MACROMUNDA
Allegiance
Space Marines Dark Angels
Codex / Favours
Codex · Space Marines

Favours8

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2Munitions Of The Rock. The vaults of the mobile fortress-monastery are opened to your strike force. Once before your next battle you may re-arm a single fighter with any one weapon from its equip-list at no credit cost, drawn from the Chapter's own stores. The Rock provides for those who serve it.the armoury of the Rock (the Chapter's mobile fortress-monastery, its vaults tithed forward for the campaign)
3Deathwing Reinforcement. The first company sends one of its own. For your next battle you may field one additional Deathwing Terminator at no credit cost; it returns to the reserve afterward and cannot be kept on your roster. The anvil answers when the Chapter calls.the Deathwing armoury (the first company's Terminator reserve)
4Ravenwing Outriders. The second company loans its riders. For your next battle you may field up to two additional Mounted Marines at no credit cost, returned to the muster once the fighting is done. The hawk lends its wings for a single war.the Ravenwing muster (the second company's outrider reserve)
5Blessing Of The Inner Circle. The keepers of the Chapter's secret grant their blessing. For your next battle, one fighter you choose automatically passes its first Nerve test and re-rolls its first failed Save. Those the Inner Circle favour do not falter.the Inner Circle (the veterans who keep the Chapter's deepest secret)
6A Loyal Chapters Aid. A kindred Chapter lends its aid — kept, as ever, in ignorance of the Hunt. For your next battle you may call on a single allied Astartes fighter of a common type, fielded at no credit cost, who departs when the battle ends. The alliance holds; the secret does not travel with it.an allied loyal Chapter (a successor or kindred Astartes force that keeps the same wars, told nothing of the Hunt)
7The Watchers Vigil. A silent, hooded Watcher attends your strike force, and where it walks the Chapter's relics answer. For your next battle, one fighter bearing a named relic re-rolls its first failed Hit roll each round. The Watchers keep their counsel. They keep their vigil. They tell you nothing of either.a Watcher in the Dark (the silent, hooded keepers who attend the Chapter's relics and secrets)
8Interrogators Counsel. The Chaplains who alone may speak of the Fallen lend their counsel to the Hunt. For your next battle you may declare a quarry before deployment: friendly fighters re-roll failed Hit rolls against it, and if it falls the enemy learns nothing. The Interrogators guide the blade to the throat that matters.the Interrogator-Chaplains (the Chaplains who alone may speak of the Fallen)
9Fleet Tithe Of Caliban. The void-ships that carry the Legion's war grant passage and support. For your next battle you may hold up to two fighters in reserve to arrive by Outflank or deep strike, brought down by the fleet's guidance wherever they are needed. Caliban is ash, but its ships still carry the war onward.the Chapter fleet (the void-ships that carry the First Legion's war, in memory of lost Caliban)