| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | 2+ | 4 | 5 | 4 | 2+ | 4 | 4+ | 3+ | 4+ | 5+ |
- Boltgun55credits
- Storm Bolter65credits
- Bolt Pistol45credits
- Plasma Pistol70credits
- Plasma Gun100credits
- Meltagun135credits
- Flamer140credits
- Chainsword25credits
- Power Sword45credits
- Power Fist60credits
- Thunder Hammer70credits
- Sword Of The High Marshals— flagged Leader-only Chapter relic power sword (master-crafted) - a costing ruling is owed
- Frag Grenade30credits
- Krak Grenade45credits
- Mark Gravis35credits
- Mark Terminator135credits
- Mark Power— included default mark - baked into the body cost, no separate charge
- Iron Halo— flagged field-armour range in the Core catalogue - costing ruling owed
- Storm Shield— flagged field-armour range in the Core catalogue - costing ruling owed
- Tabard Of The Eternal Crusade— flagged named relic icon (nearby-friendly Charge re-roll) - a costing ruling is owed
The High Marshal is the crusade entire, made one man. Four wounds, four attacks, striking and shooting on a 2+, he takes the very front of the advance as his by right — the Sword of the High Marshals held ready, a storm shield turned to the enemy's fire. It falls to him to name the doctrine the force will fight to and to speak the Vow the whole crusade swears; where he sets his boot, every brother follows, and the charge does not break because he is at its head.
Special Rules
- And They Shall Know No Fear: Pinning cannot touch this warrior, and no Nerve test ever fails him.
- Astartes Physiology: four wounds on a T5 command frame keep him standing where lesser flesh is already down.
- Combat Doctrines: each round he calls the stance the gang fights to, and he calls it toward Assault.
- Finest Hour: once in a battle he raises the command aura and every brother near him fights the harder for it.
- Crusade Vows: the oath the crusade swore is his to carry at the front, sworn aloud and led from the first step.