| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | 2+ | 4 | 5 | 4 | 2+ | 3 | 4+ | 3+ | 4+ | 5+ |
- Boltgun55credits
- Bolt Pistol45credits
- Angelus Boltgun55creditsKitbashed wrist-mounted Angelus boltgun - the honour guard's forearm-bolter pattern fitted to a Captain's gauntlet, a hands-free bolter fired alongside a two-handed blade; not a stock datasheet profile. Priced above the stock bolt-pistol 45 (the hands-free edge costs the +10).
- Plasma Pistol70credits
- Power Sword45credits
- Power Fist60credits
- Thunder Hammer70credits
- Spear Of Telesto— flagged named DP-relic blade - costing ruling owed
- Frag Grenade30credits
- Krak Grenade45credits
- Mark Gravis35credits
- Mark Terminator135credits
- Mark Power— included default mark - baked into the body cost, no separate charge
- Angels Wing— flagged named relic jump pack - costing ruling owed
- Iron Halo— flagged field-armour range in the Core catalogue - costing ruling owed
- Jump Pack— flagged mobility range in the Core catalogue - costing ruling owed
- Sanguinary Standard55creditsKitbashed blood-banner built from a Command-squad chapter banner and Sanguinary priesthood iconography, a hand-carried icon; not a stock datasheet profile. Priced above the cheapest stock status sibling (the chapter-banner icon band ~40) - the +15 pays the gang-wide Nerve and Cool re-roll.
- Death Mask— flagged named Chapter relic - costing ruling owed
The lord of the host and its finest blade. A Blood Angels Captain fights at WS 2+ and BS 2+ across four wounds, boltgun, bolt pistol and power sword in hand — a transhuman commander who leads from the killing edge and whose word sets the whole force's stance. He is the noblest swordsman in a Chapter of swordsmen, and the will that holds a rising fury just short of ruin.
Special Rules
- And They Shall Know No Fear: this fighter cannot be Pinned and auto-passes Nerve tests.
- Astartes Physiology: the T5/W4 transhuman command body carries him through blows that fell lesser warriors.
- Combat Doctrines: he declares the gang's doctrine stance each round.
- The Red Thirst: the stance he declares drifts one way, toward Assault, and can never be drawn back.
- Finest Hour: once per battle he may call the command aura, lifting the brothers who fight within reach.