MACROMUNDA
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Space Marines Blood Angels
Codex / Legendary Names
Codex · Space Marines

Legendary Names3

The Black Rage Survivor any fighter that has survived the Black Rage a whole campaign

XP cost (random): 5

XP cost (chosen): 10

Any fighter who has borne the Black Rage across a whole campaign and come back from the edge of damnation — a brother who walked to the brink and returned with the curse held, if never cured. The title is bought with 5 experience if the name is rolled, or 10 if it is chosen.

Benefit. This fighter automatically passes its first Black Rage or Nerve check each battle and gains +1 Attack while within 6" of an enemy. The hunger is mastered rather than merely obeyed.

Drawback. The Rage is only held, never healed. Whenever this fighter is Seriously Injured, it must immediately charge the nearest enemy that round if able — the curse surging back the moment it tastes its own blood.

The Last Saga Death Company

XP cost (random): 4

XP cost (chosen): 8

A named brother of the doomed host — the last saga of one already lost, a Death Company fighter whose end will be a story the Chapter remembers. The title is bought with 4 experience if the name is rolled, or 8 if it is chosen.

Benefit. This Death Company brother makes one extra melee attack on the charge, and the first time it would be taken Out of Action each battle it remains standing with a single Wound instead. The doomed will not fall until the saga is finished.

Drawback. The saga must end as all sagas do. This fighter can never be retired, healed of the Rage, or removed from the Death Company; it fights every battle the gang plays until it is finally and permanently lost, and grants no recovery roll when it goes.

The Scion Of Dante Captain

XP cost (random): 6

XP cost (chosen): 12

A named lord of Baal in the tradition of Dante himself. The Chapter Master's heir — a Captain whose deeds have already earned him a place in the Chapter's living legend. The title is bought with 6 experience if the name is rolled, or 12 if it is chosen.

Benefit. While this Captain is on the field, friendly fighters within 9" re-roll a single failed charge distance each round. The Angel's heir leads a descent that always lands.

Drawback. The enemy knows his worth. The first enemy fighter to take this Captain Out of Action grants its gang bonus reputation, so the Scion is forever the marked head the foe hunts for above all others.