adepta Sororitas (the Emperor's daughters, the crusade's truest allies in faith) |
| 5 | The Fighting Company. The Fighting Company sends up its reserve. For this battle you may field one extra Neophyte at no cost — a raw apprentice thrown into the crusade to be blooded, screening the advance and learning the killing at the shoulder of his betters. | the Fighting Company (the crusade's own reserve Initiates and Neophytes) |
| 6 | The Chaplains Cenobites. The Chaplain's Cenobites, servitor-keepers of the Reclusiam, attend your crusade. Once this battle, when a friendly fighter is taken Out of Action you may re-roll its Injury dice — the faithful dragging a wounded brother back from the edge so the crusade does not thin. | the Chaplain's Cenobites (the Reclusiam's servitor-attendants, keepers of the faith) |
| 7 | The Marshals Muster. The High Marshal's Muster detaches a veteran to your crusade. For this battle you may add a single Sword Brother to your gang — a proven blade lent from the muster who fights at the fore and returns to his own company when the crusade moves on. | the High Marshal's Muster (a veteran Sword Brother detached to the war-band) |
| 8 | The Forge Of The Chapter. The Forge of the Chapter — the Techmarines and their armoury of Terra — resupplies your crusade. For this battle, choose one weapon carried by a friendly fighter: it gains the Master-Crafted trait, the artificers tending the crusade's blades to a keener edge. | the Forge of the Chapter (the Techmarines and their armoury of Terra) |
| 9 | The Faithful Of The Sector. The Faithful of the Sector — pilgrims and levies drawn to the crusade — swell your ranks. For this battle you may add two Frateris levy fighters, expendable zealots who charge without fear and fall gladly, spent to carry the true brothers into contact. | the Faithful of the Sector (Imperial pilgrims and levies drawn to the crusade) |